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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "core/core.h"
- #include "core/core_cpu.h"
- #include "core/hle/kernel/address_arbiter.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- namespace {
- // Wake up num_to_wake (or all) threads in a vector.
- void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
- auto& system = Core::System::GetInstance();
- // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
- // them all.
- std::size_t last = waiting_threads.size();
- if (num_to_wake > 0) {
- last = std::min(last, static_cast<std::size_t>(num_to_wake));
- }
- // Signal the waiting threads.
- for (std::size_t i = 0; i < last; i++) {
- ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
- waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
- waiting_threads[i]->SetArbiterWaitAddress(0);
- waiting_threads[i]->ResumeFromWait();
- system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
- }
- }
- } // Anonymous namespace
- AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
- AddressArbiter::~AddressArbiter() = default;
- ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 value,
- s32 num_to_wake) {
- switch (type) {
- case SignalType::Signal:
- return SignalToAddressOnly(address, num_to_wake);
- case SignalType::IncrementAndSignalIfEqual:
- return IncrementAndSignalToAddressIfEqual(address, value, num_to_wake);
- case SignalType::ModifyByWaitingCountAndSignalIfEqual:
- return ModifyByWaitingCountAndSignalToAddressIfEqual(address, value, num_to_wake);
- default:
- return ERR_INVALID_ENUM_VALUE;
- }
- }
- ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
- const std::vector<std::shared_ptr<Thread>> waiting_threads =
- GetThreadsWaitingOnAddress(address);
- WakeThreads(waiting_threads, num_to_wake);
- return RESULT_SUCCESS;
- }
- ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value,
- s32 num_to_wake) {
- auto& memory = system.Memory();
- // Ensure that we can write to the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- memory.Write32(address, static_cast<u32>(value + 1));
- return SignalToAddressOnly(address, num_to_wake);
- }
- ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
- s32 num_to_wake) {
- auto& memory = system.Memory();
- // Ensure that we can write to the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- // Get threads waiting on the address.
- const std::vector<std::shared_ptr<Thread>> waiting_threads =
- GetThreadsWaitingOnAddress(address);
- // Determine the modified value depending on the waiting count.
- s32 updated_value;
- if (num_to_wake <= 0) {
- if (waiting_threads.empty()) {
- updated_value = value + 1;
- } else {
- updated_value = value - 1;
- }
- } else {
- if (waiting_threads.empty()) {
- updated_value = value + 1;
- } else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
- updated_value = value - 1;
- } else {
- updated_value = value;
- }
- }
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- memory.Write32(address, static_cast<u32>(updated_value));
- WakeThreads(waiting_threads, num_to_wake);
- return RESULT_SUCCESS;
- }
- ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s32 value,
- s64 timeout_ns) {
- switch (type) {
- case ArbitrationType::WaitIfLessThan:
- return WaitForAddressIfLessThan(address, value, timeout_ns, false);
- case ArbitrationType::DecrementAndWaitIfLessThan:
- return WaitForAddressIfLessThan(address, value, timeout_ns, true);
- case ArbitrationType::WaitIfEqual:
- return WaitForAddressIfEqual(address, value, timeout_ns);
- default:
- return ERR_INVALID_ENUM_VALUE;
- }
- }
- ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
- bool should_decrement) {
- auto& memory = system.Memory();
- // Ensure that we can read the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- const s32 cur_value = static_cast<s32>(memory.Read32(address));
- if (cur_value >= value) {
- return ERR_INVALID_STATE;
- }
- if (should_decrement) {
- memory.Write32(address, static_cast<u32>(cur_value - 1));
- }
- // Short-circuit without rescheduling, if timeout is zero.
- if (timeout == 0) {
- return RESULT_TIMEOUT;
- }
- return WaitForAddressImpl(address, timeout);
- }
- ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
- auto& memory = system.Memory();
- // Ensure that we can read the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- // Only wait for the address if equal.
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- // Short-circuit without rescheduling if timeout is zero.
- if (timeout == 0) {
- return RESULT_TIMEOUT;
- }
- return WaitForAddressImpl(address, timeout);
- }
- ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
- Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
- current_thread->SetArbiterWaitAddress(address);
- current_thread->SetStatus(ThreadStatus::WaitArb);
- current_thread->InvalidateWakeupCallback();
- current_thread->WakeAfterDelay(timeout);
- system.PrepareReschedule(current_thread->GetProcessorID());
- return RESULT_TIMEOUT;
- }
- std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
- VAddr address) const {
- // Retrieve all threads that are waiting for this address.
- std::vector<std::shared_ptr<Thread>> threads;
- const auto& scheduler = system.GlobalScheduler();
- const auto& thread_list = scheduler.GetThreadList();
- for (const auto& thread : thread_list) {
- if (thread->GetArbiterWaitAddress() == address) {
- threads.push_back(thread);
- }
- }
- // Sort them by priority, such that the highest priority ones come first.
- std::sort(threads.begin(), threads.end(),
- [](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
- return lhs->GetPriority() < rhs->GetPriority();
- });
- return threads;
- }
- } // namespace Kernel
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