game_list.h 4.8 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <QFileSystemWatcher>
  6. #include <QLabel>
  7. #include <QLineEdit>
  8. #include <QList>
  9. #include <QStandardItemModel>
  10. #include <QString>
  11. #include <QTreeView>
  12. #include <QVBoxLayout>
  13. #include <QVector>
  14. #include <QWidget>
  15. #include "common/common_types.h"
  16. #include "uisettings.h"
  17. #include "yuzu/compatibility_list.h"
  18. class ControllerNavigation;
  19. class GameListWorker;
  20. class GameListSearchField;
  21. class GameListDir;
  22. class GMainWindow;
  23. enum class StartGameType;
  24. namespace FileSys {
  25. class ManualContentProvider;
  26. class VfsFilesystem;
  27. } // namespace FileSys
  28. enum class GameListOpenTarget {
  29. SaveData,
  30. ModData,
  31. };
  32. enum class GameListRemoveTarget {
  33. GlShaderCache,
  34. VkShaderCache,
  35. AllShaderCache,
  36. CustomConfiguration,
  37. };
  38. enum class DumpRomFSTarget {
  39. Normal,
  40. SDMC,
  41. };
  42. enum class InstalledEntryType {
  43. Game,
  44. Update,
  45. AddOnContent,
  46. };
  47. class GameList : public QWidget {
  48. Q_OBJECT
  49. public:
  50. enum {
  51. COLUMN_NAME,
  52. COLUMN_COMPATIBILITY,
  53. COLUMN_ADD_ONS,
  54. COLUMN_FILE_TYPE,
  55. COLUMN_SIZE,
  56. COLUMN_COUNT, // Number of columns
  57. };
  58. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
  59. FileSys::ManualContentProvider* provider, Core::System& system_,
  60. GMainWindow* parent = nullptr);
  61. ~GameList() override;
  62. QString GetLastFilterResultItem() const;
  63. void ClearFilter();
  64. void SetFilterFocus();
  65. void SetFilterVisible(bool visibility);
  66. bool IsEmpty() const;
  67. void LoadCompatibilityList();
  68. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  69. void SaveInterfaceLayout();
  70. void LoadInterfaceLayout();
  71. /// Disables events from the emulated controller
  72. void UnloadController();
  73. static const QStringList supported_file_extensions;
  74. signals:
  75. void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
  76. StartGameType type);
  77. void GameChosen(const QString& game_path, const u64 title_id = 0);
  78. void ShouldCancelWorker();
  79. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  80. const std::string& game_path);
  81. void OpenTransferableShaderCacheRequested(u64 program_id);
  82. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  83. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  84. const std::string& game_path);
  85. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  86. void CopyTIDRequested(u64 program_id);
  87. void NavigateToGamedbEntryRequested(u64 program_id,
  88. const CompatibilityList& compatibility_list);
  89. void OpenPerGameGeneralRequested(const std::string& file);
  90. void OpenDirectory(const QString& directory);
  91. void AddDirectory();
  92. void ShowList(bool show);
  93. private slots:
  94. void OnItemExpanded(const QModelIndex& item);
  95. void OnTextChanged(const QString& new_text);
  96. void OnFilterCloseClicked();
  97. void OnUpdateThemedIcons();
  98. private:
  99. void AddDirEntry(GameListDir* entry_items);
  100. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  101. void ValidateEntry(const QModelIndex& item);
  102. void DonePopulating(const QStringList& watch_list);
  103. void RefreshGameDirectory();
  104. void ToggleFavorite(u64 program_id);
  105. void AddFavorite(u64 program_id);
  106. void RemoveFavorite(u64 program_id);
  107. void PopupContextMenu(const QPoint& menu_location);
  108. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  109. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  110. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  111. void AddFavoritesPopup(QMenu& context_menu);
  112. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  113. FileSys::ManualContentProvider* provider;
  114. GameListSearchField* search_field;
  115. GMainWindow* main_window = nullptr;
  116. QVBoxLayout* layout = nullptr;
  117. QTreeView* tree_view = nullptr;
  118. QStandardItemModel* item_model = nullptr;
  119. GameListWorker* current_worker = nullptr;
  120. QFileSystemWatcher* watcher = nullptr;
  121. ControllerNavigation* controller_navigation = nullptr;
  122. CompatibilityList compatibility_list;
  123. friend class GameListSearchField;
  124. Core::System& system;
  125. };
  126. class GameListPlaceholder : public QWidget {
  127. Q_OBJECT
  128. public:
  129. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  130. ~GameListPlaceholder();
  131. signals:
  132. void AddDirectory();
  133. private slots:
  134. void onUpdateThemedIcons();
  135. protected:
  136. void mouseDoubleClickEvent(QMouseEvent* event) override;
  137. private:
  138. QVBoxLayout* layout = nullptr;
  139. QLabel* image = nullptr;
  140. QLabel* text = nullptr;
  141. };