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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <bit>
- #include "common/assert.h"
- #include "common/bit_util.h"
- #include "common/fiber.h"
- #include "common/logging/log.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/cpu_manager.h"
- #include "core/hle/kernel/k_interrupt_manager.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scheduler.h"
- #include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
- #include "core/hle/kernel/k_thread.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/physical_core.h"
- namespace Kernel {
- static void IncrementScheduledCount(Kernel::KThread* thread) {
- if (auto process = thread->GetOwnerProcess(); process) {
- process->IncrementScheduledCount();
- }
- }
- KScheduler::KScheduler(KernelCore& kernel) : m_kernel{kernel} {
- m_switch_fiber = std::make_shared<Common::Fiber>([this] {
- while (true) {
- ScheduleImplFiber();
- }
- });
- m_state.needs_scheduling = true;
- }
- KScheduler::~KScheduler() = default;
- void KScheduler::SetInterruptTaskRunnable() {
- m_state.interrupt_task_runnable = true;
- m_state.needs_scheduling = true;
- }
- void KScheduler::RequestScheduleOnInterrupt() {
- m_state.needs_scheduling = true;
- if (CanSchedule(m_kernel)) {
- ScheduleOnInterrupt();
- }
- }
- void KScheduler::DisableScheduling(KernelCore& kernel) {
- ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
- GetCurrentThread(kernel).DisableDispatch();
- }
- void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
- ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1);
- auto* scheduler{kernel.CurrentScheduler()};
- if (!scheduler || kernel.IsPhantomModeForSingleCore()) {
- KScheduler::RescheduleCores(kernel, cores_needing_scheduling);
- KScheduler::RescheduleCurrentHLEThread(kernel);
- return;
- }
- scheduler->RescheduleOtherCores(cores_needing_scheduling);
- if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) {
- GetCurrentThread(kernel).EnableDispatch();
- } else {
- scheduler->RescheduleCurrentCore();
- }
- }
- void KScheduler::RescheduleCurrentHLEThread(KernelCore& kernel) {
- // HACK: we cannot schedule from this thread, it is not a core thread
- ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
- // Ensure dummy threads that are waiting block.
- GetCurrentThread(kernel).DummyThreadBeginWait();
- ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting);
- GetCurrentThread(kernel).EnableDispatch();
- }
- u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
- if (IsSchedulerUpdateNeeded(kernel)) {
- return UpdateHighestPriorityThreadsImpl(kernel);
- } else {
- return 0;
- }
- }
- void KScheduler::Schedule() {
- ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
- ASSERT(m_core_id == GetCurrentCoreId(m_kernel));
- ScheduleImpl();
- }
- void KScheduler::ScheduleOnInterrupt() {
- GetCurrentThread(m_kernel).DisableDispatch();
- Schedule();
- GetCurrentThread(m_kernel).EnableDispatch();
- }
- void KScheduler::PreemptSingleCore() {
- GetCurrentThread(m_kernel).DisableDispatch();
- auto* thread = GetCurrentThreadPointer(m_kernel);
- auto& previous_scheduler = m_kernel.Scheduler(thread->GetCurrentCore());
- previous_scheduler.Unload(thread);
- Common::Fiber::YieldTo(thread->GetHostContext(), *m_switch_fiber);
- GetCurrentThread(m_kernel).EnableDispatch();
- }
- void KScheduler::RescheduleCurrentCore() {
- ASSERT(!m_kernel.IsPhantomModeForSingleCore());
- ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
- GetCurrentThread(m_kernel).EnableDispatch();
- if (m_state.needs_scheduling.load()) {
- // Disable interrupts, and then check again if rescheduling is needed.
- // KScopedInterruptDisable intr_disable;
- m_kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
- }
- }
- void KScheduler::RescheduleCurrentCoreImpl() {
- // Check that scheduling is needed.
- if (m_state.needs_scheduling.load()) [[likely]] {
- GetCurrentThread(m_kernel).DisableDispatch();
- Schedule();
- GetCurrentThread(m_kernel).EnableDispatch();
- }
- }
- void KScheduler::Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id) {
- // Set core ID/idle thread/interrupt task manager.
- m_core_id = core_id;
- m_idle_thread = idle_thread;
- // m_state.idle_thread_stack = m_idle_thread->GetStackTop();
- // m_state.interrupt_task_manager = std::addressof(kernel.GetInterruptTaskManager());
- // Insert the main thread into the priority queue.
