game_list_worker.cpp 15 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <string>
  6. #include <utility>
  7. #include <vector>
  8. #include <QDir>
  9. #include <QFile>
  10. #include <QFileInfo>
  11. #include <QSettings>
  12. #include "common/common_paths.h"
  13. #include "common/file_util.h"
  14. #include "core/core.h"
  15. #include "core/file_sys/card_image.h"
  16. #include "core/file_sys/content_archive.h"
  17. #include "core/file_sys/control_metadata.h"
  18. #include "core/file_sys/mode.h"
  19. #include "core/file_sys/nca_metadata.h"
  20. #include "core/file_sys/patch_manager.h"
  21. #include "core/file_sys/registered_cache.h"
  22. #include "core/file_sys/submission_package.h"
  23. #include "core/hle/service/filesystem/filesystem.h"
  24. #include "core/loader/loader.h"
  25. #include "yuzu/compatibility_list.h"
  26. #include "yuzu/game_list.h"
  27. #include "yuzu/game_list_p.h"
  28. #include "yuzu/game_list_worker.h"
  29. #include "yuzu/uisettings.h"
  30. namespace {
  31. QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
  32. const std::function<QString()>& generator) {
  33. if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
  34. return generator();
  35. }
  36. const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
  37. "game_list" + DIR_SEP + filename + '.' + ext;
  38. Common::FS::CreateFullPath(path);
  39. if (!Common::FS::Exists(path)) {
  40. const auto str = generator();
  41. QFile file{QString::fromStdString(path)};
  42. if (file.open(QFile::WriteOnly)) {
  43. file.write(str.toUtf8());
  44. }
  45. return str;
  46. }
  47. QFile file{QString::fromStdString(path)};
  48. if (file.open(QFile::ReadOnly)) {
  49. return QString::fromUtf8(file.readAll());
  50. }
  51. return generator();
  52. }
  53. std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
  54. const std::string& filename, const std::string& ext,
  55. const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
  56. if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
  57. return generator();
  58. }
  59. const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
  60. "game_list" + DIR_SEP + filename + ".jpeg";
  61. const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
  62. "game_list" + DIR_SEP + filename + ".appname.txt";
  63. Common::FS::CreateFullPath(path1);
  64. if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
  65. const auto [icon, nacp] = generator();
  66. QFile file1{QString::fromStdString(path1)};
  67. if (!file1.open(QFile::WriteOnly)) {
  68. LOG_ERROR(Frontend, "Failed to open cache file.");
  69. return generator();
  70. }
  71. if (!file1.resize(icon.size())) {
  72. LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
  73. return generator();
  74. }
  75. if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) !=
  76. s64(icon.size())) {
  77. LOG_ERROR(Frontend, "Failed to write data to cache file.");
  78. return generator();
  79. }
  80. QFile file2{QString::fromStdString(path2)};
  81. if (file2.open(QFile::WriteOnly)) {
  82. file2.write(nacp.data(), nacp.size());
  83. }
  84. return std::make_pair(icon, nacp);
  85. }
  86. QFile file1(QString::fromStdString(path1));
  87. QFile file2(QString::fromStdString(path2));
  88. if (!file1.open(QFile::ReadOnly)) {
  89. LOG_ERROR(Frontend, "Failed to open cache file for reading.");
  90. return generator();
  91. }
  92. if (!file2.open(QFile::ReadOnly)) {
  93. LOG_ERROR(Frontend, "Failed to open cache file for reading.");
  94. return generator();
  95. }
  96. std::vector<u8> vec(file1.size());
  97. if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
  98. static_cast<s64>(vec.size())) {
  99. return generator();
  100. }
  101. const auto data = file2.readAll();
  102. return std::make_pair(vec, data.toStdString());
  103. }
  104. void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
  105. std::vector<u8>& icon, std::string& name) {
  106. std::tie(icon, name) = GetGameListCachedObject(
  107. fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
  108. const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
  109. return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
  110. });
  111. }
  112. bool HasSupportedFileExtension(const std::string& file_name) {
  113. const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
  114. return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
  115. }
  116. bool IsExtractedNCAMain(const std::string& file_name) {
  117. return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
  118. }
  119. QString FormatGameName(const std::string& physical_name) {
  120. const QString physical_name_as_qstring = QString::fromStdString(physical_name);
  121. const QFileInfo file_info(physical_name_as_qstring);
  122. if (IsExtractedNCAMain(physical_name)) {
  123. return file_info.dir().path();
  124. }
  125. return physical_name_as_qstring;
  126. }
  127. QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
  128. Loader::AppLoader& loader, bool updatable = true) {
  129. QString out;
  130. FileSys::VirtualFile update_raw;
  131. loader.ReadUpdateRaw(update_raw);
  132. for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
  133. const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
  134. if (!updatable && is_update) {
  135. continue;
  136. }
  137. const QString type = QString::fromStdString(kv.first);
  138. if (kv.second.empty()) {
  139. out.append(QStringLiteral("%1\n").arg(type));
  140. } else {
  141. auto ver = kv.second;
  142. // Display container name for packed updates
  143. if (is_update && ver == "PACKED") {
  144. ver = Loader::GetFileTypeString(loader.GetFileType());
  145. }
  146. out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
  147. }
  148. }
  149. out.chop(1);
  150. return out;
  151. }
  152. QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
  153. const std::vector<u8>& icon, Loader::AppLoader& loader,
  154. u64 program_id, const CompatibilityList& compatibility_list,
  155. const FileSys::PatchManager& patch) {
  156. const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  157. // The game list uses this as compatibility number for untested games
  158. QString compatibility{QStringLiteral("99")};
  159. if (it != compatibility_list.end()) {
  160. compatibility = it->second.first;
  161. }
  162. const auto file_type = loader.GetFileType();
  163. const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
  164. QList<QStandardItem*> list{
