vulkan_present.vert 473 B

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #version 460 core
  4. layout (location = 0) in vec2 vert_position;
  5. layout (location = 1) in vec2 vert_tex_coord;
  6. layout (location = 0) out vec2 frag_tex_coord;
  7. layout (set = 0, binding = 0) uniform MatrixBlock {
  8. mat4 modelview_matrix;
  9. };
  10. void main() {
  11. gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
  12. frag_tex_coord = vert_tex_coord;
  13. }