| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762 |
- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <cstring>
- #include <optional>
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Engines {
- using VideoCore::QueryType;
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager)
- : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
- macro_engine{GetMacroEngine(*this)}, upload_state{memory_manager, regs.upload} {
- dirty.flags.flip();
- InitializeRegisterDefaults();
- }
- void Maxwell3D::InitializeRegisterDefaults() {
- // Initializes registers to their default values - what games expect them to be at boot. This is
- // for certain registers that may not be explicitly set by games.
- // Reset all registers to zero
- std::memset(®s, 0, sizeof(regs));
- // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
- // needed for ARMS.
- for (auto& viewport : regs.viewports) {
- viewport.depth_range_near = 0.0f;
- viewport.depth_range_far = 1.0f;
- }
- for (auto& viewport : regs.viewport_transform) {
- viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
- viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
- viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
- viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
- }
- // Doom and Bomberman seems to use the uninitialized registers and just enable blend
- // so initialize blend registers with sane values
- regs.blend.equation_rgb = Regs::Blend::Equation::Add;
- regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
- regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
- regs.blend.equation_a = Regs::Blend::Equation::Add;
- regs.blend.factor_source_a = Regs::Blend::Factor::One;
- regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
- for (auto& blend : regs.independent_blend) {
- blend.equation_rgb = Regs::Blend::Equation::Add;
- blend.factor_source_rgb = Regs::Blend::Factor::One;
- blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
- blend.equation_a = Regs::Blend::Equation::Add;
- blend.factor_source_a = Regs::Blend::Factor::One;
- blend.factor_dest_a = Regs::Blend::Factor::Zero;
- }
- regs.stencil_front_op_fail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_front_func_func = Regs::ComparisonOp::Always;
- regs.stencil_front_func_mask = 0xFFFFFFFF;
- regs.stencil_front_mask = 0xFFFFFFFF;
- regs.stencil_two_side_enable = 1;
- regs.stencil_back_op_fail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_back_func_func = Regs::ComparisonOp::Always;
- regs.stencil_back_func_mask = 0xFFFFFFFF;
- regs.stencil_back_mask = 0xFFFFFFFF;
- regs.depth_test_func = Regs::ComparisonOp::Always;
- regs.front_face = Regs::FrontFace::CounterClockWise;
- regs.cull_face = Regs::CullFace::Back;
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. Assume it's OpenGL's default (1).
- regs.point_size = 1.0f;
- // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
- // default of enabled fixes rendering here.
- for (auto& color_mask : regs.color_mask) {
- color_mask.R.Assign(1);
- color_mask.G.Assign(1);
- color_mask.B.Assign(1);
- color_mask.A.Assign(1);
- }
- for (auto& format : regs.vertex_attrib_format) {
- format.constant.Assign(1);
- }
- // NVN games expect these values to be enabled at boot
- regs.rasterize_enable = 1;
- regs.rt_separate_frag_data = 1;
- regs.framebuffer_srgb = 1;
- regs.line_width_aliased = 1.0f;
- regs.line_width_smooth = 1.0f;
- regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
- regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
- regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
- shadow_state = regs;
- mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
- mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
- }
- void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
- // Reset the current macro.
- executing_macro = 0;
- // Lookup the macro offset
- const u32 entry =
- ((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
- // Execute the current macro.
- macro_engine->Execute(macro_positions[entry], parameters);
- if (mme_draw.current_mode != MMEDrawMode::Undefined) {
- FlushMMEInlineDraw();
- }
- }
- void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
- if (method == cb_data_state.current) {
- regs.reg_array[method] = method_argument;
- ProcessCBData(method_argument);
- return;
- } else if (cb_data_state.current != null_cb_data) {
- FinishCBData();
- }
- // It is an error to write to a register other than the current macro's ARG register before it
- // has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.push_back(method_argument);
- // Call the macro when there are no more parameters in the command buffer
- if (is_last_call) {
- CallMacroMethod(executing_macro, macro_params);
- macro_params.clear();
- }
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- u32 arg = method_argument;
- // Keep track of the register value in shadow_state when requested.
