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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <SDL.h>
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "core/core.h"
- #include "core/perf_stats.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "input_common/sdl/sdl.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
- InputCommon::Init();
- SDL_SetMainReady();
- }
- EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::Shutdown();
- SDL_Quit();
- }
- void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- InputCommon::GetMotionEmu()->Tilt(x, y);
- }
- void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
- if (button == SDL_BUTTON_LEFT) {
- if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- } else {
- TouchReleased();
- }
- } else if (button == SDL_BUTTON_RIGHT) {
- if (state == SDL_PRESSED) {
- InputCommon::GetMotionEmu()->BeginTilt(x, y);
- } else {
- InputCommon::GetMotionEmu()->EndTilt();
- }
- }
- }
- std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
- int w, h;
- SDL_GetWindowSize(render_window, &w, &h);
- touch_x *= w;
- touch_y *= h;
- return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
- static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
- }
- void EmuWindow_SDL2::OnFingerDown(float x, float y) {
- // TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind
- // This isn't critical because the best we can do when we have that is to average them, like the
- // 3DS does
- const auto [px, py] = TouchToPixelPos(x, y);
- TouchPressed(px, py);
- }
- void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
- const auto [px, py] = TouchToPixelPos(x, y);
- TouchMoved(px, py);
- }
- void EmuWindow_SDL2::OnFingerUp() {
- TouchReleased();
- }
- void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
- if (state == SDL_PRESSED) {
- InputCommon::GetKeyboard()->PressKey(key);
- } else if (state == SDL_RELEASED) {
- InputCommon::GetKeyboard()->ReleaseKey(key);
- }
- }
- bool EmuWindow_SDL2::IsOpen() const {
- return is_open;
- }
- bool EmuWindow_SDL2::IsShown() const {
- return is_shown;
- }
- void EmuWindow_SDL2::OnResize() {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- UpdateCurrentFramebufferLayout(width, height);
- }
- void EmuWindow_SDL2::Fullscreen() {
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
- // Try a different fullscreening method
- LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
- // Fallback algorithm: Maximise window.
- // Works on all systems (unless something is seriously wrong), so no fallback for this one.
- LOG_INFO(Frontend, "Falling back on a maximised window...");
- SDL_MaximizeWindow(render_window);
- }
- void EmuWindow_SDL2::PollEvents() {
- SDL_Event event;
- // SDL_PollEvent returns 0 when there are no more events in the event queue
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- case SDL_WINDOWEVENT_EXPOSED:
- is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
- break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
- break;
- case SDL_MOUSEMOTION:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID)
- OnMouseMotion(event.motion.x, event.motion.y);
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID) {
- OnMouseButton(event.button.button, event.button.state, event.button.x,
- event.button.y);
- }
- break;
- case SDL_FINGERDOWN:
- OnFingerDown(event.tfinger.x, event.tfinger.y);
- break;
- case SDL_FINGERMOTION:
- OnFingerMotion(event.tfinger.x, event.tfinger.y);
- break;
- case SDL_FINGERUP:
- OnFingerUp();
- break;
- case SDL_QUIT:
- is_open = false;
- break;
- default:
- break;
- }
- }
- const u32 current_time = SDL_GetTicks();
- if (current_time > last_time + 2000) {
- const auto results = Core::System::GetInstance().GetAndResetPerfStats();
- const auto title = fmt::format(
- "yuzu {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed);
- SDL_SetWindowTitle(render_window, title.c_str());
- last_time = current_time;
- }
- }
- void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
- SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
- }
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