core.cpp 29 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/string_util.h"
  14. #include "core/arm/exclusive_monitor.h"
  15. #include "core/core.h"
  16. #include "core/core_timing.h"
  17. #include "core/cpu_manager.h"
  18. #include "core/debugger/debugger.h"
  19. #include "core/device_memory.h"
  20. #include "core/file_sys/bis_factory.h"
  21. #include "core/file_sys/mode.h"
  22. #include "core/file_sys/patch_manager.h"
  23. #include "core/file_sys/registered_cache.h"
  24. #include "core/file_sys/romfs_factory.h"
  25. #include "core/file_sys/savedata_factory.h"
  26. #include "core/file_sys/vfs_concat.h"
  27. #include "core/file_sys/vfs_real.h"
  28. #include "core/hardware_interrupt_manager.h"
  29. #include "core/hid/hid_core.h"
  30. #include "core/hle/kernel/k_memory_manager.h"
  31. #include "core/hle/kernel/k_process.h"
  32. #include "core/hle/kernel/k_resource_limit.h"
  33. #include "core/hle/kernel/k_scheduler.h"
  34. #include "core/hle/kernel/kernel.h"
  35. #include "core/hle/kernel/physical_core.h"
  36. #include "core/hle/service/am/applets/applets.h"
  37. #include "core/hle/service/apm/apm_controller.h"
  38. #include "core/hle/service/filesystem/filesystem.h"
  39. #include "core/hle/service/glue/glue_manager.h"
  40. #include "core/hle/service/service.h"
  41. #include "core/hle/service/sm/sm.h"
  42. #include "core/hle/service/time/time_manager.h"
  43. #include "core/internal_network/network.h"
  44. #include "core/loader/loader.h"
  45. #include "core/memory.h"
  46. #include "core/memory/cheat_engine.h"
  47. #include "core/perf_stats.h"
  48. #include "core/reporter.h"
  49. #include "core/telemetry_session.h"
  50. #include "core/tools/freezer.h"
  51. #include "network/network.h"
  52. #include "video_core/renderer_base.h"
  53. #include "video_core/video_core.h"
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  56. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  57. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  58. namespace Core {
  59. namespace {
  60. FileSys::StorageId GetStorageIdForFrontendSlot(
  61. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  62. if (!slot.has_value()) {
  63. return FileSys::StorageId::None;
  64. }
  65. switch (*slot) {
  66. case FileSys::ContentProviderUnionSlot::UserNAND:
  67. return FileSys::StorageId::NandUser;
  68. case FileSys::ContentProviderUnionSlot::SysNAND:
  69. return FileSys::StorageId::NandSystem;
  70. case FileSys::ContentProviderUnionSlot::SDMC:
  71. return FileSys::StorageId::SdCard;
  72. case FileSys::ContentProviderUnionSlot::FrontendManual:
  73. return FileSys::StorageId::Host;
  74. default:
  75. return FileSys::StorageId::None;
  76. }
  77. }
  78. } // Anonymous namespace
  79. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  80. const std::string& path) {
  81. // To account for split 00+01+etc files.
