Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 4 years ago
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backend 618de4e787 vulkan: Fix rescaling push constant usage 4 years ago
frontend 99eec162da rescaling_pass: Logic simplification and minor style cleanup 4 years ago
ir_opt 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 4 years ago
CMakeLists.txt 1672e9ba09 shader: Fix resolution scaling pass 4 years ago
environment.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
exception.h c27ddb44de exception: Make constructors explicit 5 years ago
host_translate_info.h 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass 4 years ago
object_pool.h 73666fb262 general: Update style to clang-format-12 4 years ago
profile.h 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
program_header.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
runtime_info.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
shader_info.h 656adee630 spirv: Implement rescaling patching 4 years ago
stage.h 395bed3a0a shader: Unify shader stage types 5 years ago
varying_state.h 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago