CMakeLists.txt 11 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_subdirectory(host_shaders)
  4. if(LIBVA_FOUND)
  5. set_source_files_properties(host1x/codecs/codec.cpp
  6. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  7. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  8. endif()
  9. add_library(video_core STATIC
  10. buffer_cache/buffer_base.h
  11. buffer_cache/buffer_cache.cpp
  12. buffer_cache/buffer_cache.h
  13. cache_types.h
  14. cdma_pusher.cpp
  15. cdma_pusher.h
  16. compatible_formats.cpp
  17. compatible_formats.h
  18. control/channel_state.cpp
  19. control/channel_state.h
  20. control/channel_state_cache.cpp
  21. control/channel_state_cache.h
  22. control/scheduler.cpp
  23. control/scheduler.h
  24. delayed_destruction_ring.h
  25. dirty_flags.cpp
  26. dirty_flags.h
  27. dma_pusher.cpp
  28. dma_pusher.h
  29. engines/sw_blitter/blitter.cpp
  30. engines/sw_blitter/blitter.h
  31. engines/sw_blitter/converter.cpp
  32. engines/sw_blitter/converter.h
  33. engines/const_buffer_info.h
  34. engines/draw_manager.cpp
  35. engines/draw_manager.h
  36. engines/engine_interface.h
  37. engines/engine_upload.cpp
  38. engines/engine_upload.h
  39. engines/fermi_2d.cpp
  40. engines/fermi_2d.h
  41. engines/kepler_compute.cpp
  42. engines/kepler_compute.h
  43. engines/kepler_memory.cpp
  44. engines/kepler_memory.h
  45. engines/maxwell_3d.cpp
  46. engines/maxwell_3d.h
  47. engines/maxwell_dma.cpp
  48. engines/maxwell_dma.h
  49. engines/puller.cpp
  50. engines/puller.h
  51. framebuffer_config.h
  52. fsr.cpp
  53. fsr.h
  54. host1x/codecs/codec.cpp
  55. host1x/codecs/codec.h
  56. host1x/codecs/h264.cpp
  57. host1x/codecs/h264.h
  58. host1x/codecs/vp8.cpp
  59. host1x/codecs/vp8.h
  60. host1x/codecs/vp9.cpp
  61. host1x/codecs/vp9.h
  62. host1x/codecs/vp9_types.h
  63. host1x/control.cpp
  64. host1x/control.h
  65. host1x/host1x.cpp
  66. host1x/host1x.h
  67. host1x/nvdec.cpp
  68. host1x/nvdec.h
  69. host1x/nvdec_common.h
  70. host1x/sync_manager.cpp
  71. host1x/sync_manager.h
  72. host1x/syncpoint_manager.cpp
  73. host1x/syncpoint_manager.h
  74. host1x/vic.cpp
  75. host1x/vic.h
  76. macro/macro.cpp
  77. macro/macro.h
  78. macro/macro_hle.cpp
  79. macro/macro_hle.h
  80. macro/macro_interpreter.cpp
  81. macro/macro_interpreter.h
  82. fence_manager.h
  83. gpu.cpp
  84. gpu.h
  85. gpu_thread.cpp
  86. gpu_thread.h
  87. invalidation_accumulator.h
  88. memory_manager.cpp
  89. memory_manager.h
  90. precompiled_headers.h
  91. pte_kind.h
  92. query_cache.h
  93. rasterizer_accelerated.cpp
  94. rasterizer_accelerated.h
  95. rasterizer_interface.h
  96. renderer_base.cpp
  97. renderer_base.h
  98. renderer_null/null_rasterizer.cpp
  99. renderer_null/null_rasterizer.h
  100. renderer_null/renderer_null.cpp
  101. renderer_null/renderer_null.h
  102. renderer_opengl/blit_image.cpp
  103. renderer_opengl/blit_image.h
  104. renderer_opengl/gl_buffer_cache.cpp
  105. renderer_opengl/gl_buffer_cache.h
  106. renderer_opengl/gl_compute_pipeline.cpp
  107. renderer_opengl/gl_compute_pipeline.h
  108. renderer_opengl/gl_device.cpp
  109. renderer_opengl/gl_device.h
  110. renderer_opengl/gl_fence_manager.cpp
  111. renderer_opengl/gl_fence_manager.h
  112. renderer_opengl/gl_fsr.cpp
  113. renderer_opengl/gl_fsr.h
  114. renderer_opengl/gl_graphics_pipeline.cpp
  115. renderer_opengl/gl_graphics_pipeline.h
  116. renderer_opengl/gl_rasterizer.cpp
  117. renderer_opengl/gl_rasterizer.h
  118. renderer_opengl/gl_resource_manager.cpp
  119. renderer_opengl/gl_resource_manager.h
  120. renderer_opengl/gl_shader_cache.cpp
  121. renderer_opengl/gl_shader_cache.h
  122. renderer_opengl/gl_shader_manager.cpp
  123. renderer_opengl/gl_shader_manager.h
  124. renderer_opengl/gl_shader_context.h
  125. renderer_opengl/gl_shader_util.cpp
