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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <atomic>
- #include <cstddef>
- #include <memory>
- #include <optional>
- #include <tuple>
- #include <utility>
- #include <boost/container/static_vector.hpp>
- #include <glad/glad.h>
- #include "common/common_types.h"
- #include "video_core/engines/const_buffer_info.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/rasterizer_accelerated.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_buffer_cache.h"
- #include "video_core/renderer_opengl/gl_device.h"
- #include "video_core/renderer_opengl/gl_fence_manager.h"
- #include "video_core/renderer_opengl/gl_query_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_shader_cache.h"
- #include "video_core/renderer_opengl/gl_shader_decompiler.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_state_tracker.h"
- #include "video_core/renderer_opengl/gl_stream_buffer.h"
- #include "video_core/renderer_opengl/gl_texture_cache.h"
- #include "video_core/shader/async_shaders.h"
- #include "video_core/textures/texture.h"
- namespace Core::Memory {
- class Memory;
- }
- namespace Core::Frontend {
- class EmuWindow;
- }
- namespace Tegra {
- class MemoryManager;
- }
- namespace OpenGL {
- struct ScreenInfo;
- struct ShaderEntries;
- struct BindlessSSBO {
- GLuint64EXT address;
- GLsizei length;
- GLsizei padding;
- };
- static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128);
- class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
- public:
- explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
- Core::Memory::Memory& cpu_memory_, const Device& device_,
- ScreenInfo& screen_info_, ProgramManager& program_manager_,
- StateTracker& state_tracker_);
- ~RasterizerOpenGL() override;
- void Draw(bool is_indexed, bool is_instanced) override;
- void Clear() override;
- void DispatchCompute(GPUVAddr code_addr) override;
- void ResetCounter(VideoCore::QueryType type) override;
- void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
- void FlushAll() override;
- void FlushRegion(VAddr addr, u64 size) override;
- bool MustFlushRegion(VAddr addr, u64 size) override;
- void InvalidateRegion(VAddr addr, u64 size) override;
- void OnCPUWrite(VAddr addr, u64 size) override;
- void SyncGuestHost() override;
- void UnmapMemory(VAddr addr, u64 size) override;
- void SignalSemaphore(GPUVAddr addr, u32 value) override;
- void SignalSyncPoint(u32 value) override;
- void ReleaseFences() override;
- void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- void WaitForIdle() override;
- void FragmentBarrier() override;
- void TiledCacheBarrier() override;
- void FlushCommands() override;
- void TickFrame() override;
- bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
- const Tegra::Engines::Fermi2D::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) override;
- void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback) override;
- /// Returns true when there are commands queued to the OpenGL server.
- bool AnyCommandQueued() const {
- return num_queued_commands > 0;
- }
- VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
- return async_shaders;
- }
- const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
- return async_shaders;
- }
- private:
- static constexpr size_t MAX_TEXTURES = 192;
- static constexpr size_t MAX_IMAGES = 48;
- static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES;
- void BindComputeTextures(Shader* kernel);
- void BindTextures(const ShaderEntries& entries, GLuint base_texture, GLuint base_image,
- size_t& image_view_index, size_t& texture_index, size_t& image_index);
- /// Configures the current constbuffers to use for the draw command.
- void SetupDrawConstBuffers(std::size_t stage_index, Shader* shader);
- /// Configures the current constbuffers to use for the kernel invocation.
- void SetupComputeConstBuffers(Shader* kernel);
- /// Configures a constant buffer.
- void SetupConstBuffer(GLenum stage, u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
- const ConstBufferEntry& entry, bool use_unified,
- std::size_t unified_offset);
- /// Configures the current global memory entries to use for the draw command.
- void SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader);
- /// Configures the current global memory entries to use for the kernel invocation.
- void SetupComputeGlobalMemory(Shader* kernel);
- /// Configures a global memory buffer.
- void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
- size_t size, BindlessSSBO* ssbo);
- /// Configures the current textures to use for the draw command.
- void SetupDrawTextures(const Shader* shader, size_t stage_index);
- /// Configures the textures used in a compute shader.
