| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QSettings>
- #include "common/file_util.h"
- #include "input_common/main.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/ui_settings.h"
- Config::Config() {
- // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini";
- FileUtil::CreateFullPath(qt_config_loc);
- qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
- Reload();
- }
- const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
- Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
- Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
- Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
- Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
- };
- const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
- {
- Qt::Key_Up,
- Qt::Key_Down,
- Qt::Key_Left,
- Qt::Key_Right,
- Qt::Key_E,
- },
- {
- Qt::Key_I,
- Qt::Key_K,
- Qt::Key_J,
- Qt::Key_L,
- Qt::Key_R,
- },
- }};
- void Config::ReadValues() {
- qt_config->beginGroup("Controls");
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.buttons[i] =
- qt_config
- ->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (Settings::values.buttons[i].empty())
- Settings::values.buttons[i] = default_param;
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.analogs[i] =
- qt_config
- ->value(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (Settings::values.analogs[i].empty())
- Settings::values.analogs[i] = default_param;
- }
- Settings::values.motion_device =
- qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
- .toString()
- .toStdString();
- Settings::values.touch_device =
- qt_config->value("touch_device", "engine:emu_window").toString().toStdString();
- qt_config->endGroup();
- qt_config->beginGroup("Core");
- Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
- Settings::values.use_multi_core = qt_config->value("use_multi_core", false).toBool();
- qt_config->endGroup();
- qt_config->beginGroup("Renderer");
- Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
- Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
- Settings::values.use_accurate_framebuffers =
- qt_config->value("use_accurate_framebuffers", false).toBool();
- Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
- Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
- Settings::values.bg_blue = qt_config->value("bg_blue", 0.0).toFloat();
- qt_config->endGroup();
- qt_config->beginGroup("Audio");
- Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
- Settings::values.audio_device_id =
- qt_config->value("output_device", "auto").toString().toStdString();
- Settings::values.volume = qt_config->value("volume", 1).toFloat();
- qt_config->endGroup();
- qt_config->beginGroup("Data Storage");
- Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
- qt_config->endGroup();
- qt_config->beginGroup("System");
- Settings::values.use_docked_mode = qt_config->value("use_docked_mode", false).toBool();
- qt_config->endGroup();
- qt_config->beginGroup("Miscellaneous");
- Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
- qt_config->endGroup();
- qt_config->beginGroup("Debugging");
- Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
- Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
- qt_config->endGroup();
- qt_config->beginGroup("UI");
- UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
- qt_config->beginGroup("UILayout");
- UISettings::values.geometry = qt_config->value("geometry").toByteArray();
- UISettings::values.state = qt_config->value("state").toByteArray();
- UISettings::values.renderwindow_geometry =
- qt_config->value("geometryRenderWindow").toByteArray();
- UISettings::values.gamelist_header_state =
- qt_config->value("gameListHeaderState").toByteArray();
- UISettings::values.microprofile_geometry =
- qt_config->value("microProfileDialogGeometry").toByteArray();
- UISettings::values.microprofile_visible =
- qt_config->value("microProfileDialogVisible", false).toBool();
- qt_config->endGroup();
- qt_config->beginGroup("Paths");
- UISettings::values.roms_path = qt_config->value("romsPath").toString();
- UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
- UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
- UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
- UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
- qt_config->endGroup();
- qt_config->beginGroup("Shortcuts");
- QStringList groups = qt_config->childGroups();
- for (auto group : groups) {
- qt_config->beginGroup(group);
- QStringList hotkeys = qt_config->childGroups();
- for (auto hotkey : hotkeys) {
- qt_config->beginGroup(hotkey);
- UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
- group + "/" + hotkey,
- UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
- qt_config->value("Context").toInt())));
- qt_config->endGroup();
- }
- qt_config->endGroup();
- }
- qt_config->endGroup();
- UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
- UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
- UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
- UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
- UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
- UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
- UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
- UISettings::values.callout_flags = qt_config->value("calloutFlags", 0).toUInt();
- UISettings::values.show_console = qt_config->value("showConsole", false).toBool();
- qt_config->endGroup();
- }
- void Config::SaveValues() {
- qt_config->beginGroup("Controls");
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(Settings::values.buttons[i]));
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(Settings::values.analogs[i]));
- }
- qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
- qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device));
- qt_config->endGroup();
- qt_config->beginGroup("Core");
- qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
- qt_config->setValue("use_multi_core", Settings::values.use_multi_core);
- qt_config->endGroup();
- qt_config->beginGroup("Renderer");
- qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
- qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
- qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
- // Cast to double because Qt's written float values are not human-readable
- qt_config->setValue("bg_red", (double)Settings::values.bg_red);
- qt_config->setValue("bg_green", (double)Settings::values.bg_green);
- qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
- qt_config->endGroup();
- qt_config->beginGroup("Audio");
- qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
- qt_config->setValue("output_device", QString::fromStdString(Settings::values.audio_device_id));
- qt_config->setValue("volume", Settings::values.volume);
- qt_config->endGroup();
- qt_config->beginGroup("Data Storage");
- qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
- qt_config->endGroup();
- qt_config->beginGroup("System");
- qt_config->setValue("use_docked_mode", Settings::values.use_docked_mode);
- qt_config->endGroup();
- qt_config->beginGroup("Miscellaneous");
- qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
- qt_config->endGroup();
- qt_config->beginGroup("Debugging");
- qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
- qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
- qt_config->endGroup();
- qt_config->beginGroup("UI");
- qt_config->setValue("theme", UISettings::values.theme);
- qt_config->beginGroup("UILayout");
- qt_config->setValue("geometry", UISettings::values.geometry);
- qt_config->setValue("state", UISettings::values.state);
- qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
- qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
- qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
- qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
- qt_config->endGroup();
- qt_config->beginGroup("Paths");
- qt_config->setValue("romsPath", UISettings::values.roms_path);
- qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
- qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
- qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
- qt_config->setValue("recentFiles", UISettings::values.recent_files);
- qt_config->endGroup();
- qt_config->beginGroup("Shortcuts");
- for (auto shortcut : UISettings::values.shortcuts) {
- qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
- qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
- }
- qt_config->endGroup();
- qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
- qt_config->setValue("fullscreen", UISettings::values.fullscreen);
- qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
- qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
- qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
- qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
- qt_config->setValue("firstStart", UISettings::values.first_start);
- qt_config->setValue("calloutFlags", UISettings::values.callout_flags);
- qt_config->setValue("showConsole", UISettings::values.show_console);
- qt_config->endGroup();
- }
- void Config::Reload() {
- ReadValues();
- Settings::Apply();
- }
- void Config::Save() {
- SaveValues();
- }
- Config::~Config() {
- Save();
- delete qt_config;
- }
|