configure_input_player.cpp 22 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <memory>
  6. #include <utility>
  7. #include <QColorDialog>
  8. #include <QGridLayout>
  9. #include <QKeyEvent>
  10. #include <QMenu>
  11. #include <QMessageBox>
  12. #include <QTimer>
  13. #include "common/assert.h"
  14. #include "common/param_package.h"
  15. #include "input_common/main.h"
  16. #include "ui_configure_input_player.h"
  17. #include "yuzu/configuration/config.h"
  18. #include "yuzu/configuration/configure_input_player.h"
  19. const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
  20. ConfigureInputPlayer::analog_sub_buttons{{
  21. "up",
  22. "down",
  23. "left",
  24. "right",
  25. "modifier",
  26. }};
  27. static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
  28. const int index1 = grid->indexOf(item);
  29. const int index2 = grid->indexOf(onTopOf);
  30. int row, column, rowSpan, columnSpan;
  31. grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
  32. grid->takeAt(index1);
  33. grid->addWidget(item, row, column, rowSpan, columnSpan);
  34. }
  35. static QString GetKeyName(int key_code) {
  36. switch (key_code) {
  37. case Qt::Key_Shift:
  38. return QObject::tr("Shift");
  39. case Qt::Key_Control:
  40. return QObject::tr("Ctrl");
  41. case Qt::Key_Alt:
  42. return QObject::tr("Alt");
  43. case Qt::Key_Meta:
  44. return {};
  45. default:
  46. return QKeySequence(key_code).toString();
  47. }
  48. }
  49. static void SetAnalogButton(const Common::ParamPackage& input_param,
  50. Common::ParamPackage& analog_param, const std::string& button_name) {
  51. if (analog_param.Get("engine", "") != "analog_from_button") {
  52. analog_param = {
  53. {"engine", "analog_from_button"},
  54. {"modifier_scale", "0.5"},
  55. };
  56. }
  57. analog_param.Set(button_name, input_param.Serialize());
  58. }
  59. static QString ButtonToText(const Common::ParamPackage& param) {
  60. if (!param.Has("engine")) {
  61. return QObject::tr("[not set]");
  62. }
  63. if (param.Get("engine", "") == "keyboard") {
  64. return GetKeyName(param.Get("code", 0));
  65. }
  66. if (param.Get("engine", "") == "sdl") {
  67. if (param.Has("hat")) {
  68. const QString hat_str = QString::fromStdString(param.Get("hat", ""));
  69. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  70. return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
  71. }
  72. if (param.Has("axis")) {
  73. const QString axis_str = QString::fromStdString(param.Get("axis", ""));
  74. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  75. return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
  76. }
  77. if (param.Has("button")) {
  78. const QString button_str = QString::fromStdString(param.Get("button", ""));
  79. return QObject::tr("Button %1").arg(button_str);
  80. }
  81. return {};
  82. }
  83. return QObject::tr("[unknown]");
  84. }
  85. static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
  86. if (!param.Has("engine")) {
  87. return QObject::tr("[not set]");
  88. }
  89. if (param.Get("engine", "") == "analog_from_button") {
  90. return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
  91. }
  92. if (param.Get("engine", "") == "sdl") {
  93. if (dir == "modifier") {
  94. return QObject::tr("[unused]");
  95. }
  96. if (dir == "left" || dir == "right") {
  97. const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
  98. return QObject::tr("Axis %1").arg(axis_x_str);
  99. }
  100. if (dir == "up" || dir == "down") {
  101. const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
  102. return QObject::tr("Axis %1").arg(axis_y_str);
  103. }
  104. return {};
  105. }
  106. return QObject::tr("[unknown]");
  107. }
  108. ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
  109. : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
  110. debug(debug), timeout_timer(std::make_unique<QTimer>()),
  111. poll_timer(std::make_unique<QTimer>()) {
  112. ui->setupUi(this);
  113. setFocusPolicy(Qt::ClickFocus);
  114. button_map = {
  115. ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
  116. ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
  117. ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
  118. ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
  119. ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
  120. ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
  121. ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
  122. };
  123. analog_map_buttons = {{
  124. {
  125. ui->buttonLStickUp,
  126. ui->buttonLStickDown,
  127. ui->buttonLStickLeft,
  128. ui->buttonLStickRight,
  129. ui->buttonLStickMod,
  130. },
  131. {
  132. ui->buttonRStickUp,
  133. ui->buttonRStickDown,
  134. ui->buttonRStickLeft,
  135. ui->buttonRStickRight,
  136. ui->buttonRStickMod,
  137. },
  138. }};
  139. debug_hidden = {
  140. ui->buttonSL, ui->labelSL,