  82. std::string dir_name;
  83. std::string filename;
  84. Common::SplitPath(path, &dir_name, &filename, nullptr);
  85. if (filename == "00") {
  86. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  87. std::vector<FileSys::VirtualFile> concat;
  88. for (u32 i = 0; i < 0x10; ++i) {
  89. const auto file_name = fmt::format("{:02X}", i);
  90. auto next = dir->GetFile(file_name);
  91. if (next != nullptr) {
  92. concat.push_back(std::move(next));
  93. } else {
  94. next = dir->GetFile(file_name);
  95. if (next == nullptr) {
  96. break;
  97. }
  98. concat.push_back(std::move(next));
  99. }
  100. }
  101. if (concat.empty()) {
  102. return nullptr;
  103. }
  104. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  105. dir->GetName());
  106. }
  107. if (Common::FS::IsDir(path)) {
  108. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  109. }
  110. return vfs->OpenFile(path, FileSys::Mode::Read);
  111. }
  112. struct System::Impl {
  113. explicit Impl(System& system)
  114. : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
  115. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  116. SystemResultStatus Run() {
  117. std::unique_lock<std::mutex> lk(suspend_guard);
  118. status = SystemResultStatus::Success;
  119. kernel.Suspend(false);
  120. core_timing.SyncPause(false);
  121. is_paused = false;
  122. return status;
  123. }
  124. SystemResultStatus Pause() {
  125. std::unique_lock<std::mutex> lk(suspend_guard);
  126. status = SystemResultStatus::Success;
  127. core_timing.SyncPause(true);
  128. kernel.Suspend(true);
  129. is_paused = true;
  130. return status;
  131. }
  132. bool IsPaused() const {
  133. std::unique_lock lk(suspend_guard);
  134. return is_paused;
  135. }
  136. std::unique_lock<std::mutex> StallProcesses() {
  137. std::unique_lock<std::mutex> lk(suspend_guard);
  138. kernel.Suspend(true);
  139. core_timing.SyncPause(true);
  140. return lk;
  141. }
  142. void UnstallProcesses() {
  143. if (!is_paused) {
  144. core_timing.SyncPause(false);
  145. kernel.Suspend(false);
  146. }
  147. }
  148. void InitializeDebugger(System& system, u16 port) {
  149. debugger = std::make_unique<Debugger>(system, port);
  150. }
  151. SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  152. LOG_DEBUG(Core, "initialized OK");
  153. device_memory = std::make_unique<Core::DeviceMemory>();
  154. is_multicore = Settings::values.use_multi_core.GetValue();
  155. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  156. kernel.SetMulticore(is_multicore);
  157. cpu_manager.SetMulticore(is_multicore);
  158. cpu_manager.SetAsyncGpu(is_async_gpu);
  159. core_timing.SetMulticore(is_multicore);
  160. kernel.Initialize();
  161. cpu_manager.Initialize();
  162. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  163. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  164. const auto current_time =
  165. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  166. Settings::values.custom_rtc_differential =
  167. Settings::values.custom_rtc.value_or(current_time) - current_time;
  168. // Create a default fs if one doesn't already exist.
  169. if (virtual_filesystem == nullptr)
  170. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  171. if (content_provider == nullptr)
  172. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  173. /// Create default implementations of applets if one is not provided.
  174. applet_manager.SetDefaultAppletsIfMissing();
  175. /// Reset all glue registrations
  176. arp_manager.ResetAll();
  177. telemetry_session = std::make_unique<Core::TelemetrySession>();
  178. gpu_core = VideoCore::CreateGPU(emu_window, system);
  179. if (!gpu_core) {
  180. return SystemResultStatus::ErrorVideoCore;
  181. }
  182. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  183. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  184. services = std::make_unique<Service::Services>(service_manager, system);
  185. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  186. // Initialize time manager, which must happen after kernel is created
  187. time_manager.Initialize();
  188. is_powered_on = true;
  189. exit_lock = false;
  190. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  191. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  192. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  193. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  194. LOG_DEBUG(Core, "Initialized OK");
  195. return SystemResultStatus::Success;
  196. }
  197. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  198. const std::string& filepath, u64 program_id,
  199. std::size_t program_index) {
  200. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  201. program_id, program_index);
  202. if (!app_loader) {
  203. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  204. return SystemResultStatus::ErrorGetLoader;
  205. }
  206. SystemResultStatus init_result{Init(system, emu_window)};
  207. if (init_result != SystemResultStatus::Success) {
  208. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  209. static_cast<int>(init_result));
  210. Shutdown();
  211. return init_result;
  212. }
  213. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  214. // Create a resource limit for the process.
  215. const auto physical_memory_size =
  216. kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
  217. auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
  218. // Create the process.
  219. auto main_process = Kernel::KProcess::Create(system.Kernel());
  220. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  221. Kernel::KProcess::ProcessType::Userland, resource_limit)
  222. .IsSuccess());
  223. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  224. if (load_result != Loader::ResultStatus::Success) {
  225. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  226. Shutdown();
  227. return static_cast<SystemResultStatus>(
  228. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  229. }
  230. AddGlueRegistrationForProcess(*app_loader, *main_process);
  231. kernel.MakeCurrentProcess(main_process);
  232. kernel.InitializeCores();
  233. // Initialize cheat engine
  234. if (cheat_engine) {
  235. cheat_engine->Initialize();
  236. }
  237. // All threads are started, begin main process execution, now that we're in the clear.