- // {
- // KScopedSchedulerLock lk{m_kernel};
- // GetPriorityQueue(m_kernel).PushBack(GetCurrentThreadPointer(m_kernel));
- // SetSchedulerUpdateNeeded(m_kernel);
- // }
- // Bind interrupt handler.
- // kernel.GetInterruptManager().BindHandler(
- // GetSchedulerInterruptHandler(m_kernel), KInterruptName::Scheduler, m_core_id,
- // KInterruptController::PriorityLevel::Scheduler, false, false);
- // Set the current thread.
- m_current_thread = main_thread;
- }
- void KScheduler::Activate() {
- ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
- // m_state.should_count_idle = KTargetSystem::IsDebugMode();
- m_is_active = true;
- RescheduleCurrentCore();
- }
- void KScheduler::OnThreadStart() {
- GetCurrentThread(m_kernel).EnableDispatch();
- }
- u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
- if (KThread* prev_highest_thread = m_state.highest_priority_thread;
- prev_highest_thread != highest_thread) [[likely]] {
- if (prev_highest_thread != nullptr) [[likely]] {
- IncrementScheduledCount(prev_highest_thread);
- prev_highest_thread->SetLastScheduledTick(m_kernel.System().CoreTiming().GetCPUTicks());
- }
- if (m_state.should_count_idle) {
- if (highest_thread != nullptr) [[likely]] {
- if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
- process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count);
- }
- } else {
- m_state.idle_count++;
- }
- }
- m_state.highest_priority_thread = highest_thread;
- m_state.needs_scheduling = true;
- return (1ULL << m_core_id);
- } else {
- return 0;
- }
- }
- u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- // Clear that we need to update.
- ClearSchedulerUpdateNeeded(kernel);
- u64 cores_needing_scheduling = 0, idle_cores = 0;
- KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
- auto& priority_queue = GetPriorityQueue(kernel);
- // We want to go over all cores, finding the highest priority thread and determining if
- // scheduling is needed for that core.
- for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
- KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
- if (top_thread != nullptr) {
- // We need to check if the thread's process has a pinned thread.
- if (KProcess* parent = top_thread->GetOwnerProcess()) {
- // Check that there's a pinned thread other than the current top thread.
- if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
- pinned != nullptr && pinned != top_thread) {
- // We need to prefer threads with kernel waiters to the pinned thread.
- if (top_thread->GetNumKernelWaiters() ==
- 0 /* && top_thread != parent->GetExceptionThread() */) {
- // If the pinned thread is runnable, use it.
- if (pinned->GetRawState() == ThreadState::Runnable) {
- top_thread = pinned;
- } else {
- top_thread = nullptr;
- }
- }
- }
- }
- } else {
- idle_cores |= (1ULL << core_id);
- }
- top_threads[core_id] = top_thread;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
- }
- // Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
- while (idle_cores != 0) {
- const s32 core_id = static_cast<s32>(std::countr_zero(idle_cores));
- if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
- s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
- size_t num_candidates = 0;
- // While we have a suggested thread, try to migrate it!
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_thread =
- (suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
- top_thread != suggested) {
- // Make sure we're not dealing with threads too high priority for migration.
- if (top_thread != nullptr &&
- top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
- break;
- }
- // The suggested thread isn't bound to its core, so we can migrate it!
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested);
- top_threads[core_id] = suggested;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
- break;
- }
- // Note this core as a candidate for migration.
- ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
- migration_candidates[num_candidates++] = suggested_core;
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
- // candidate cores' top threads.
- if (suggested == nullptr) {
- for (size_t i = 0; i < num_candidates; i++) {
- // Check if there's some other thread that can run on the candidate core.
- const s32 candidate_core = migration_candidates[i];
- suggested = top_threads[candidate_core];
- if (KThread* next_on_candidate_core =
- priority_queue.GetScheduledNext(candidate_core, suggested);
- next_on_candidate_core != nullptr) {
- // The candidate core can run some other thread! We'll migrate its current
- // top thread to us.
- top_threads[candidate_core] = next_on_candidate_core;
- cores_needing_scheduling |=
- kernel.Scheduler(candidate_core)
- .UpdateHighestPriorityThread(top_threads[candidate_core]);
- // Perform the migration.
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(candidate_core, suggested);
- top_threads[core_id] = suggested;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(
- top_threads[core_id]);
- break;
- }
- }
- }
- }
- idle_cores &= ~(1ULL << core_id);
- }
- // HACK: any waiting dummy threads can wake up now.
- kernel.GlobalSchedulerContext().WakeupWaitingDummyThreads();
- // HACK: if we are a dummy thread, and we need to go sleep, indicate
- // that for when the lock is released.