  165. new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
  166. file_type_string, program_id),
  167. new GameListItemCompat(compatibility),
  168. new GameListItem(file_type_string),
  169. new GameListItemSize(Common::FS::GetSize(path)),
  170. };
  171. if (UISettings::values.show_add_ons) {
  172. const auto patch_versions = GetGameListCachedObject(
  173. fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
  174. return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
  175. });
  176. list.insert(2, new GameListItem(patch_versions));
  177. }
  178. return list;
  179. }
  180. } // Anonymous namespace
  181. GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
  182. FileSys::ManualContentProvider* provider,
  183. QVector<UISettings::GameDir>& game_dirs,
  184. const CompatibilityList& compatibility_list)
  185. : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
  186. compatibility_list(compatibility_list) {}
  187. GameListWorker::~GameListWorker() = default;
  188. void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
  189. using namespace FileSys;
  190. const auto& cache =
  191. dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
  192. std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
  193. installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
  194. ContentRecordType::Program);
  195. if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
  196. installed_games = cache.ListEntriesFilterOrigin(
  197. ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
  198. } else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
  199. installed_games = cache.ListEntriesFilterOrigin(
  200. ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
  201. } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
  202. installed_games = cache.ListEntriesFilterOrigin(
  203. ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
  204. }
  205. for (const auto& [slot, game] : installed_games) {
  206. if (slot == ContentProviderUnionSlot::FrontendManual)
  207. continue;
  208. const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
  209. std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
  210. if (!loader)
  211. continue;
  212. std::vector<u8> icon;
  213. std::string name;
  214. u64 program_id = 0;
  215. loader->ReadProgramId(program_id);
  216. const PatchManager patch{program_id};
  217. const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
  218. if (control != nullptr)
  219. GetMetadataFromControlNCA(patch, *control, icon, name);
  220. emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
  221. compatibility_list, patch),
  222. parent_dir);
  223. }
  224. }
  225. void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
  226. unsigned int recursion, GameListDir* parent_dir) {
  227. const auto callback = [this, target, recursion,
  228. parent_dir](u64* num_entries_out, const std::string& directory,
  229. const std::string& virtual_name) -> bool {
  230. if (stop_processing) {
  231. // Breaks the callback loop.
  232. return false;
  233. }
  234. const std::string physical_name = directory + DIR_SEP + virtual_name;
  235. const bool is_dir = Common::FS::IsDirectory(physical_name);
  236. if (!is_dir &&
  237. (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
  238. const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
  239. auto loader = Loader::GetLoader(file);
  240. if (!loader) {
  241. return true;
  242. }
  243. const auto file_type = loader->GetFileType();
  244. if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
  245. return true;
  246. }
  247. u64 program_id = 0;
  248. const auto res2 = loader->ReadProgramId(program_id);
  249. if (target == ScanTarget::FillManualContentProvider) {
  250. if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
  251. provider->AddEntry(FileSys::TitleType::Application,
  252. FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
  253. program_id, file);
  254. } else if (res2 == Loader::ResultStatus::Success &&
  255. (file_type == Loader::FileType::XCI ||
  256. file_type == Loader::FileType::NSP)) {
  257. const auto nsp = file_type == Loader::FileType::NSP
  258. ? std::make_shared<FileSys::NSP>(file)
  259. : FileSys::XCI{file}.GetSecurePartitionNSP();
  260. for (const auto& title : nsp->GetNCAs()) {
  261. for (const auto& entry : title.second) {
  262. provider->AddEntry(entry.first.first, entry.first.second, title.first,
  263. entry.second->GetBaseFile());
  264. }
  265. }
  266. }
  267. } else {
  268. std::vector<u8> icon;
  269. [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
  270. std::string name = " ";
  271. [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
  272. const FileSys::PatchManager patch{program_id};
  273. emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
  274. compatibility_list, patch),
  275. parent_dir);
  276. }
  277. } else if (is_dir && recursion > 0) {
  278. watch_list.append(QString::fromStdString(physical_name));
  279. ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
  280. }
  281. return true;
  282. };
  283. Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
  284. }
  285. void GameListWorker::run() {
  286. stop_processing = false;
  287. provider->ClearAllEntries();
  288. for (UISettings::GameDir& game_dir : game_dirs) {
  289. if (game_dir.path == QStringLiteral("SDMC")) {
  290. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
  291. emit DirEntryReady(game_list_dir);
  292. AddTitlesToGameList(game_list_dir);
  293. } else if (game_dir.path == QStringLiteral("UserNAND")) {
  294. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
  295. emit DirEntryReady(game_list_dir);
  296. AddTitlesToGameList(game_list_dir);
  297. } else if (game_dir.path == QStringLiteral("SysNAND")) {
  298. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
  299. emit DirEntryReady(game_list_dir);
  300. AddTitlesToGameList(game_list_dir);
  301. } else {
  302. watch_list.append(game_dir.path);
  303. auto* const game_list_dir = new GameListDir(game_dir);
  304. emit DirEntryReady(game_list_dir);
  305. ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
  306. game_dir.deep_scan ? 256 : 0, game_list_dir);
  307. ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
  308. game_dir.deep_scan ? 256 : 0, game_list_dir);
  309. }
  310. };
  311. emit Finished(watch_list);
  312. }
  313. void GameListWorker::Cancel() {
  314. this->disconnect();
  315. stop_processing = true;
  316. }