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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include "common/common_types.h"
- namespace VideoCore {
- /// Structure for the TGA texture format (for dumping)
- struct TGAHeader {
- char idlength;
- char colourmaptype;
- char datatypecode;
- short int colourmaporigin;
- short int colourmaplength;
- short int x_origin;
- short int y_origin;
- short width;
- short height;
- char bitsperpixel;
- char imagedescriptor;
- };
- /**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
- void DumpTGA(std::string filename, short width, short height, u8* raw_data);
- /**
- * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
- * arranged in a Z-order curve. More details on the bit manipulation at:
- * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
- */
- static inline u32 MortonInterleave(u32 x, u32 y) {
- u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
- i = (i ^ (i << 2)) & 0x1313; // ---2 --10
- i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
- i = (i | (i >> 7)) & 0x3F;
- return i;
- }
- /**
- * Calculates the offset of the position of the pixel in Morton order
- */
- static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
- // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
- // of which is composed of four 2x2 subtiles each of which is composed of four texels.
- // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
- // texels are laid out in a 2x2 subtile like this:
- // 2 3
- // 0 1
- //
- // The full 8x8 tile has the texels arranged like this:
- //
- // 42 43 46 47 58 59 62 63
- // 40 41 44 45 56 57 60 61
- // 34 35 38 39 50 51 54 55
- // 32 33 36 37 48 49 52 53
- // 10 11 14 15 26 27 30 31
- // 08 09 12 13 24 25 28 29
- // 02 03 06 07 18 19 22 23
- // 00 01 04 05 16 17 20 21
- //
- // This pattern is what's called Z-order curve, or Morton order.
- const unsigned int block_width = 8;
- const unsigned int block_height = 8;
- const unsigned int coarse_x = x & ~7;
- const unsigned int coarse_y = y & ~7;
- u32 i = VideoCore::MortonInterleave(x, y);
- const unsigned int offset = coarse_x * block_height;
- return (i + offset) * bytes_per_pixel;
- }
- } // namespace
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