- KThread* const cur_thread = GetCurrentThreadPointer(kernel);
- if (cur_thread->IsDummyThread() && cur_thread->GetState() != ThreadState::Runnable) {
- cur_thread->RequestDummyThreadWait();
- }
- return cores_needing_scheduling;
- }
- void KScheduler::SwitchThread(KThread* next_thread) {
- KProcess* const cur_process = GetCurrentProcessPointer(m_kernel);
- KThread* const cur_thread = GetCurrentThreadPointer(m_kernel);
- // We never want to schedule a null thread, so use the idle thread if we don't have a next.
- if (next_thread == nullptr) {
- next_thread = m_idle_thread;
- }
- if (next_thread->GetCurrentCore() != m_core_id) {
- next_thread->SetCurrentCore(m_core_id);
- }
- // If we're not actually switching thread, there's nothing to do.
- if (next_thread == cur_thread) {
- return;
- }
- // Next thread is now known not to be nullptr, and must not be dispatchable.
- ASSERT(next_thread->GetDisableDispatchCount() == 1);
- ASSERT(!next_thread->IsDummyThread());
- // Update the CPU time tracking variables.
- const s64 prev_tick = m_last_context_switch_time;
- const s64 cur_tick = m_kernel.System().CoreTiming().GetCPUTicks();
- const s64 tick_diff = cur_tick - prev_tick;
- cur_thread->AddCpuTime(m_core_id, tick_diff);
- if (cur_process != nullptr) {
- cur_process->UpdateCPUTimeTicks(tick_diff);
- }
- m_last_context_switch_time = cur_tick;
- // Update our previous thread.
- if (cur_process != nullptr) {
- if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id)
- [[likely]] {
- m_state.prev_thread = cur_thread;
- } else {
- m_state.prev_thread = nullptr;
- }
- }
- // Switch the current process, if we're switching processes.
- // if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
- // KProcess::Switch(cur_process, next_process);
- // }
- // Set the new thread.
- SetCurrentThread(m_kernel, next_thread);
- m_current_thread = next_thread;
- // Set the new Thread Local region.
- // cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
- }
- void KScheduler::ScheduleImpl() {
- // First, clear the needs scheduling bool.
- m_state.needs_scheduling.store(false, std::memory_order_relaxed);
- std::atomic_thread_fence(std::memory_order_seq_cst);
- // Load the appropriate thread pointers for scheduling.
- KThread* const cur_thread{GetCurrentThreadPointer(m_kernel)};
- KThread* highest_priority_thread{m_state.highest_priority_thread};
- // Check whether there are runnable interrupt tasks.
- if (m_state.interrupt_task_runnable) {
- // The interrupt task is runnable.
- // We want to switch to the interrupt task/idle thread.
- highest_priority_thread = nullptr;
- }
- // If there aren't, we want to check if the highest priority thread is the same as the current
- // thread.
- if (highest_priority_thread == cur_thread) {
- // If they're the same, then we can just issue a memory barrier and return.
- std::atomic_thread_fence(std::memory_order_seq_cst);
- return;
- }
- // The highest priority thread is not the same as the current thread.
- // Jump to the switcher and continue executing from there.
- m_switch_cur_thread = cur_thread;
- m_switch_highest_priority_thread = highest_priority_thread;
- m_switch_from_schedule = true;
- Common::Fiber::YieldTo(cur_thread->m_host_context, *m_switch_fiber);
- // Returning from ScheduleImpl occurs after this thread has been scheduled again.
- }
- void KScheduler::ScheduleImplFiber() {
- KThread* const cur_thread{m_switch_cur_thread};
- KThread* highest_priority_thread{m_switch_highest_priority_thread};
- // If we're not coming from scheduling (i.e., we came from SC preemption),
- // we should restart the scheduling loop directly. Not accurate to HOS.
- if (!m_switch_from_schedule) {
- goto retry;
- }
- // Mark that we are not coming from scheduling anymore.
- m_switch_from_schedule = false;
- // Save the original thread context.
- Unload(cur_thread);
- // The current thread's context has been entirely taken care of.
- // Now we want to loop until we successfully switch the thread context.
- while (true) {
- // We're starting to try to do the context switch.
- // Check if the highest priority thread is null.
- if (!highest_priority_thread) {
- // The next thread is nullptr!
- // Switch to the idle thread. Note: HOS treats idling as a special case for
- // performance. This is not *required* for yuzu's purposes, and for singlecore
- // compatibility, we can just move the logic that would go here into the execution
- // of the idle thread. If we ever remove singlecore, we should implement this
- // accurately to HOS.
