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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <map>
- #include <optional>
- #include <set>
- #include <tuple>
- #include <vector>
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/engines/shader_header.h"
- #include "video_core/shader/ast.h"
- #include "video_core/shader/compiler_settings.h"
- #include "video_core/shader/node.h"
- namespace VideoCommon::Shader {
- struct ShaderBlock;
- using ProgramCode = std::vector<u64>;
- constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
- class ConstBuffer {
- public:
- explicit ConstBuffer(u32 max_offset, bool is_indirect)
- : max_offset{max_offset}, is_indirect{is_indirect} {}
- ConstBuffer() = default;
- void MarkAsUsed(u64 offset) {
- max_offset = std::max(max_offset, static_cast<u32>(offset));
- }
- void MarkAsUsedIndirect() {
- is_indirect = true;
- }
- bool IsIndirect() const {
- return is_indirect;
- }
- u32 GetSize() const {
- return max_offset + sizeof(float);
- }
- u32 GetMaxOffset() const {
- return max_offset;
- }
- private:
- u32 max_offset{};
- bool is_indirect{};
- };
- struct GlobalMemoryUsage {
- bool is_read{};
- bool is_written{};
- };
- class ShaderIR final {
- public:
- explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
- CompilerSettings settings);
- ~ShaderIR();
- const std::map<u32, NodeBlock>& GetBasicBlocks() const {
- return basic_blocks;
- }
- const std::set<u32>& GetRegisters() const {
- return used_registers;
- }
- const std::set<Tegra::Shader::Pred>& GetPredicates() const {
- return used_predicates;
- }
- const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
- return used_input_attributes;
- }
- const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
- return used_output_attributes;
- }
- const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
- return used_cbufs;
- }
- const std::set<Sampler>& GetSamplers() const {
- return used_samplers;
- }
- const std::map<u64, Image>& GetImages() const {
- return used_images;
- }
- const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
- const {
- return used_clip_distances;
- }
- const std::map<GlobalMemoryBase, GlobalMemoryUsage>& GetGlobalMemory() const {
- return used_global_memory;
- }
- std::size_t GetLength() const {
- return static_cast<std::size_t>(coverage_end * sizeof(u64));
- }
- bool UsesLayer() const {
- return uses_layer;
- }
- bool UsesViewportIndex() const {
- return uses_viewport_index;
- }
- bool UsesPointSize() const {
- return uses_point_size;
- }
- bool UsesInstanceId() const {
- return uses_instance_id;
- }
- bool UsesVertexId() const {
- return uses_vertex_id;
- }
- bool HasPhysicalAttributes() const {
- return uses_physical_attributes;
- }
- const Tegra::Shader::Header& GetHeader() const {
- return header;
- }
- bool IsFlowStackDisabled() const {
- return disable_flow_stack;
- }
- bool IsDecompiled() const {
- return decompiled;
- }
- const ASTManager& GetASTManager() const {
- return program_manager;
- }
- ASTNode GetASTProgram() const {
- return program_manager.GetProgram();
- }
- u32 GetASTNumVariables() const {
- return program_manager.GetVariables();
- }
- u32 ConvertAddressToNvidiaSpace(const u32 address) const {
- return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
- }
- /// Returns a condition code evaluated from internal flags
- Node GetConditionCode(Tegra::Shader::ConditionCode cc) const;
- private:
- friend class ASTDecoder;
- void Decode();
- NodeBlock DecodeRange(u32 begin, u32 end);
- void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
- void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block);
- /**
- * Decodes a single instruction from Tegra to IR.
- * @param bb Basic block where the nodes will be written to.
- * @param pc Program counter. Offset to decode.
- * @return Next address to decode.
- */
- u32 DecodeInstr(NodeBlock& bb, u32 pc);
- u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeBfe(NodeBlock& bb, u32 pc);
- u32 DecodeBfi(NodeBlock& bb, u32 pc);
- u32 DecodeShift(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
- u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
- u32 DecodeFfma(NodeBlock& bb, u32 pc);
- u32 DecodeHfma2(NodeBlock& bb, u32 pc);
- u32 DecodeConversion(NodeBlock& bb, u32 pc);
- u32 DecodeWarp(NodeBlock& bb, u32 pc);
- u32 DecodeMemory(NodeBlock& bb, u32 pc);
- u32 DecodeTexture(NodeBlock& bb, u32 pc);
- u32 DecodeImage(NodeBlock& bb, u32 pc);
- u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
- u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
- u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
- u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
- u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
- u32 DecodeVideo(NodeBlock& bb, u32 pc);
- u32 DecodeXmad(NodeBlock& bb, u32 pc);
- u32 DecodeOther(NodeBlock& bb, u32 pc);
- /// Generates a node for a passed register.