- if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Track ||
- shadow_state.shadow_ram_control == Regs::ShadowRamControl::TrackWithFilter) {
- shadow_state.reg_array[method] = arg;
- } else if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Replay) {
- arg = shadow_state.reg_array[method];
- }
- if (regs.reg_array[method] != arg) {
- regs.reg_array[method] = arg;
- for (const auto& table : dirty.tables) {
- dirty.flags[table[method]] = true;
- }
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(wait_for_idle): {
- rasterizer.WaitForIdle();
- break;
- }
- case MAXWELL3D_REG_INDEX(shadow_ram_control): {
- shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(method_argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(macros.data): {
- macro_engine->AddCode(regs.macros.upload_address, arg);
- break;
- }
- case MAXWELL3D_REG_INDEX(macros.bind): {
- ProcessMacroBind(arg);
- break;
- }
- case MAXWELL3D_REG_INDEX(firmware[4]): {
- ProcessFirmwareCall4();
- break;
- }
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- StartCBData(method);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[0]): {
- ProcessCBBind(0);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[1]): {
- ProcessCBBind(1);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[2]): {
- ProcessCBBind(2);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[3]): {
- ProcessCBBind(3);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[4]): {
- ProcessCBBind(4);
- break;
- }
- case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
- DrawArrays();
- break;
- }
- case MAXWELL3D_REG_INDEX(clear_buffers): {
- ProcessClearBuffers();
- break;
- }
- case MAXWELL3D_REG_INDEX(query.query_get): {
- ProcessQueryGet();
- break;
- }
- case MAXWELL3D_REG_INDEX(condition.mode): {
- ProcessQueryCondition();
- break;
- }
- case MAXWELL3D_REG_INDEX(counter_reset): {
- ProcessCounterReset();
- break;
- }
- case MAXWELL3D_REG_INDEX(sync_info): {
- ProcessSyncPoint();
- break;
- }
- case MAXWELL3D_REG_INDEX(exec_upload): {
- upload_state.ProcessExec(regs.exec_upload.linear != 0);
- break;
- }
- case MAXWELL3D_REG_INDEX(data_upload): {
- upload_state.ProcessData(arg, is_last_call);
- if (is_last_call) {
- OnMemoryWrite();
- }
- break;
- }
- default:
- break;
- }
- }
- void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
- u32 methods_pending) {
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- for (std::size_t i = 0; i < amount; i++) {
- macro_params.push_back(base_start[i]);
- }
- // Call the macro when there are no more parameters in the command buffer
- if (amount == methods_pending) {
- CallMacroMethod(executing_macro, macro_params);
- macro_params.clear();
- }
- return;
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBMultiData(method, base_start, amount);
- break;
- }
- default: {
- for (std::size_t i = 0; i < amount; i++) {
- CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
- }
- }
- }
- }
- void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
- if (mme_draw.current_mode == MMEDrawMode::Undefined) {
- if (mme_draw.gl_begin_consume) {
- mme_draw.current_mode = expected_mode;
- mme_draw.current_count = count;
- mme_draw.instance_count = 1;
- mme_draw.gl_begin_consume = false;
- mme_draw.gl_end_count = 0;
- }
- return;
- } else {
- if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
- mme_draw.instance_mode && mme_draw.gl_begin_consume) {
- mme_draw.instance_count++;
- mme_draw.gl_begin_consume = false;
- return;
- } else {
- FlushMMEInlineDraw();
- }
- }
- // Tail call in case it needs to retry.
