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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <memory>
- #include <string>
- #include <vector>
- #include "audio_core/null_sink.h"
- #include "audio_core/sink_details.h"
- #ifdef HAVE_CUBEB
- #include "audio_core/cubeb_sink.h"
- #endif
- #include "common/logging/log.h"
- namespace AudioCore {
- // g_sink_details is ordered in terms of desirability, with the best choice at the top.
- const std::vector<SinkDetails> g_sink_details = {
- #ifdef HAVE_CUBEB
- SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
- #endif
- SinkDetails{"null", &std::make_unique<NullSink, std::string>,
- [] { return std::vector<std::string>{"null"}; }},
- };
- const SinkDetails& GetSinkDetails(std::string sink_id) {
- auto iter =
- std::find_if(g_sink_details.begin(), g_sink_details.end(),
- [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
- if (sink_id == "auto" || iter == g_sink_details.end()) {
- if (sink_id != "auto") {
- LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
- }
- // Auto-select.
- // g_sink_details is ordered in terms of desirability, with the best choice at the front.
- iter = g_sink_details.begin();
- }
- return *iter;
- }
- } // namespace AudioCore
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