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- // SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <atomic>
- #include <chrono>
- #include <condition_variable>
- #include <cstddef>
- #include <mutex>
- #include <thread>
- #include "common/common_types.h"
- namespace Common {
- class Event {
- public:
- void Set() {
- std::scoped_lock lk{mutex};
- if (!is_set) {
- is_set = true;
- condvar.notify_one();
- }
- }
- void Wait() {
- std::unique_lock lk{mutex};
- condvar.wait(lk, [&] { return is_set.load(); });
- is_set = false;
- }
- bool WaitFor(const std::chrono::nanoseconds& time) {
- std::unique_lock lk{mutex};
- if (!condvar.wait_for(lk, time, [this] { return is_set.load(); }))
- return false;
- is_set = false;
- return true;
- }
- template <class Clock, class Duration>
- bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
- std::unique_lock lk{mutex};
- if (!condvar.wait_until(lk, time, [this] { return is_set.load(); }))
- return false;
- is_set = false;
- return true;
- }
- void Reset() {
- std::unique_lock lk{mutex};
- // no other action required, since wait loops on the predicate and any lingering signal will
- // get cleared on the first iteration
- is_set = false;
- }
- private:
- std::condition_variable condvar;
- std::mutex mutex;
- std::atomic_bool is_set{false};
- };
- class Barrier {
- public:
- explicit Barrier(std::size_t count_) : count(count_) {}
- /// Blocks until all "count" threads have called Sync()
- void Sync() {
- std::unique_lock lk{mutex};
- const std::size_t current_generation = generation;
- if (++waiting == count) {
- generation++;
- waiting = 0;
- condvar.notify_all();
- } else {
- condvar.wait(lk,
- [this, current_generation] { return current_generation != generation; });
- }
- }
- private:
- std::condition_variable condvar;
- std::mutex mutex;
- std::size_t count;
- std::size_t waiting = 0;
- std::size_t generation = 0; // Incremented once each time the barrier is used
- };
- enum class ThreadPriority : u32 {
- Low = 0,
- Normal = 1,
- High = 2,
- VeryHigh = 3,
- };
- void SetCurrentThreadPriority(ThreadPriority new_priority);
- void SetCurrentThreadName(const char* name);
- } // namespace Common
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