- StepInstance(expected_mode, count);
- }
- void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
- if (mme_inline[method]) {
- regs.reg_array[method] = method_argument;
- if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
- method == MAXWELL3D_REG_INDEX(index_array.count)) {
- const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
- ? MMEDrawMode::Array
- : MMEDrawMode::Indexed;
- StepInstance(expected_mode, method_argument);
- } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
- mme_draw.instance_mode =
- (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
- mme_draw.gl_begin_consume = true;
- } else {
- mme_draw.gl_end_count++;
- }
- } else {
- if (mme_draw.current_mode != MMEDrawMode::Undefined) {
- FlushMMEInlineDraw();
- }
- CallMethod(method, method_argument, true);
- }
- }
- void Maxwell3D::FlushMMEInlineDraw() {
- LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
- "Illegal combination of instancing parameters");
- const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
- if (ShouldExecute()) {
- rasterizer.Draw(is_indexed, true);
- }
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- mme_draw.current_mode = MMEDrawMode::Undefined;
- mme_draw.current_count = 0;
- mme_draw.instance_count = 0;
- mme_draw.instance_mode = false;
- mme_draw.gl_begin_consume = false;
- mme_draw.gl_end_count = 0;
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- macro_engine->AddCode(regs.macros.upload_address++, data);
- }
- void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_positions[regs.macros.entry++] = data;
- }
- void Maxwell3D::ProcessFirmwareCall4() {
- LOG_WARNING(HW_GPU, "(STUBBED) called");
- // Firmware call 4 is a blob that changes some registers depending on its parameters.
- // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
- regs.reg_array[0xd00] = 1;
- }
- void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
- const GPUVAddr sequence_address{regs.query.QueryAddress()};
- if (long_query) {
- // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
- // GPU, this command may actually take a while to complete in real hardware due to GPU
- // wait queues.
- LongQueryResult query_result{payload, system.GPU().GetTicks()};
- memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
- } else {
- memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
- }
- }
- void Maxwell3D::ProcessQueryGet() {
- // TODO(Subv): Support the other query units.
- if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
- LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
- }
- switch (regs.query.query_get.operation) {
- case Regs::QueryOperation::Release:
- if (regs.query.query_get.fence == 1) {
- rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
- } else {
- StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
- }
- break;
- case Regs::QueryOperation::Acquire:
- // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
- // matches the current payload.
- UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
- break;
- case Regs::QueryOperation::Counter:
- if (const std::optional<u64> result = GetQueryResult()) {
- // If the query returns an empty optional it means it's cached and deferred.
- // In this case we have a non-empty result, so we stamp it immediately.
- StampQueryResult(*result, regs.query.query_get.short_query == 0);
- }
- break;
- case Regs::QueryOperation::Trap:
- UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
- break;
- default:
- UNIMPLEMENTED_MSG("Unknown query operation");
- break;
- }
- }
- void Maxwell3D::ProcessQueryCondition() {
- const GPUVAddr condition_address{regs.condition.Address()};
- switch (regs.condition.mode) {
- case Regs::ConditionMode::Always: {
- execute_on = true;
- break;
- }
- case Regs::ConditionMode::Never: {
- execute_on = false;
- break;
- }
- case Regs::ConditionMode::ResNonZero: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
- break;
- }
- case Regs::ConditionMode::Equal: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
- break;
- }
- case Regs::ConditionMode::NotEqual: {
- Regs::QueryCompare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
- break;
- }
- default: {
- UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
- execute_on = true;
- break;
- }
- }
- }
- void Maxwell3D::ProcessCounterReset() {
- switch (regs.counter_reset) {
- case Regs::CounterReset::SampleCnt:
- rasterizer.ResetCounter(QueryType::SamplesPassed);
- break;
- default:
- LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}",
- static_cast<int>(regs.counter_reset));
- break;
- }
- }
- void Maxwell3D::ProcessSyncPoint() {
- const u32 sync_point = regs.sync_info.sync_point.Value();
- const u32 increment = regs.sync_info.increment.Value();
- [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
- if (increment) {
- rasterizer.SignalSyncPoint(sync_point);
- }
- }
- void Maxwell3D::DrawArrays() {
- LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
- "Illegal combination of instancing parameters");
- if (regs.draw.instance_next) {
- // Increment the current instance *before* drawing.
