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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstddef>
- #include <SoundTouch.h>
- #include "common/common_types.h"
- namespace AudioCore {
- class TimeStretcher {
- public:
- TimeStretcher(u32 sample_rate, u32 channel_count);
- /// @param in Input sample buffer
- /// @param num_in Number of input frames in `in`
- /// @param out Output sample buffer
- /// @param num_out Desired number of output frames in `out`
- /// @returns Actual number of frames written to `out`
- std::size_t Process(const s16* in, std::size_t num_in, s16* out, std::size_t num_out);
- void Clear();
- void Flush();
- private:
- u32 m_sample_rate;
- u32 m_channel_count;
- soundtouch::SoundTouch m_sound_touch;
- double m_stretch_ratio = 1.0;
- };
- } // namespace AudioCore
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