- highest_priority_thread = m_idle_thread;
- }
- // We want to try to lock the highest priority thread's context.
- // Try to take it.
- while (!highest_priority_thread->m_context_guard.try_lock()) {
- // The highest priority thread's context is already locked.
- // Check if we need scheduling. If we don't, we can retry directly.
- if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
- // If we do, another core is interfering, and we must start again.
- goto retry;
- }
- }
- // It's time to switch the thread.
- // Switch to the highest priority thread.
- SwitchThread(highest_priority_thread);
- // Check if we need scheduling. If we do, then we can't complete the switch and should
- // retry.
- if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
- // Our switch failed.
- // We should unlock the thread context, and then retry.
- highest_priority_thread->m_context_guard.unlock();
- goto retry;
- } else {
- break;
- }
- retry:
- // We failed to successfully do the context switch, and need to retry.
- // Clear needs_scheduling.
- m_state.needs_scheduling.store(false, std::memory_order_relaxed);
- std::atomic_thread_fence(std::memory_order_seq_cst);
- // Refresh the highest priority thread.
- highest_priority_thread = m_state.highest_priority_thread;
- }
- // Reload the guest thread context.
- Reload(highest_priority_thread);
- // Reload the host thread.
- Common::Fiber::YieldTo(m_switch_fiber, *highest_priority_thread->m_host_context);
- }
- void KScheduler::Unload(KThread* thread) {
- auto& cpu_core = m_kernel.System().ArmInterface(m_core_id);
- cpu_core.SaveContext(thread->GetContext32());
- cpu_core.SaveContext(thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- thread->SetTpidrEl0(cpu_core.GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- // Check if the thread is terminated by checking the DPC flags.
- if ((thread->GetStackParameters().dpc_flags & static_cast<u32>(DpcFlag::Terminated)) == 0) {
- // The thread isn't terminated, so we want to unlock it.
- thread->m_context_guard.unlock();
- }
- }
- void KScheduler::Reload(KThread* thread) {
- auto& cpu_core = m_kernel.System().ArmInterface(m_core_id);
- cpu_core.LoadContext(thread->GetContext32());
- cpu_core.LoadContext(thread->GetContext64());
- cpu_core.SetTlsAddress(GetInteger(thread->GetTlsAddress()));
- cpu_core.SetTPIDR_EL0(thread->GetTpidrEl0());
- cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
- cpu_core.ClearExclusiveState();
- }
- void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
- // Get an atomic reference to the core scheduler's previous thread.
- auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread};
- // Atomically clear the previous thread if it's our target.
- KThread* compare = thread;
- prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst);
- }
- }
- void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- // Check if the state has changed, because if it hasn't there's nothing to do.
- const ThreadState cur_state = thread->GetRawState();
- if (cur_state == old_state) {
- return;
- }
- // Update the priority queues.
- if (old_state == ThreadState::Runnable) {
- // If we were previously runnable, then we're not runnable now, and we should remove.
- GetPriorityQueue(kernel).Remove(thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- if (thread->IsDummyThread()) {
- // HACK: if this is a dummy thread, it should no longer wake up when the
- // scheduler lock is released.
- kernel.GlobalSchedulerContext().UnregisterDummyThreadForWakeup(thread);
- }
- } else if (cur_state == ThreadState::Runnable) {
- // If we're now runnable, then we weren't previously, and we should add.
- GetPriorityQueue(kernel).PushBack(thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- if (thread->IsDummyThread()) {
- // HACK: if this is a dummy thread, it should wake up when the scheduler
- // lock is released.
- kernel.GlobalSchedulerContext().RegisterDummyThreadForWakeup(thread);
- }
- }
- }
- void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- // If the thread is runnable, we want to change its priority in the queue.
- if (thread->GetRawState() == ThreadState::Runnable) {
- GetPriorityQueue(kernel).ChangePriority(old_priority,
- thread == GetCurrentThreadPointer(kernel), thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
- const KAffinityMask& old_affinity, s32 old_core) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- // If the thread is runnable, we want to change its affinity in the queue.
- if (thread->GetRawState() == ThreadState::Runnable) {
- GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) {
- ASSERT(IsSchedulerLockedByCurrentThread(kernel));
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Rotate the front of the queue to the end.
- KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
- KThread* next_thread = nullptr;
- if (top_thread != nullptr) {
- next_thread = priority_queue.MoveToScheduledBack(top_thread);
- if (next_thread != top_thread) {
- IncrementScheduledCount(top_thread);
- IncrementScheduledCount(next_thread);
- }
- }
- // While we have a suggested thread, try to migrate it!
- {
- KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If the next thread is a new thread that has been waiting longer than our
- // suggestion, we prefer it to our suggestion.
- if (top_thread != next_thread && next_thread != nullptr &&
- next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
- suggested = nullptr;
- break;
- }
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
- // to the front of the queue.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
- }
- }
- // Now that we might have migrated a thread with the same priority, check if we can do better.
- {
- KThread* best_thread = priority_queue.GetScheduledFront(core_id);
- if (best_thread == GetCurrentThreadPointer(kernel)) {
- best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
- }
- // If the best thread we can choose has a priority the same or worse than ours, try to
- // migrate a higher priority thread.
- if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
- KThread* suggested = priority_queue.GetSuggestedFront(core_id);
- while (suggested != nullptr) {
- // If the suggestion's priority is the same as ours, don't bother.
- if (suggested->GetPriority() >= best_thread->GetPriority()) {
- break;
- }
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
- // suggestion to the front of the queue.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- }
- }
- // After a rotation, we need a scheduler update.
- SetSchedulerUpdateNeeded(kernel);
- }
- void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = GetCurrentThread(kernel);
- KProcess& cur_process = GetCurrentProcess(kernel);
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock sl{kernel};
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Put the current thread at the back of the queue.
- KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // If the next thread is different, we have an update to perform.
- if (next_thread != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else {
- // Otherwise, set the thread's yield count so that we won't waste work until the
- // process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- }
- }
- }
- void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = GetCurrentThread(kernel);
- KProcess& cur_process = GetCurrentProcess(kernel);
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock sl{kernel};
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Get the current active core.
- const s32 core_id = cur_thread.GetActiveCore();
- // Put the current thread at the back of the queue.
- KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // While we have a suggested thread, try to migrate it!
- bool recheck = false;
- KThread* suggested = priority_queue.GetSuggestedFront(core_id);
- while (suggested != nullptr) {
- // Check if the suggested thread is the thread running on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* running_on_suggested_core =
- (suggested_core >= 0)
- ? kernel.Scheduler(suggested_core).m_state.highest_priority_thread
- : nullptr;
- running_on_suggested_core != suggested) {
- // If the current thread's priority is higher than our suggestion's we prefer
- // the next thread to the suggestion. We also prefer the next thread when the
- // current thread's priority is equal to the suggestions, but the next thread
- // has been waiting longer.
- if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
- (suggested->GetPriority() == cur_thread.GetPriority() &&
- next_thread != std::addressof(cur_thread) &&
- next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick())) {
- suggested = nullptr;
- break;
- }
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
- // suggestion to the front of the queue.
- if (running_on_suggested_core == nullptr ||
- running_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- } else {
- // We couldn't perform a migration, but we should check again on a future
- // yield.
- recheck = true;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If we still have a suggestion or the next thread is different, we have an update to
- // perform.
- if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else if (!recheck) {
- // Otherwise if we don't need to re-check, set the thread's yield count so that we
- // won't waste work until the process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- }
- }
- }
- void KScheduler::YieldToAnyThread(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = GetCurrentThread(kernel);
- KProcess& cur_process = GetCurrentProcess(kernel);
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock sl{kernel};
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Get the current active core.
- const s32 core_id = cur_thread.GetActiveCore();
- // Migrate the current thread to core -1.
- cur_thread.SetActiveCore(-1);
- priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // If there's nothing scheduled, we can try to perform a migration.
- if (priority_queue.GetScheduledFront(core_id) == nullptr) {
- // While we have a suggested thread, try to migrate it!
- KThread* suggested = priority_queue.GetSuggestedFront(core_id);
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If we're allowed to do a migration, do one.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested);
- IncrementScheduledCount(suggested);
- }
- // Regardless of whether we migrated, we had a candidate, so we're done.
- break;
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If the suggestion is different from the current thread, we need to perform an
- // update.
- if (suggested != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else {
- // Otherwise, set the thread's yield count so that we won't waste work until the
- // process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- } else {
- // Otherwise, we have an update to perform.
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- }
- }
- void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
- if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) {
- RescheduleCores(m_kernel, core_mask);
- }
- }
- void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) {
- // Send IPI
- for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
- if (core_mask & (1ULL << i)) {
- kernel.PhysicalCore(i).Interrupt();
- }
- }
- }
- } // namespace Kernel
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