  238. main_process->Run(load_parameters->main_thread_priority,
  239. load_parameters->main_thread_stack_size);
  240. if (Settings::values.gamecard_inserted) {
  241. if (Settings::values.gamecard_current_game) {
  242. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  243. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  244. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  245. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  246. }
  247. }
  248. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  249. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  250. }
  251. perf_stats = std::make_unique<PerfStats>(program_id);
  252. // Reset counters and set time origin to current frame
  253. GetAndResetPerfStats();
  254. perf_stats->BeginSystemFrame();
  255. std::string name = "Unknown Game";
  256. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  257. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  258. }
  259. std::string title_version;
  260. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  261. system.GetContentProvider());
  262. const auto metadata = pm.GetControlMetadata();
  263. if (metadata.first != nullptr) {
  264. title_version = metadata.first->GetVersionString();
  265. }
  266. if (auto room_member = room_network.GetRoomMember().lock()) {
  267. Network::GameInfo game_info;
  268. game_info.name = name;
  269. game_info.id = program_id;
  270. game_info.version = title_version;
  271. room_member->SendGameInfo(game_info);
  272. }
  273. status = SystemResultStatus::Success;
  274. return status;
  275. }
  276. void Shutdown() {
  277. SetShuttingDown(true);
  278. // Log last frame performance stats if game was loded
  279. if (perf_stats) {
  280. const auto perf_results = GetAndResetPerfStats();
  281. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  282. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  283. perf_results.emulation_speed * 100.0);
  284. telemetry_session->AddField(performance, "Shutdown_Framerate",
  285. perf_results.average_game_fps);
  286. telemetry_session->AddField(performance, "Shutdown_Frametime",
  287. perf_results.frametime * 1000.0);
  288. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  289. perf_stats->GetMeanFrametime());
  290. }
  291. is_powered_on = false;
  292. exit_lock = false;
  293. if (gpu_core != nullptr) {
  294. gpu_core->NotifyShutdown();
  295. }
  296. kernel.ShutdownCores();
  297. cpu_manager.Shutdown();
  298. debugger.reset();
  299. kernel.CloseServices();
  300. services.reset();
  301. service_manager.reset();
  302. cheat_engine.reset();
  303. telemetry_session.reset();
  304. time_manager.Shutdown();
  305. core_timing.Shutdown();
  306. app_loader.reset();
  307. audio_core.reset();
  308. gpu_core.reset();
  309. perf_stats.reset();
  310. kernel.Shutdown();
  311. memory.Reset();
  312. applet_manager.ClearAll();
  313. if (auto room_member = room_network.GetRoomMember().lock()) {
  314. Network::GameInfo game_info{};
  315. room_member->SendGameInfo(game_info);
  316. }
  317. LOG_DEBUG(Core, "Shutdown OK");
  318. }
  319. bool IsShuttingDown() const {
  320. return is_shutting_down;
  321. }
  322. void SetShuttingDown(bool shutting_down) {
  323. is_shutting_down = shutting_down;
  324. }
  325. Loader::ResultStatus GetGameName(std::string& out) const {
  326. if (app_loader == nullptr)
  327. return Loader::ResultStatus::ErrorNotInitialized;
  328. return app_loader->ReadTitle(out);
  329. }
  330. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  331. std::vector<u8> nacp_data;
  332. FileSys::NACP nacp;
  333. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  334. nacp_data = nacp.GetRawBytes();
  335. } else {
  336. nacp_data.resize(sizeof(FileSys::RawNACP));
  337. }
  338. Service::Glue::ApplicationLaunchProperty launch{};
  339. launch.title_id = process.GetProgramID();
  340. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  341. launch.version = pm.GetGameVersion().value_or(0);
  342. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  343. // current_process_game_card use correct StorageId
  344. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  345. launch.title_id, FileSys::ContentRecordType::Program));
  346. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  347. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  348. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  349. }
  350. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  351. status = new_status;
  352. if (details) {
  353. status_details = details;
  354. }
  355. }
  356. PerfStatsResults GetAndResetPerfStats() {
  357. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  358. }
