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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <string>
- #include <tuple>
- #include <utility>
- #include <glad/glad.h>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/vector_math.h"
- #include "core/core.h"
- #include "core/hle/kernel/process.h"
- #include "core/settings.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/gl_shader_gen.h"
- #include "video_core/renderer_opengl/maxwell_to_gl.h"
- #include "video_core/renderer_opengl/renderer_opengl.h"
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- using PixelFormat = SurfaceParams::PixelFormat;
- using SurfaceType = SurfaceParams::SurfaceType;
- MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
- MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
- RasterizerOpenGL::RasterizerOpenGL() {
- has_ARB_buffer_storage = false;
- has_ARB_direct_state_access = false;
- has_ARB_separate_shader_objects = false;
- has_ARB_vertex_attrib_binding = false;
- // Create sampler objects
- for (size_t i = 0; i < texture_samplers.size(); ++i) {
- texture_samplers[i].Create();
- state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
- }
- // Create SSBOs
- for (size_t stage = 0; stage < ssbos.size(); ++stage) {
- for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
- ssbos[stage][buffer].Create();
- state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
- }
- }
- GLint ext_num;
- glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
- for (GLint i = 0; i < ext_num; i++) {
- std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
- if (extension == "GL_ARB_buffer_storage") {
- has_ARB_buffer_storage = true;
- } else if (extension == "GL_ARB_direct_state_access") {
- has_ARB_direct_state_access = true;
- } else if (extension == "GL_ARB_separate_shader_objects") {
- has_ARB_separate_shader_objects = true;
- } else if (extension == "GL_ARB_vertex_attrib_binding") {
- has_ARB_vertex_attrib_binding = true;
- }
- }
- ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
- // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
- state.clip_distance[0] = true;
- // Generate VBO, VAO and UBO
- vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
- vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
- sw_vao.Create();
- uniform_buffer.Create();
- state.draw.vertex_array = sw_vao.handle;
- state.draw.vertex_buffer = vertex_buffer->GetHandle();
- state.draw.uniform_buffer = uniform_buffer.handle;
- state.Apply();
- // Create render framebuffer
- framebuffer.Create();
- hw_vao.Create();
- hw_vao_enabled_attributes.fill(false);
- stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
- stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- shader_program_manager = std::make_unique<GLShader::ProgramManager>();
- state.draw.shader_program = 0;
- state.draw.vertex_array = hw_vao.handle;
- state.Apply();
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
- for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
- auto& buffer = uniform_buffers[index];
- buffer.Create();
- glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
- GL_STREAM_COPY);
- glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
- }
- accelerate_draw = AccelDraw::Disabled;
- glEnable(GL_BLEND);
- LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
- }
- RasterizerOpenGL::~RasterizerOpenGL() {
- if (stream_buffer != nullptr) {
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- state.Apply();
- stream_buffer->Release();
- }
- }
- void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
- const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- if (is_indexed) {
- UNREACHABLE();
- }
- // TODO(bunnei): Add support for 1+ vertex arrays
- vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
- }
- void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_VAO);
- const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
- state.draw.vertex_array = hw_vao.handle;
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- state.Apply();
- // TODO(bunnei): Add support for 1+ vertex arrays
- const auto& vertex_array{regs.vertex_array[0]};
- ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
- ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
- for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
- ASSERT_MSG(!regs.vertex_array[index].enable, "vertex array %d is unimplemented!", index);
- }
- // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
- // Enables the first 16 vertex attributes always, as we don't know which ones are actually used
- // until shader time. Note, Tegra technically supports 32, but we're cappinig this to 16 for now
- // to avoid OpenGL errors.
