| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <boost/optional.hpp>
- #include "core/hle/kernel/event.h"
- namespace CoreTiming {
- struct EventType;
- }
- namespace Service::NVFlinger {
- class BufferQueue;
- struct Layer {
- Layer(u64 id, std::shared_ptr<BufferQueue> queue);
- ~Layer() = default;
- u64 id;
- std::shared_ptr<BufferQueue> buffer_queue;
- };
- struct Display {
- Display(u64 id, std::string name);
- ~Display() = default;
- u64 id;
- std::string name;
- std::vector<Layer> layers;
- Kernel::SharedPtr<Kernel::Event> vsync_event;
- };
- class NVFlinger final {
- public:
- NVFlinger();
- ~NVFlinger();
- /// Opens the specified display and returns the id.
- u64 OpenDisplay(const std::string& name);
- /// Creates a layer on the specified display and returns the layer id.
- u64 CreateLayer(u64 display_id);
- /// Gets the buffer queue id of the specified layer in the specified display.
- u32 GetBufferQueueId(u64 display_id, u64 layer_id);
- /// Gets the vsync event for the specified display.
- Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
- /// Obtains a buffer queue identified by the id.
- std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
- /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
- /// finished.
- void Compose();
- private:
- /// Returns the display identified by the specified id.
- Display& GetDisplay(u64 display_id);
- /// Returns the layer identified by the specified id in the desired display.
- Layer& GetLayer(u64 display_id, u64 layer_id);
- std::vector<Display> displays;
- std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
- /// Id to use for the next layer that is created, this counter is shared among all displays.
- u64 next_layer_id = 1;
- /// Id to use for the next buffer queue that is created, this counter is shared among all
- /// layers.
- u32 next_buffer_queue_id = 1;
- /// CoreTiming event that handles screen composition.
- CoreTiming::EventType* composition_event;
- };
- } // namespace Service::NVFlinger
|