- void SetupComputeTextures(const Shader* kernel);
- /// Configures images in a graphics shader.
- void SetupDrawImages(const Shader* shader, size_t stage_index);
- /// Configures images in a compute shader.
- void SetupComputeImages(const Shader* shader);
- /// Syncs the viewport and depth range to match the guest state
- void SyncViewport();
- /// Syncs the depth clamp state
- void SyncDepthClamp();
- /// Syncs the clip enabled status to match the guest state
- void SyncClipEnabled(u32 clip_mask);
- /// Syncs the clip coefficients to match the guest state
- void SyncClipCoef();
- /// Syncs the cull mode to match the guest state
- void SyncCullMode();
- /// Syncs the primitve restart to match the guest state
- void SyncPrimitiveRestart();
- /// Syncs the depth test state to match the guest state
- void SyncDepthTestState();
- /// Syncs the stencil test state to match the guest state
- void SyncStencilTestState();
- /// Syncs the blend state to match the guest state
- void SyncBlendState();
- /// Syncs the LogicOp state to match the guest state
- void SyncLogicOpState();
- /// Syncs the the color clamp state
- void SyncFragmentColorClampState();
- /// Syncs the alpha coverage and alpha to one
- void SyncMultiSampleState();
- /// Syncs the scissor test state to match the guest state
- void SyncScissorTest();
- /// Syncs the point state to match the guest state
- void SyncPointState();
- /// Syncs the line state to match the guest state
- void SyncLineState();
- /// Syncs the rasterizer enable state to match the guest state
- void SyncRasterizeEnable();
- /// Syncs polygon modes to match the guest state
- void SyncPolygonModes();
- /// Syncs Color Mask
- void SyncColorMask();
- /// Syncs the polygon offsets
- void SyncPolygonOffset();
- /// Syncs the alpha test state to match the guest state
- void SyncAlphaTest();
- /// Syncs the framebuffer sRGB state to match the guest state
- void SyncFramebufferSRGB();
- /// Syncs transform feedback state to match guest state
- /// @note Only valid on assembly shaders
- void SyncTransformFeedback();
- /// Begin a transform feedback
- void BeginTransformFeedback(GLenum primitive_mode);
- /// End a transform feedback
- void EndTransformFeedback();
- std::size_t CalculateVertexArraysSize() const;
- std::size_t CalculateIndexBufferSize() const;
- /// Updates the current vertex format
- void SetupVertexFormat();
- void SetupVertexBuffer();
- void SetupVertexInstances();
- GLintptr SetupIndexBuffer();
- void SetupShaders();
- Tegra::GPU& gpu;
- Tegra::Engines::Maxwell3D& maxwell3d;
- Tegra::Engines::KeplerCompute& kepler_compute;
- Tegra::MemoryManager& gpu_memory;
- const Device& device;
- ScreenInfo& screen_info;
- ProgramManager& program_manager;
- StateTracker& state_tracker;
- OGLStreamBuffer stream_buffer;
- TextureCacheRuntime texture_cache_runtime;
- TextureCache texture_cache;
- ShaderCacheOpenGL shader_cache;
- QueryCache query_cache;
- OGLBufferCache buffer_cache;
- FenceManagerOpenGL fence_manager;
- VideoCommon::Shader::AsyncShaders async_shaders;
- boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
- std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
- boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
- std::array<GLuint, MAX_TEXTURES> texture_handles;
- std::array<GLuint, MAX_IMAGES> image_handles;
- std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
- transform_feedback_buffers;
- std::bitset<Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
- enabled_transform_feedback_buffers;
- static constexpr std::size_t NUM_CONSTANT_BUFFERS =
- Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers *
- Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram;
- std::array<GLuint, NUM_CONSTANT_BUFFERS> staging_cbufs{};
- std::size_t current_cbuf = 0;
- OGLBuffer unified_uniform_buffer;
- /// Number of commands queued to the OpenGL driver. Resetted on flush.
- std::size_t num_queued_commands = 0;
- u32 last_clip_distance_mask = 0;
- };
- } // namespace OpenGL
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