  359. mutable std::mutex suspend_guard;
  360. bool is_paused{};
  361. std::atomic<bool> is_shutting_down{};
  362. Timing::CoreTiming core_timing;
  363. Kernel::KernelCore kernel;
  364. /// RealVfsFilesystem instance
  365. FileSys::VirtualFilesystem virtual_filesystem;
  366. /// ContentProviderUnion instance
  367. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  368. Service::FileSystem::FileSystemController fs_controller;
  369. /// AppLoader used to load the current executing application
  370. std::unique_ptr<Loader::AppLoader> app_loader;
  371. std::unique_ptr<Tegra::GPU> gpu_core;
  372. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  373. std::unique_ptr<Core::DeviceMemory> device_memory;
  374. std::unique_ptr<AudioCore::AudioCore> audio_core;
  375. Core::Memory::Memory memory;
  376. Core::HID::HIDCore hid_core;
  377. Network::RoomNetwork room_network;
  378. CpuManager cpu_manager;
  379. std::atomic_bool is_powered_on{};
  380. bool exit_lock = false;
  381. Reporter reporter;
  382. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  383. std::unique_ptr<Tools::Freezer> memory_freezer;
  384. std::array<u8, 0x20> build_id{};
  385. /// Frontend applets
  386. Service::AM::Applets::AppletManager applet_manager;
  387. /// APM (Performance) services
  388. Service::APM::Controller apm_controller{core_timing};
  389. /// Service State
  390. Service::Glue::ARPManager arp_manager;
  391. Service::Time::TimeManager time_manager;
  392. /// Service manager
  393. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  394. /// Services
  395. std::unique_ptr<Service::Services> services;
  396. /// Telemetry session for this emulation session
  397. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  398. /// Network instance
  399. Network::NetworkInstance network_instance;
  400. /// Debugger
  401. std::unique_ptr<Core::Debugger> debugger;
  402. SystemResultStatus status = SystemResultStatus::Success;
  403. std::string status_details = "";
  404. std::unique_ptr<Core::PerfStats> perf_stats;
  405. Core::SpeedLimiter speed_limiter;
  406. bool is_multicore{};
  407. bool is_async_gpu{};
  408. ExecuteProgramCallback execute_program_callback;
  409. ExitCallback exit_callback;
  410. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  411. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  412. };
  413. System::System() : impl{std::make_unique<Impl>(*this)} {}
  414. System::~System() = default;
  415. CpuManager& System::GetCpuManager() {
  416. return impl->cpu_manager;
  417. }
  418. const CpuManager& System::GetCpuManager() const {
  419. return impl->cpu_manager;
  420. }
  421. SystemResultStatus System::Run() {
  422. return impl->Run();
  423. }
  424. SystemResultStatus System::Pause() {
  425. return impl->Pause();
  426. }
  427. bool System::IsPaused() const {
  428. return impl->IsPaused();
  429. }
  430. void System::InvalidateCpuInstructionCaches() {
  431. impl->kernel.InvalidateAllInstructionCaches();
  432. }
  433. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  434. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  435. }
  436. void System::Shutdown() {
  437. impl->Shutdown();
  438. }
  439. bool System::IsShuttingDown() const {
  440. return impl->IsShuttingDown();
  441. }
  442. void System::SetShuttingDown(bool shutting_down) {
  443. impl->SetShuttingDown(shutting_down);
  444. }
  445. void System::DetachDebugger() {
  446. if (impl->debugger) {
  447. impl->debugger->NotifyShutdown();
  448. }
  449. }
  450. std::unique_lock<std::mutex> System::StallProcesses() {
  451. return impl->StallProcesses();
  452. }
  453. void System::UnstallProcesses() {
  454. impl->UnstallProcesses();
  455. }
  456. void System::InitializeDebugger() {
  457. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  458. }
  459. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  460. u64 program_id, std::size_t program_index) {
  461. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  462. }
  463. bool System::IsPoweredOn() const {
  464. return impl->is_powered_on.load(std::memory_order::relaxed);
  465. }
  466. void System::PrepareReschedule(const u32 core_index) {
  467. impl->kernel.PrepareReschedule(core_index);
  468. }
  469. PerfStatsResults System::GetAndResetPerfStats() {
  470. return impl->GetAndResetPerfStats();
  471. }
  472. TelemetrySession& System::TelemetrySession() {
  473. return *impl->telemetry_session;
  474. }
  475. const TelemetrySession& System::TelemetrySession() const {
  476. return *impl->telemetry_session;
  477. }
  478. ARM_Interface& System::CurrentArmInterface() {