- for (unsigned index = 0; index < 16; ++index) {
- auto& attrib = regs.vertex_attrib_format[index];
- glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
- attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
- reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
- glEnableVertexAttribArray(index);
- hw_vao_enabled_attributes[index] = true;
- }
- // Copy vertex array data
- const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
- const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
- res_cache.FlushRegion(data_addr, data_size, nullptr);
- Memory::ReadBlock(data_addr, array_ptr, data_size);
- array_ptr += data_size;
- buffer_offset += data_size;
- }
- void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos) {
- // Helper function for uploading uniform data
- const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
- if (has_ARB_direct_state_access) {
- glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
- } else {
- glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
- glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
- }
- };
- auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
- ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
- for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
- ptr_pos += sizeof(GLShader::MaxwellUniformData);
- auto& shader_config = gpu.regs.shader_config[index];
- const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
- const auto& stage = index - 1; // Stage indices are 0 - 5
- const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
- // Skip stages that are not enabled
- if (!is_enabled) {
- continue;
- }
- // Upload uniform data as one UBO per stage
- const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
- copy_buffer(uniform_buffers[stage].handle, ubo_offset,
- sizeof(GLShader::MaxwellUniformData));
- GLShader::MaxwellUniformData* ub_ptr =
- reinterpret_cast<GLShader::MaxwellUniformData*>(&buffer_ptr[ptr_pos]);
- ub_ptr->SetFromRegs(gpu.state.shader_stages[stage]);
- // Fetch program code from memory
- GLShader::ProgramCode program_code;
- const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
- const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
- Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
- GLShader::ShaderSetup setup{std::move(program_code)};
- switch (program) {
- case Maxwell::ShaderProgram::VertexB: {
- GLShader::MaxwellVSConfig vs_config{setup};
- shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
- break;
- }
- case Maxwell::ShaderProgram::Fragment: {
- GLShader::MaxwellFSConfig fs_config{setup};
- shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented shader index=%d, enable=%d, offset=0x%08X", index,
- shader_config.enable.Value(), shader_config.offset);
- UNREACHABLE();
- }
- }
- shader_program_manager->UseTrivialGeometryShader();
- }
- bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
- accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawArrays();
- return true;
- }
- void RasterizerOpenGL::DrawArrays() {
- if (accelerate_draw == AccelDraw::Disabled)
- return;
- MICROPROFILE_SCOPE(OpenGL_Drawing);
- const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- // TODO(bunnei): Implement these
- const bool has_stencil = false;
- const bool using_color_fb = true;
- const bool using_depth_fb = false;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
- const bool write_color_fb =
- state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
- state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
- const bool write_depth_fb =
- (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
- (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
- Surface color_surface;
- Surface depth_surface;
- MathUtil::Rectangle<u32> surfaces_rect;
- std::tie(color_surface, depth_surface, surfaces_rect) =
- res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
- const u16 res_scale = color_surface != nullptr
- ? color_surface->res_scale
- : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
- MathUtil::Rectangle<u32> draw_rect{
- static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
- viewport_rect.left * res_scale,
- surfaces_rect.left, surfaces_rect.right)), // Left
- static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
- viewport_rect.top * res_scale,
- surfaces_rect.bottom, surfaces_rect.top)), // Top
- static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
- viewport_rect.right * res_scale,
- surfaces_rect.left, surfaces_rect.right)), // Right
- static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
- viewport_rect.bottom * res_scale,
- surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
- // Bind the framebuffer surfaces
- BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
- // Sync the viewport
- SyncViewport(surfaces_rect, res_scale);
- // TODO(bunnei): Sync framebuffer_scale uniform here
- // TODO(bunnei): Sync scissorbox uniform(s) here
- // Sync and bind the texture surfaces
- BindTextures();
- // Configure the constant buffer objects
- SetupConstBuffers();
- // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
- // scissor test to prevent drawing outside of the framebuffer region
- state.scissor.enabled = true;
- state.scissor.x = draw_rect.left;
- state.scissor.y = draw_rect.bottom;
- state.scissor.width = draw_rect.GetWidth();
- state.scissor.height = draw_rect.GetHeight();
- state.Apply();
- // Draw the vertex batch
- const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
- AnalyzeVertexArray(is_indexed);
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- state.Apply();
- size_t buffer_size = static_cast<size_t>(vs_input_size);
- if (is_indexed) {
- UNREACHABLE();
- }
- // Uniform space for the 5 shader stages
- buffer_size += sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
- size_t ptr_pos = 0;
- u8* buffer_ptr;
- GLintptr buffer_offset;
- std::tie(buffer_ptr, buffer_offset) =
- stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
- SetupVertexArray(buffer_ptr, buffer_offset);
- ptr_pos += vs_input_size;
- GLintptr index_buffer_offset = 0;
- if (is_indexed) {
- UNREACHABLE();
- }
- SetupShaders(buffer_ptr, buffer_offset, ptr_pos);
- stream_buffer->Unmap();
- shader_program_manager->ApplyTo(state);
- state.Apply();
- if (is_indexed) {
- UNREACHABLE();
- } else {
- glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
- regs.vertex_buffer.count);
- }
- // Disable scissor test
- state.scissor.enabled = false;
- accelerate_draw = AccelDraw::Disabled;
- // Unbind textures for potential future use as framebuffer attachments
- for (auto& texture_unit : state.texture_units) {
- texture_unit.texture_2d = 0;
- }
- state.Apply();
- // Mark framebuffer surfaces as dirty
- MathUtil::Rectangle<u32> draw_rect_unscaled{
- draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
- draw_rect.bottom / res_scale};
- if (color_surface != nullptr && write_color_fb) {
- auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
- res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
- color_surface);
- }
- if (depth_surface != nullptr && write_depth_fb) {
- auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
- res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
- depth_surface);
- }
- }
- void RasterizerOpenGL::BindTextures() {
- using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
- // Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
- // certain number in OpenGL. We try to only use the minimum amount of host textures by not
- // keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
- // can be host texture id 0 if it's the only texture used in the guest shader program.