  126. renderer_opengl/gl_shader_util.h
  127. renderer_opengl/gl_state_tracker.cpp
  128. renderer_opengl/gl_state_tracker.h
  129. renderer_opengl/gl_stream_buffer.cpp
  130. renderer_opengl/gl_stream_buffer.h
  131. renderer_opengl/gl_texture_cache.cpp
  132. renderer_opengl/gl_texture_cache.h
  133. renderer_opengl/gl_texture_cache_base.cpp
  134. renderer_opengl/gl_query_cache.cpp
  135. renderer_opengl/gl_query_cache.h
  136. renderer_opengl/maxwell_to_gl.h
  137. renderer_opengl/renderer_opengl.cpp
  138. renderer_opengl/renderer_opengl.h
  139. renderer_opengl/util_shaders.cpp
  140. renderer_opengl/util_shaders.h
  141. renderer_vulkan/blit_image.cpp
  142. renderer_vulkan/blit_image.h
  143. renderer_vulkan/fixed_pipeline_state.cpp
  144. renderer_vulkan/fixed_pipeline_state.h
  145. renderer_vulkan/maxwell_to_vk.cpp
  146. renderer_vulkan/maxwell_to_vk.h
  147. renderer_vulkan/pipeline_helper.h
  148. renderer_vulkan/pipeline_statistics.cpp
  149. renderer_vulkan/pipeline_statistics.h
  150. renderer_vulkan/renderer_vulkan.h
  151. renderer_vulkan/renderer_vulkan.cpp
  152. renderer_vulkan/vk_blit_screen.cpp
  153. renderer_vulkan/vk_blit_screen.h
  154. renderer_vulkan/vk_buffer_cache.cpp
  155. renderer_vulkan/vk_buffer_cache.h
  156. renderer_vulkan/vk_command_pool.cpp
  157. renderer_vulkan/vk_command_pool.h
  158. renderer_vulkan/vk_compute_pass.cpp
  159. renderer_vulkan/vk_compute_pass.h
  160. renderer_vulkan/vk_compute_pipeline.cpp
  161. renderer_vulkan/vk_compute_pipeline.h
  162. renderer_vulkan/vk_descriptor_pool.cpp
  163. renderer_vulkan/vk_descriptor_pool.h
  164. renderer_vulkan/vk_fence_manager.cpp
  165. renderer_vulkan/vk_fence_manager.h
  166. renderer_vulkan/vk_fsr.cpp
  167. renderer_vulkan/vk_fsr.h
  168. renderer_vulkan/vk_graphics_pipeline.cpp
  169. renderer_vulkan/vk_graphics_pipeline.h
  170. renderer_vulkan/vk_master_semaphore.cpp
  171. renderer_vulkan/vk_master_semaphore.h
  172. renderer_vulkan/vk_pipeline_cache.cpp
  173. renderer_vulkan/vk_pipeline_cache.h
  174. renderer_vulkan/vk_query_cache.cpp
  175. renderer_vulkan/vk_query_cache.h
  176. renderer_vulkan/vk_rasterizer.cpp
  177. renderer_vulkan/vk_rasterizer.h
  178. renderer_vulkan/vk_render_pass_cache.cpp
  179. renderer_vulkan/vk_render_pass_cache.h
  180. renderer_vulkan/vk_resource_pool.cpp
  181. renderer_vulkan/vk_resource_pool.h
  182. renderer_vulkan/vk_scheduler.cpp
  183. renderer_vulkan/vk_scheduler.h
  184. renderer_vulkan/vk_shader_util.cpp
  185. renderer_vulkan/vk_shader_util.h
  186. renderer_vulkan/vk_smaa.cpp
  187. renderer_vulkan/vk_smaa.h
  188. renderer_vulkan/vk_staging_buffer_pool.cpp
  189. renderer_vulkan/vk_staging_buffer_pool.h
  190. renderer_vulkan/vk_state_tracker.cpp
  191. renderer_vulkan/vk_state_tracker.h
  192. renderer_vulkan/vk_swapchain.cpp
  193. renderer_vulkan/vk_swapchain.h
  194. renderer_vulkan/vk_texture_cache.cpp
  195. renderer_vulkan/vk_texture_cache.h
  196. renderer_vulkan/vk_texture_cache_base.cpp
  197. renderer_vulkan/vk_turbo_mode.cpp
  198. renderer_vulkan/vk_turbo_mode.h
  199. renderer_vulkan/vk_update_descriptor.cpp
  200. renderer_vulkan/vk_update_descriptor.h
  201. shader_cache.cpp
  202. shader_cache.h
  203. shader_environment.cpp
  204. shader_environment.h
  205. shader_notify.cpp
  206. shader_notify.h
  207. smaa_area_tex.h
  208. smaa_search_tex.h
  209. surface.cpp
  210. surface.h
  211. texture_cache/accelerated_swizzle.cpp
  212. texture_cache/accelerated_swizzle.h
  213. texture_cache/decode_bc4.cpp
  214. texture_cache/decode_bc4.h
  215. texture_cache/descriptor_table.h
  216. texture_cache/formatter.cpp
  217. texture_cache/formatter.h
  218. texture_cache/format_lookup_table.cpp
  219. texture_cache/format_lookup_table.h
  220. texture_cache/image_base.cpp
  221. texture_cache/image_base.h