  479. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  480. }
  481. const ARM_Interface& System::CurrentArmInterface() const {
  482. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  483. }
  484. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  485. return impl->kernel.CurrentPhysicalCore();
  486. }
  487. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  488. return impl->kernel.CurrentPhysicalCore();
  489. }
  490. /// Gets the global scheduler
  491. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  492. return impl->kernel.GlobalSchedulerContext();
  493. }
  494. /// Gets the global scheduler
  495. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  496. return impl->kernel.GlobalSchedulerContext();
  497. }
  498. Kernel::KProcess* System::CurrentProcess() {
  499. return impl->kernel.CurrentProcess();
  500. }
  501. Core::DeviceMemory& System::DeviceMemory() {
  502. return *impl->device_memory;
  503. }
  504. const Core::DeviceMemory& System::DeviceMemory() const {
  505. return *impl->device_memory;
  506. }
  507. const Kernel::KProcess* System::CurrentProcess() const {
  508. return impl->kernel.CurrentProcess();
  509. }
  510. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  511. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  512. }
  513. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  514. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  515. }
  516. ExclusiveMonitor& System::Monitor() {
  517. return impl->kernel.GetExclusiveMonitor();
  518. }
  519. const ExclusiveMonitor& System::Monitor() const {
  520. return impl->kernel.GetExclusiveMonitor();
  521. }
  522. Memory::Memory& System::Memory() {
  523. return impl->memory;
  524. }
  525. const Core::Memory::Memory& System::Memory() const {
  526. return impl->memory;
  527. }
  528. Tegra::GPU& System::GPU() {
  529. return *impl->gpu_core;
  530. }
  531. const Tegra::GPU& System::GPU() const {
  532. return *impl->gpu_core;
  533. }
  534. Core::Hardware::InterruptManager& System::InterruptManager() {
  535. return *impl->interrupt_manager;
  536. }
  537. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  538. return *impl->interrupt_manager;
  539. }
  540. VideoCore::RendererBase& System::Renderer() {
  541. return impl->gpu_core->Renderer();
  542. }
  543. const VideoCore::RendererBase& System::Renderer() const {
  544. return impl->gpu_core->Renderer();
  545. }
  546. Kernel::KernelCore& System::Kernel() {
  547. return impl->kernel;
  548. }
  549. const Kernel::KernelCore& System::Kernel() const {
  550. return impl->kernel;
  551. }
  552. HID::HIDCore& System::HIDCore() {
  553. return impl->hid_core;
  554. }
  555. const HID::HIDCore& System::HIDCore() const {
  556. return impl->hid_core;
  557. }
  558. AudioCore::AudioCore& System::AudioCore() {
  559. return *impl->audio_core;
  560. }
  561. const AudioCore::AudioCore& System::AudioCore() const {
  562. return *impl->audio_core;
  563. }
  564. Timing::CoreTiming& System::CoreTiming() {
  565. return impl->core_timing;
  566. }
  567. const Timing::CoreTiming& System::CoreTiming() const {
  568. return impl->core_timing;
  569. }
  570. Core::PerfStats& System::GetPerfStats() {
  571. return *impl->perf_stats;
  572. }
  573. const Core::PerfStats& System::GetPerfStats() const {
  574. return *impl->perf_stats;
  575. }
  576. Core::SpeedLimiter& System::SpeedLimiter() {
  577. return impl->speed_limiter;
  578. }
  579. const Core::SpeedLimiter& System::SpeedLimiter() const {
  580. return impl->speed_limiter;
  581. }
  582. u64 System::GetCurrentProcessProgramID() const {
  583. return impl->kernel.CurrentProcess()->GetProgramID();
  584. }
  585. Loader::ResultStatus System::GetGameName(std::string& out) const {
  586. return impl->GetGameName(out);
  587. }
  588. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  589. impl->SetStatus(new_status, details);
  590. }
  591. const std::string& System::GetStatusDetails() const {
  592. return impl->status_details;
  593. }
  594. Loader::AppLoader& System::GetAppLoader() {
  595. return *impl->app_loader;
  596. }
  597. const Loader::AppLoader& System::GetAppLoader() const {
  598. return *impl->app_loader;
  599. }
  600. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  601. impl->virtual_filesystem = std::move(vfs);
  602. }
  603. FileSys::VirtualFilesystem System::GetFilesystem() const {
  604. return impl->virtual_filesystem;
  605. }
  606. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  607. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  608. u64 main_region_size) {
  609. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  610. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  611. }