- Node GetRegister(Tegra::Shader::Register reg);
- /// Generates a node representing a 19-bit immediate value
- Node GetImmediate19(Tegra::Shader::Instruction instr);
- /// Generates a node representing a 32-bit immediate value
- Node GetImmediate32(Tegra::Shader::Instruction instr);
- /// Generates a node representing a constant buffer
- Node GetConstBuffer(u64 index, u64 offset);
- /// Generates a node representing a constant buffer with a variadic offset
- Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
- /// Generates a node for a passed predicate. It can be optionally negated
- Node GetPredicate(u64 pred, bool negated = false);
- /// Generates a predicate node for an immediate true or false value
- Node GetPredicate(bool immediate);
- /// Generates a node representing an input attribute. Keeps track of used attributes.
- Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
- /// Generates a node representing a physical input attribute.
- Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
- /// Generates a node representing an output attribute. Keeps track of used attributes.
- Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
- /// Generates a node representing an internal flag
- Node GetInternalFlag(InternalFlag flag, bool negated = false) const;
- /// Generates a node representing a local memory address
- Node GetLocalMemory(Node address);
- /// Generates a node representing a shared memory address
- Node GetSharedMemory(Node address);
- /// Generates a temporary, internally it uses a post-RZ register
- Node GetTemporary(u32 id);
- /// Sets a register. src value must be a number-evaluated node.
- void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
- /// Sets a predicate. src value must be a bool-evaluated node
- void SetPredicate(NodeBlock& bb, u64 dest, Node src);
- /// Sets an internal flag. src value must be a bool-evaluated node
- void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
- /// Sets a local memory address with a value.
- void SetLocalMemory(NodeBlock& bb, Node address, Node value);
- /// Sets a shared memory address with a value.
- void SetSharedMemory(NodeBlock& bb, Node address, Node value);
- /// Sets a temporary. Internally it uses a post-RZ register
- void SetTemporary(NodeBlock& bb, u32 id, Node value);
- /// Sets internal flags from a float
- void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
- /// Sets internal flags from an integer
- void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
- /// Conditionally absolute/negated float. Absolute is applied first
- Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
- /// Conditionally saturates a float
- Node GetSaturatedFloat(Node value, bool saturate = true);
- /// Converts an integer to different sizes.
- Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
- /// Conditionally absolute/negated integer. Absolute is applied first
- Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
- /// Unpacks a half immediate from an instruction
- Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
- /// Unpacks a binary value into a half float pair with a type format
- Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
- /// Merges a half pair into another value
- Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
- /// Conditionally absolute/negated half float pair. Absolute is applied first
- Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
- /// Conditionally saturates a half float pair
- Node GetSaturatedHalfFloat(Node value, bool saturate = true);
- /// Returns a predicate comparing two floats
- Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
- /// Returns a predicate comparing two integers
- Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
- Node op_a, Node op_b);
- /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
- Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
- /// Returns a predicate combiner operation
- OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
- /// Accesses a texture sampler
- const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
- Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
- // Accesses a texture sampler for a bindless texture.
- const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
- Tegra::Shader::TextureType type, bool is_array,
- bool is_shadow);
- /// Accesses an image.
- Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
- /// Access a bindless image sampler.
- Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
- /// Tries to access an existing image, updating it's state as needed
- Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type);
- /// Extracts a sequence of bits from a node
- Node BitfieldExtract(Node value, u32 offset, u32 bits);
- /// Inserts a sequence of bits from a node
- Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
- void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
- const Node4& components);
- Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array, bool is_aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg);
- Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array);
- Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool depth_compare, bool is_array, bool is_aoffi);
- Node4 GetTldCode(Tegra::Shader::Instruction instr);
- Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool is_array);
- std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
- Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
- bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
- std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
- Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg);
- Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
- u64 byte_height);
- void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
- Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
- Tegra::Shader::PredicateResultMode predicate_mode,
- Tegra::Shader::Pred predicate, bool sets_cc);
- void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
- Node op_c, Node imm_lut, bool sets_cc);
- std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
- std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
- std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
- s64 cursor) const;
- std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
- NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
- const ProgramCode& program_code;
- const u32 main_offset;
- const std::size_t program_size;
- bool decompiled{};
- bool disable_flow_stack{};
- u32 coverage_begin{};
- u32 coverage_end{};
- std::map<u32, NodeBlock> basic_blocks;
- NodeBlock global_code;
- ASTManager program_manager;
- CompilerSettings settings{};
- std::set<u32> used_registers;
- std::set<Tegra::Shader::Pred> used_predicates;
- std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
- std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
- std::map<u32, ConstBuffer> used_cbufs;
- std::set<Sampler> used_samplers;
- std::map<u64, Image> used_images;
- std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
- std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
- bool uses_layer{};
- bool uses_viewport_index{};
- bool uses_point_size{};
- bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
- bool uses_instance_id{};
- bool uses_vertex_id{};
- Tegra::Shader::Header header;
- };
- } // namespace VideoCommon::Shader
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