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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- switch (opcode->get().GetId()) {
- case OpCode::Id::MOV32_IMM: {
- SetRegister(bb, instr.gpr0, GetImmediate32(instr));
- break;
- }
- case OpCode::Id::FMUL32_IMM: {
- UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
- "Condition codes generation in FMUL32 is not implemented");
- Node value =
- Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr));
- value = GetSaturatedFloat(value, instr.fmul32.saturate);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
- opcode->get().GetName());
- }
- return pc;
- }
- } // namespace VideoCommon::Shader
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