| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261 |
- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <SDL.h>
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "core/perf_stats.h"
- #include "input_common/drivers/keyboard.h"
- #include "input_common/drivers/mouse.h"
- #include "input_common/drivers/touch_screen.h"
- #include "input_common/main.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- #include "yuzu_cmd/yuzu_icon.h"
- EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
- : input_subsystem{input_subsystem_}, system{system_} {
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
- input_subsystem->Initialize();
- SDL_SetMainReady();
- }
- EmuWindow_SDL2::~EmuWindow_SDL2() {
- input_subsystem->Shutdown();
- SDL_Quit();
- }
- void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0);
- }
- InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
- switch (button) {
- case SDL_BUTTON_LEFT:
- return InputCommon::MouseButton::Left;
- case SDL_BUTTON_RIGHT:
- return InputCommon::MouseButton::Right;
- case SDL_BUTTON_MIDDLE:
- return InputCommon::MouseButton::Wheel;
- case SDL_BUTTON_X1:
- return InputCommon::MouseButton::Backward;
- case SDL_BUTTON_X2:
- return InputCommon::MouseButton::Forward;
- default:
- return InputCommon::MouseButton::Undefined;
- }
- }
- void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
- const auto mouse_button = SDLButtonToMouseButton(button);
- if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button);
- } else {
- input_subsystem->GetMouse()->ReleaseButton(mouse_button);
- }
- }
- std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
- int w, h;
- SDL_GetWindowSize(render_window, &w, &h);
- touch_x *= w;
- touch_y *= h;
- return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
- static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
- }
- void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
- input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id);
- }
- void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
- input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id);
- }
- void EmuWindow_SDL2::OnFingerUp() {
- input_subsystem->GetTouchScreen()->ReleaseAllTouch();
- }
- void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
- if (state == SDL_PRESSED) {
- input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
- } else if (state == SDL_RELEASED) {
- input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
- }
- }
- bool EmuWindow_SDL2::IsOpen() const {
- return is_open;
- }
- bool EmuWindow_SDL2::IsShown() const {
- return is_shown;
- }
- void EmuWindow_SDL2::OnResize() {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- UpdateCurrentFramebufferLayout(width, height);
- }
- void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
- SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
- }
- void EmuWindow_SDL2::Fullscreen() {
- SDL_DisplayMode display_mode;
- switch (Settings::values.fullscreen_mode.GetValue()) {
- case Settings::FullscreenMode::Exclusive:
- // Set window size to render size before entering fullscreen -- SDL2 does not resize window
- // to display dimensions automatically in this mode.
- if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
- SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
- } else {
- LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
- }
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
- LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
- [[fallthrough]];
- case Settings::FullscreenMode::Borderless:
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
- [[fallthrough]];
- default:
- // Fallback algorithm: Maximise window.
- // Works on all systems (unless something is seriously wrong), so no fallback for this one.
- LOG_INFO(Frontend, "Falling back on a maximised window...");
- SDL_MaximizeWindow(render_window);
- break;
- }
- }
- void EmuWindow_SDL2::WaitEvent() {
- // Called on main thread
- SDL_Event event;
- if (!SDL_WaitEvent(&event)) {
- const char* error = SDL_GetError();
- if (!error || strcmp(error, "") == 0) {
- // https://github.com/libsdl-org/SDL/issues/5780
- // Sometimes SDL will return without actually having hit an error condition;
- // just ignore it in this case.
- return;
- }
- LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
- exit(1);
- }
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- case SDL_WINDOWEVENT_EXPOSED:
- is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
- break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
- break;
- case SDL_MOUSEMOTION:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID)
- OnMouseMotion(event.motion.x, event.motion.y);
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID) {
- OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
- }
- break;
- case SDL_FINGERDOWN:
- OnFingerDown(event.tfinger.x, event.tfinger.y,
- static_cast<std::size_t>(event.tfinger.touchId));
- break;
- case SDL_FINGERMOTION:
- OnFingerMotion(event.tfinger.x, event.tfinger.y,
- static_cast<std::size_t>(event.tfinger.touchId));
- break;
- case SDL_FINGERUP:
- OnFingerUp();
- break;
- case SDL_QUIT:
- is_open = false;
- break;
- default:
- break;
- }
- const u32 current_time = SDL_GetTicks();
- if (current_time > last_time + 2000) {
- const auto results = system.GetAndResetPerfStats();
- const auto title =
- fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
- results.emulation_speed * 100.0);
- SDL_SetWindowTitle(render_window, title.c_str());
- last_time = current_time;
- }
- }
- // Credits to Samantas5855 and others for this function.
- void EmuWindow_SDL2::SetWindowIcon() {
- SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
- if (yuzu_icon_stream == nullptr) {
- LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
- return;
- }
- SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
- if (window_icon == nullptr) {
- LOG_WARNING(Frontend, "Failed to read BMP from stream.");
- return;
- }
- // The icon is attached to the window pointer
- SDL_SetWindowIcon(render_window, window_icon);
- SDL_FreeSurface(window_icon);
- }
- void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
- SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
- }
|