- u32 host_texture_index = 0;
- for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
- ASSERT(host_texture_index < texture_samplers.size());
- const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
- for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
- const auto& texture = textures[texture_index];
- if (texture.enabled) {
- texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
- Surface surface = res_cache.GetTextureSurface(texture);
- if (surface != nullptr) {
- state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
- } else {
- // Can occur when texture addr is null or its memory is unmapped/invalid
- state.texture_units[texture_index].texture_2d = 0;
- }
- ++host_texture_index;
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
- }
- }
- void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
- void RasterizerOpenGL::FlushAll() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushAll();
- }
- void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
- }
- void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.InvalidateRegion(addr, size, nullptr);
- }
- void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
- res_cache.InvalidateRegion(addr, size, nullptr);
- }
- bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
- MICROPROFILE_SCOPE(OpenGL_Blits);
- UNREACHABLE();
- return true;
- }
- bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- UNREACHABLE();
- return true;
- }
- bool RasterizerOpenGL::AccelerateFill(const void* config) {
- UNREACHABLE();
- return true;
- }
- bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
- VAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) {
- if (framebuffer_addr == 0) {
- return false;
- }
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- SurfaceParams src_params;
- src_params.addr = framebuffer_addr;
- src_params.width = std::min(framebuffer.width, pixel_stride);
- src_params.height = framebuffer.height;
- src_params.stride = pixel_stride;
- src_params.is_tiled = false;
- src_params.pixel_format =
- SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
- src_params.UpdateParams();
- MathUtil::Rectangle<u32> src_rect;
- Surface src_surface;
- std::tie(src_surface, src_rect) =
- res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
- if (src_surface == nullptr) {
- return false;
- }
- u32 scaled_width = src_surface->GetScaledWidth();
- u32 scaled_height = src_surface->GetScaledHeight();
- screen_info.display_texcoords = MathUtil::Rectangle<float>(
- (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
- (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
- screen_info.display_texture = src_surface->texture.handle;
- return true;
- }
- void RasterizerOpenGL::SamplerInfo::Create() {
- sampler.Create();
- mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
- wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
- border_color_r = border_color_g = border_color_b = border_color_a = 0;
- // default is GL_LINEAR_MIPMAP_LINEAR
- glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- // Other attributes have correct defaults
- }
- void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
- GLuint s = sampler.handle;
- if (mag_filter != config.mag_filter) {
- mag_filter = config.mag_filter;
- glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
- }
- if (min_filter != config.min_filter) {
- min_filter = config.min_filter;
- glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
- }
- if (wrap_u != config.wrap_u) {
- wrap_u = config.wrap_u;
- glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
- }
- if (wrap_v != config.wrap_v) {
- wrap_v = config.wrap_v;
- glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
- }
- if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
- // TODO(Subv): Implement border color
- ASSERT(false);
- }
- }
- void RasterizerOpenGL::SetupConstBuffers() {
- using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto& gpu = Core::System::GetInstance().GPU();
- auto& maxwell3d = gpu.Get3DEngine();
- // Upload only the enabled buffers from the 16 constbuffers of each shader stage
- u32 current_bindpoint = 0;
- for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
- auto& shader_stage = maxwell3d.state.shader_stages[stage];
- bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
- for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
- const auto& buffer = shader_stage.const_buffers[buffer_id];
- state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
- if (buffer.enabled && stage_enabled) {
- state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
- current_bindpoint++;
- VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
- const u8* data = Memory::GetPointer(addr);
- glBindBuffer(GL_SHADER_STORAGE_BUFFER,
- state.draw.const_buffers[stage][buffer_id].ssbo);
- glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
- glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
- } else {
- state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
- }
- }
- }
- state.Apply();
- }
- void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
- const Surface& depth_surface, bool has_stencil) {
- state.draw.draw_framebuffer = framebuffer.handle;
- state.Apply();
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- color_surface != nullptr ? color_surface->texture.handle : 0, 0);
- if (depth_surface != nullptr) {
- if (has_stencil) {
- // attach both depth and stencil
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
- } else {
- // attach depth
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
- // clear stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- } else {
- // clear both depth and stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
- }
- }
- void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
- const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
- state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
- state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
- state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
- state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
- }
- void RasterizerOpenGL::SyncClipEnabled() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncClipCoef() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncCullMode() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncDepthScale() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncDepthOffset() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncBlendEnabled() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncBlendFuncs() {
- UNREACHABLE();
- }
- void RasterizerOpenGL::SyncBlendColor() {
- UNREACHABLE();
- }
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