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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <utility>
- #include "audio_core/audio_core.h"
- #include "common/logging/log.h"
- #include "core/arm/arm_interface.h"
- #include "core/arm/dynarmic/arm_dynarmic.h"
- #include "core/arm/dyncom/arm_dyncom.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/service.h"
- #include "core/hw/hw.h"
- #include "core/loader/loader.h"
- #include "core/memory_setup.h"
- #include "core/settings.h"
- #include "network/network.h"
- #include "video_core/video_core.h"
- namespace Core {
- /*static*/ System System::s_instance;
- System::ResultStatus System::RunLoop(int tight_loop) {
- status = ResultStatus::Success;
- if (!cpu_core) {
- return ResultStatus::ErrorNotInitialized;
- }
- if (GDBStub::IsServerEnabled()) {
- GDBStub::HandlePacket();
- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
- // execute. Otherwise, get out of the loop function.
- if (GDBStub::GetCpuHaltFlag()) {
- if (GDBStub::GetCpuStepFlag()) {
- GDBStub::SetCpuStepFlag(false);
- tight_loop = 1;
- } else {
- return ResultStatus::Success;
- }
- }
- }
- // If we don't have a currently active thread then don't execute instructions,
- // instead advance to the next event and try to yield to the next thread
- if (Kernel::GetCurrentThread() == nullptr) {
- LOG_TRACE(Core_ARM11, "Idling");
- CoreTiming::Idle();
- CoreTiming::Advance();
- PrepareReschedule();
- } else {
- cpu_core->Run(tight_loop);
- }
- HW::Update();
- Reschedule();
- return status;
- }
- System::ResultStatus System::SingleStep() {
- return RunLoop(1);
- }
- System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
- app_loader = Loader::GetLoader(filepath);
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
- return ResultStatus::ErrorGetLoader;
- }
- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
- app_loader->LoadKernelSystemMode();
- if (system_mode.second != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!",
- static_cast<int>(system_mode.second));
- System::Shutdown();
- switch (system_mode.second) {
- case Loader::ResultStatus::ErrorEncrypted:
- return ResultStatus::ErrorLoader_ErrorEncrypted;
- case Loader::ResultStatus::ErrorInvalidFormat:
- return ResultStatus::ErrorLoader_ErrorInvalidFormat;
- default:
- return ResultStatus::ErrorSystemMode;
- }
- }
- ResultStatus init_result{Init(emu_window, system_mode.first.get())};
- if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error %i)!", init_result);
- System::Shutdown();
- return init_result;
- }
- const Loader::ResultStatus load_result{app_loader->Load()};
- if (Loader::ResultStatus::Success != load_result) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
- System::Shutdown();
- switch (load_result) {
- case Loader::ResultStatus::ErrorEncrypted:
- return ResultStatus::ErrorLoader_ErrorEncrypted;
- case Loader::ResultStatus::ErrorInvalidFormat:
- return ResultStatus::ErrorLoader_ErrorInvalidFormat;
- default:
- return ResultStatus::ErrorLoader;
- }
- }
- status = ResultStatus::Success;
- return status;
- }
- void System::PrepareReschedule() {
- cpu_core->PrepareReschedule();
- reschedule_pending = true;
- }
- PerfStats::Results System::GetAndResetPerfStats() {
- return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
- }
- void System::Reschedule() {
- if (!reschedule_pending) {
- return;
- }
- reschedule_pending = false;
- Kernel::Reschedule();
- }
- System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
- LOG_DEBUG(HW_Memory, "initialized OK");
- if (Settings::values.use_cpu_jit) {
- cpu_core = std::make_unique<ARM_Dynarmic>(USER32MODE);
- } else {
- cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
- }
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- CoreTiming::Init();
- HW::Init();
- Kernel::Init(system_mode);
- Service::Init();
- AudioCore::Init();
- GDBStub::Init();
- if (!VideoCore::Init(emu_window)) {
- return ResultStatus::ErrorVideoCore;
- }
- LOG_DEBUG(Core, "Initialized OK");
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats.BeginSystemFrame();
- return ResultStatus::Success;
- }
- void System::Shutdown() {
- // Log last frame performance stats
- auto perf_results = GetAndResetPerfStats();
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- // Shutdown emulation session
- GDBStub::Shutdown();
- AudioCore::Shutdown();
- VideoCore::Shutdown();
- Service::Shutdown();
- Kernel::Shutdown();
- HW::Shutdown();
- CoreTiming::Shutdown();
- cpu_core = nullptr;
- app_loader = nullptr;
- telemetry_session = nullptr;
- if (auto room_member = Network::GetRoomMember().lock()) {
- Network::GameInfo game_info{};
- room_member->SendGameInfo(game_info);
- }
- LOG_DEBUG(Core, "Shutdown OK");
- }
- } // namespace
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