- state.current_instance += 1;
- } else if (!regs.draw.instance_cont) {
- // Reset the current instance to 0.
- state.current_instance = 0;
- }
- const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- if (ShouldExecute()) {
- rasterizer.Draw(is_indexed, false);
- }
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- }
- std::optional<u64> Maxwell3D::GetQueryResult() {
- switch (regs.query.query_get.select) {
- case Regs::QuerySelect::Zero:
- return 0;
- case Regs::QuerySelect::SamplesPassed:
- // Deferred.
- rasterizer.Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
- system.GPU().GetTicks());
- return {};
- default:
- LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
- static_cast<u32>(regs.query.query_get.select.Value()));
- return 1;
- }
- }
- void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[stage_index];
- auto& bind_data = regs.cb_bind[stage_index];
- ASSERT(bind_data.index < Regs::MaxConstBuffers);
- auto& buffer = shader.const_buffers[bind_data.index];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.address = regs.const_buffer.BufferAddress();
- buffer.size = regs.const_buffer.cb_size;
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- const u32 id = cb_data_state.id;
- cb_data_state.buffer[id][cb_data_state.counter] = value;
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
- cb_data_state.counter++;
- }
- void Maxwell3D::StartCBData(u32 method) {
- constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
- cb_data_state.start_pos = regs.const_buffer.cb_pos;
- cb_data_state.id = method - first_cb_data;
- cb_data_state.current = method;
- cb_data_state.counter = 0;
- ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
- }
- void Maxwell3D::ProcessCBMultiData(u32 method, const u32* start_base, u32 amount) {
- if (cb_data_state.current != method) {
- if (cb_data_state.current != null_cb_data) {
- FinishCBData();
- }
- constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
- cb_data_state.start_pos = regs.const_buffer.cb_pos;
- cb_data_state.id = method - first_cb_data;
- cb_data_state.current = method;
- cb_data_state.counter = 0;
- }
- const std::size_t id = cb_data_state.id;
- const std::size_t size = amount;
- std::size_t i = 0;
- for (; i < size; i++) {
- cb_data_state.buffer[id][cb_data_state.counter] = start_base[i];
- cb_data_state.counter++;
- }
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4 * amount;
- }
- void Maxwell3D::FinishCBData() {
- // Write the input value to the current const buffer at the current position.
- const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
- const GPUVAddr address{buffer_address + cb_data_state.start_pos};
- const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
- const u32 id = cb_data_state.id;
- memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
- OnMemoryWrite();
- cb_data_state.id = null_cb_data;
- cb_data_state.current = null_cb_data;
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
- Texture::TICEntry tic_entry;
- memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
- Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
- return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
- }
- Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
- const auto stage_index = static_cast<std::size_t>(stage);
- const auto& shader = state.shader_stages[stage_index];
- const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- const GPUVAddr tex_info_address =
- tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
- ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- return GetTextureInfo(tex_handle);
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::ProcessClearBuffers() {
- ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
- regs.clear_buffers.R == regs.clear_buffers.B &&
- regs.clear_buffers.R == regs.clear_buffers.A);
- rasterizer.Clear();
- }
- u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
- ASSERT(stage != ShaderType::Compute);
- const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& buffer = shader_stage.const_buffers[const_buffer];
- u32 result;
- std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
- return result;
- }
- SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
- return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
- }
- SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
- u64 offset) const {
- ASSERT(stage != ShaderType::Compute);
- const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& tex_info_buffer = shader.const_buffers[const_buffer];
- const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
- return AccessSampler(memory_manager.Read<u32>(tex_info_address));
- }
- SamplerDescriptor Maxwell3D::AccessSampler(u32 handle) const {
- const Texture::TextureHandle tex_handle{handle};
- const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
- SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
- result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
- return result;
- }
- VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
- return rasterizer.AccessGuestDriverProfile();
- }
- const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
- return rasterizer.AccessGuestDriverProfile();
- }
- } // namespace Tegra::Engines
|