  222. texture_cache/image_info.cpp
  223. texture_cache/image_info.h
  224. texture_cache/image_view_base.cpp
  225. texture_cache/image_view_base.h
  226. texture_cache/image_view_info.cpp
  227. texture_cache/image_view_info.h
  228. texture_cache/render_targets.h
  229. texture_cache/samples_helper.h
  230. texture_cache/slot_vector.h
  231. texture_cache/texture_cache.cpp
  232. texture_cache/texture_cache.h
  233. texture_cache/texture_cache_base.h
  234. texture_cache/types.h
  235. texture_cache/util.cpp
  236. texture_cache/util.h
  237. textures/astc.h
  238. textures/astc.cpp
  239. textures/decoders.cpp
  240. textures/decoders.h
  241. textures/texture.cpp
  242. textures/texture.h
  243. transform_feedback.cpp
  244. transform_feedback.h
  245. video_core.cpp
  246. video_core.h
  247. vulkan_common/vulkan_debug_callback.cpp
  248. vulkan_common/vulkan_debug_callback.h
  249. vulkan_common/vulkan_device.cpp
  250. vulkan_common/vulkan_device.h
  251. vulkan_common/vulkan_instance.cpp
  252. vulkan_common/vulkan_instance.h
  253. vulkan_common/vulkan_library.cpp
  254. vulkan_common/vulkan_library.h
  255. vulkan_common/vulkan_memory_allocator.cpp
  256. vulkan_common/vulkan_memory_allocator.h
  257. vulkan_common/vulkan_surface.cpp
  258. vulkan_common/vulkan_surface.h
  259. vulkan_common/vulkan_wrapper.cpp
  260. vulkan_common/vulkan_wrapper.h
  261. vulkan_common/nsight_aftermath_tracker.cpp
  262. vulkan_common/nsight_aftermath_tracker.h
  263. )
  264. create_target_directory_groups(video_core)
  265. target_link_libraries(video_core PUBLIC common core)
  266. target_link_libraries(video_core PUBLIC glad shader_recompiler)
  267. if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
  268. add_dependencies(video_core ffmpeg-build)
  269. endif()
  270. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  271. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  272. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  273. add_dependencies(video_core host_shaders)
  274. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  275. target_link_libraries(video_core PRIVATE sirit Vulkan::Headers)
  276. if (ENABLE_NSIGHT_AFTERMATH)
  277. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  278. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  279. endif()
  280. if (NOT WIN32)
  281. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  282. endif()
  283. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  284. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  285. endif()
  286. if (MSVC)
  287. target_compile_options(video_core PRIVATE
  288. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  289. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  290. )
  291. else()
  292. if (APPLE)
  293. # error: declaration shadows a typedef in 'interval_base_set<SubType, DomainT, Compare, Interval, Alloc>'
  294. # error: implicit conversion loses integer precision: 'int' to 'boost::icl::bound_type' (aka 'unsigned char')
  295. target_compile_options(video_core PRIVATE -Wno-shadow -Wno-unused-local-typedef)
  296. else()
  297. target_compile_options(video_core PRIVATE -Werror=conversion)
  298. endif()
  299. target_compile_options(video_core PRIVATE
  300. -Wno-sign-conversion
  301. )
  302. # xbyak
  303. set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
  304. endif()
  305. if (ARCHITECTURE_x86_64)
  306. target_sources(video_core PRIVATE
  307. macro/macro_jit_x64.cpp
  308. macro/macro_jit_x64.h
  309. )
  310. target_link_libraries(video_core PUBLIC xbyak::xbyak)
  311. endif()
  312. if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
  313. target_link_libraries(video_core PRIVATE dynarmic::dynarmic)
  314. endif()
  315. if (YUZU_USE_PRECOMPILED_HEADERS)
  316. target_precompile_headers(video_core PRIVATE precompiled_headers.h)
  317. endif()