  612. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  613. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  614. }
  615. void System::SetDefaultAppletFrontendSet() {
  616. impl->applet_manager.SetDefaultAppletFrontendSet();
  617. }
  618. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  619. return impl->applet_manager;
  620. }
  621. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  622. return impl->applet_manager;
  623. }
  624. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  625. impl->content_provider = std::move(provider);
  626. }
  627. FileSys::ContentProvider& System::GetContentProvider() {
  628. return *impl->content_provider;
  629. }
  630. const FileSys::ContentProvider& System::GetContentProvider() const {
  631. return *impl->content_provider;
  632. }
  633. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  634. return impl->fs_controller;
  635. }
  636. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  637. return impl->fs_controller;
  638. }
  639. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  640. FileSys::ContentProvider* provider) {
  641. impl->content_provider->SetSlot(slot, provider);
  642. }
  643. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  644. impl->content_provider->ClearSlot(slot);
  645. }
  646. const Reporter& System::GetReporter() const {
  647. return impl->reporter;
  648. }
  649. Service::Glue::ARPManager& System::GetARPManager() {
  650. return impl->arp_manager;
  651. }
  652. const Service::Glue::ARPManager& System::GetARPManager() const {
  653. return impl->arp_manager;
  654. }
  655. Service::APM::Controller& System::GetAPMController() {
  656. return impl->apm_controller;
  657. }
  658. const Service::APM::Controller& System::GetAPMController() const {
  659. return impl->apm_controller;
  660. }
  661. Service::Time::TimeManager& System::GetTimeManager() {
  662. return impl->time_manager;
  663. }
  664. const Service::Time::TimeManager& System::GetTimeManager() const {
  665. return impl->time_manager;
  666. }
  667. void System::SetExitLock(bool locked) {
  668. impl->exit_lock = locked;
  669. }
  670. bool System::GetExitLock() const {
  671. return impl->exit_lock;
  672. }
  673. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  674. impl->build_id = id;
  675. }
  676. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  677. return impl->build_id;
  678. }
  679. Service::SM::ServiceManager& System::ServiceManager() {
  680. return *impl->service_manager;
  681. }
  682. const Service::SM::ServiceManager& System::ServiceManager() const {
  683. return *impl->service_manager;
  684. }
  685. void System::RegisterCoreThread(std::size_t id) {
  686. impl->kernel.RegisterCoreThread(id);
  687. }
  688. void System::RegisterHostThread() {
  689. impl->kernel.RegisterHostThread();
  690. }
  691. void System::EnterDynarmicProfile() {
  692. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  693. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  694. }
  695. void System::ExitDynarmicProfile() {
  696. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  697. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  698. }
  699. bool System::IsMulticore() const {
  700. return impl->is_multicore;
  701. }
  702. bool System::DebuggerEnabled() const {
  703. return Settings::values.use_gdbstub.GetValue();
  704. }
  705. Core::Debugger& System::GetDebugger() {
  706. return *impl->debugger;
  707. }
  708. const Core::Debugger& System::GetDebugger() const {
  709. return *impl->debugger;
  710. }
  711. Network::RoomNetwork& System::GetRoomNetwork() {
  712. return impl->room_network;
  713. }
  714. const Network::RoomNetwork& System::GetRoomNetwork() const {
  715. return impl->room_network;
  716. }
  717. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  718. impl->execute_program_callback = std::move(callback);
  719. }
  720. void System::ExecuteProgram(std::size_t program_index) {
  721. if (impl->execute_program_callback) {
  722. impl->execute_program_callback(program_index);
  723. } else {
  724. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  725. }
  726. }
  727. void System::RegisterExitCallback(ExitCallback&& callback) {
  728. impl->exit_callback = std::move(callback);
  729. }
  730. void System::Exit() {
  731. if (impl->exit_callback) {
  732. impl->exit_callback();
  733. } else {
  734. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  735. }
  736. }
  737. void System::ApplySettings() {
  738. if (IsPoweredOn()) {
  739. Renderer().RefreshBaseSettings();
  740. }
  741. }
  742. } // namespace Core