| 123456789101112131415161718 |
- // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #version 460 core
- layout (location = 0) in vec2 vert_position;
- layout (location = 1) in vec2 vert_tex_coord;
- layout (location = 0) out vec2 frag_tex_coord;
- layout (set = 0, binding = 0) uniform MatrixBlock {
- mat4 modelview_matrix;
- };
- void main() {
- gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
- frag_tex_coord = vert_tex_coord;
- }
|