lower_fp16_to_fp32.cpp 5.2 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "shader_recompiler/frontend/ir/value.h"
  4. #include "shader_recompiler/ir_opt/passes.h"
  5. namespace Shader::Optimization {
  6. namespace {
  7. IR::Opcode Replace(IR::Opcode op) {
  8. switch (op) {
  9. case IR::Opcode::FPAbs16:
  10. return IR::Opcode::FPAbs32;
  11. case IR::Opcode::FPAdd16:
  12. return IR::Opcode::FPAdd32;
  13. case IR::Opcode::FPCeil16:
  14. return IR::Opcode::FPCeil32;
  15. case IR::Opcode::FPFloor16:
  16. return IR::Opcode::FPFloor32;
  17. case IR::Opcode::FPFma16:
  18. return IR::Opcode::FPFma32;
  19. case IR::Opcode::FPMul16:
  20. return IR::Opcode::FPMul32;
  21. case IR::Opcode::FPNeg16:
  22. return IR::Opcode::FPNeg32;
  23. case IR::Opcode::FPRoundEven16:
  24. return IR::Opcode::FPRoundEven32;
  25. case IR::Opcode::FPSaturate16:
  26. return IR::Opcode::FPSaturate32;
  27. case IR::Opcode::FPClamp16:
  28. return IR::Opcode::FPClamp32;
  29. case IR::Opcode::FPTrunc16:
  30. return IR::Opcode::FPTrunc32;
  31. case IR::Opcode::CompositeConstructF16x2:
  32. return IR::Opcode::CompositeConstructF32x2;
  33. case IR::Opcode::CompositeConstructF16x3:
  34. return IR::Opcode::CompositeConstructF32x3;
  35. case IR::Opcode::CompositeConstructF16x4:
  36. return IR::Opcode::CompositeConstructF32x4;
  37. case IR::Opcode::CompositeExtractF16x2:
  38. return IR::Opcode::CompositeExtractF32x2;
  39. case IR::Opcode::CompositeExtractF16x3:
  40. return IR::Opcode::CompositeExtractF32x3;
  41. case IR::Opcode::CompositeExtractF16x4:
  42. return IR::Opcode::CompositeExtractF32x4;
  43. case IR::Opcode::CompositeInsertF16x2:
  44. return IR::Opcode::CompositeInsertF32x2;
  45. case IR::Opcode::CompositeInsertF16x3:
  46. return IR::Opcode::CompositeInsertF32x3;
  47. case IR::Opcode::CompositeInsertF16x4:
  48. return IR::Opcode::CompositeInsertF32x4;
  49. case IR::Opcode::FPOrdEqual16:
  50. return IR::Opcode::FPOrdEqual32;
  51. case IR::Opcode::FPUnordEqual16:
  52. return IR::Opcode::FPUnordEqual32;
  53. case IR::Opcode::FPOrdNotEqual16:
  54. return IR::Opcode::FPOrdNotEqual32;
  55. case IR::Opcode::FPUnordNotEqual16:
  56. return IR::Opcode::FPUnordNotEqual32;
  57. case IR::Opcode::FPOrdLessThan16:
  58. return IR::Opcode::FPOrdLessThan32;
  59. case IR::Opcode::FPUnordLessThan16:
  60. return IR::Opcode::FPUnordLessThan32;
  61. case IR::Opcode::FPOrdGreaterThan16:
  62. return IR::Opcode::FPOrdGreaterThan32;
  63. case IR::Opcode::FPUnordGreaterThan16:
  64. return IR::Opcode::FPUnordGreaterThan32;
  65. case IR::Opcode::FPOrdLessThanEqual16:
  66. return IR::Opcode::FPOrdLessThanEqual32;
  67. case IR::Opcode::FPUnordLessThanEqual16:
  68. return IR::Opcode::FPUnordLessThanEqual32;
  69. case IR::Opcode::FPOrdGreaterThanEqual16:
  70. return IR::Opcode::FPOrdGreaterThanEqual32;
  71. case IR::Opcode::FPUnordGreaterThanEqual16:
  72. return IR::Opcode::FPUnordGreaterThanEqual32;
  73. case IR::Opcode::FPIsNan16:
  74. return IR::Opcode::FPIsNan32;
  75. case IR::Opcode::ConvertS16F16:
  76. return IR::Opcode::ConvertS16F32;
  77. case IR::Opcode::ConvertS32F16:
  78. return IR::Opcode::ConvertS32F32;
  79. case IR::Opcode::ConvertS64F16:
  80. return IR::Opcode::ConvertS64F32;
  81. case IR::Opcode::ConvertU16F16:
  82. return IR::Opcode::ConvertU16F32;
  83. case IR::Opcode::ConvertU32F16:
  84. return IR::Opcode::ConvertU32F32;
  85. case IR::Opcode::ConvertU64F16:
  86. return IR::Opcode::ConvertU64F32;
  87. case IR::Opcode::PackFloat2x16:
  88. return IR::Opcode::PackHalf2x16;
  89. case IR::Opcode::UnpackFloat2x16:
  90. return IR::Opcode::UnpackHalf2x16;
  91. case IR::Opcode::ConvertF32F16:
  92. return IR::Opcode::Identity;
  93. case IR::Opcode::ConvertF16F32:
  94. return IR::Opcode::Identity;
  95. case IR::Opcode::ConvertF16S8:
  96. return IR::Opcode::ConvertF32S8;
  97. case IR::Opcode::ConvertF16S16:
  98. return IR::Opcode::ConvertF32S16;
  99. case IR::Opcode::ConvertF16S32:
  100. return IR::Opcode::ConvertF32S32;
  101. case IR::Opcode::ConvertF16S64:
  102. return IR::Opcode::ConvertF32S64;
  103. case IR::Opcode::ConvertF16U8:
  104. return IR::Opcode::ConvertF32U8;
  105. case IR::Opcode::ConvertF16U16:
  106. return IR::Opcode::ConvertF32U16;
  107. case IR::Opcode::ConvertF16U32:
  108. return IR::Opcode::ConvertF32U32;
  109. case IR::Opcode::ConvertF16U64:
  110. return IR::Opcode::ConvertF32U64;
  111. case IR::Opcode::GlobalAtomicAddF16x2:
  112. return IR::Opcode::GlobalAtomicAddF32x2;
  113. case IR::Opcode::StorageAtomicAddF16x2:
  114. return IR::Opcode::StorageAtomicAddF32x2;
  115. case IR::Opcode::GlobalAtomicMinF16x2:
  116. return IR::Opcode::GlobalAtomicMinF32x2;
  117. case IR::Opcode::StorageAtomicMinF16x2:
  118. return IR::Opcode::StorageAtomicMinF32x2;
  119. case IR::Opcode::GlobalAtomicMaxF16x2:
  120. return IR::Opcode::GlobalAtomicMaxF32x2;
  121. case IR::Opcode::StorageAtomicMaxF16x2:
  122. return IR::Opcode::StorageAtomicMaxF32x2;
  123. default:
  124. return op;
  125. }
  126. }
  127. } // Anonymous namespace
  128. void LowerFp16ToFp32(IR::Program& program) {
  129. for (IR::Block* const block : program.blocks) {
  130. for (IR::Inst& inst : block->Instructions()) {
  131. inst.ReplaceOpcode(Replace(inst.GetOpcode()));
  132. }
  133. }
  134. }
  135. } // namespace Shader::Optimization