  141. ui->buttonSR, ui->labelSR,
  142. ui->buttonLStick, ui->labelLStickPressed,
  143. ui->buttonRStick, ui->labelRStickPressed,
  144. ui->buttonHome, ui->labelHome,
  145. ui->buttonScreenshot, ui->labelScreenshot,
  146. };
  147. auto layout = Settings::values.players[player_index].type;
  148. if (debug)
  149. layout = Settings::ControllerType::DualJoycon;
  150. switch (layout) {
  151. case Settings::ControllerType::ProController:
  152. case Settings::ControllerType::DualJoycon:
  153. layout_hidden = {
  154. ui->buttonSL,
  155. ui->labelSL,
  156. ui->buttonSR,
  157. ui->labelSR,
  158. };
  159. break;
  160. case Settings::ControllerType::LeftJoycon:
  161. layout_hidden = {
  162. ui->right_body_button,
  163. ui->right_buttons_button,
  164. ui->right_body_label,
  165. ui->right_buttons_label,
  166. ui->buttonR,
  167. ui->labelR,
  168. ui->buttonZR,
  169. ui->labelZR,
  170. ui->labelHome,
  171. ui->buttonHome,
  172. ui->buttonPlus,
  173. ui->labelPlus,
  174. ui->RStick,
  175. ui->faceButtons,
  176. };
  177. break;
  178. case Settings::ControllerType::RightJoycon:
  179. layout_hidden = {
  180. ui->left_body_button, ui->left_buttons_button,
  181. ui->left_body_label, ui->left_buttons_label,
  182. ui->buttonL, ui->labelL,
  183. ui->buttonZL, ui->labelZL,
  184. ui->labelScreenshot, ui->buttonScreenshot,
  185. ui->buttonMinus, ui->labelMinus,
  186. ui->LStick, ui->Dpad,
  187. };
  188. break;
  189. }
  190. if (debug || layout == Settings::ControllerType::ProController) {
  191. ui->controller_color->hide();
  192. } else {
  193. if (layout == Settings::ControllerType::LeftJoycon ||
  194. layout == Settings::ControllerType::RightJoycon) {
  195. ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
  196. LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
  197. LayerGridElements(ui->buttons, ui->misc, ui->RStick);
  198. LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
  199. LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
  200. }
  201. }
  202. for (auto* widget : layout_hidden)
  203. widget->setVisible(false);
  204. analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
  205. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  206. auto* const button = button_map[button_id];
  207. if (button == nullptr) {
  208. continue;
  209. }
  210. button->setContextMenuPolicy(Qt::CustomContextMenu);
  211. connect(button, &QPushButton::clicked, [=] {
  212. HandleClick(button_map[button_id],
  213. [=](Common::ParamPackage params) {
  214. // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
  215. // Analog triggers (from controllers like the XBOX controller) would not
  216. // work due to a different range of their signals (from 0 to 255 on
  217. // analog triggers instead of -32768 to 32768 on analog joysticks). The
  218. // SDL driver misinterprets analog triggers as analog joysticks.
  219. // TODO: reinterpret the signal range for analog triggers to map the
  220. // values correctly. This is required for the correct emulation of the
  221. // analog triggers of the GameCube controller.
  222. if (button_id == Settings::NativeButton::ZL ||
  223. button_id == Settings::NativeButton::ZR) {
  224. params.Set("direction", "+");
  225. params.Set("threshold", "0.5");
  226. }
  227. buttons_param[button_id] = std::move(params);
  228. },
  229. InputCommon::Polling::DeviceType::Button);
  230. });
  231. connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
  232. QMenu context_menu;
  233. context_menu.addAction(tr("Clear"), [&] {
  234. buttons_param[button_id].Clear();
  235. button_map[button_id]->setText(tr("[not set]"));
  236. });
  237. context_menu.addAction(tr("Restore Default"), [&] {
  238. buttons_param[button_id] = Common::ParamPackage{
  239. InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
  240. button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
  241. });
  242. context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
  243. });
  244. }
  245. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  246. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  247. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  248. if (analog_button == nullptr) {
  249. continue;
  250. }
  251. analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
  252. connect(analog_button, &QPushButton::clicked, [=]() {
  253. HandleClick(analog_map_buttons[analog_id][sub_button_id],
  254. [=](const Common::ParamPackage& params) {
  255. SetAnalogButton(params, analogs_param[analog_id],
  256. analog_sub_buttons[sub_button_id]);
  257. },
  258. InputCommon::Polling::DeviceType::Button);
  259. });
  260. connect(analog_button, &QPushButton::customContextMenuRequested,
  261. [=](const QPoint& menu_location) {
  262. QMenu context_menu;
  263. context_menu.addAction(tr("Clear"), [&] {
  264. analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
  265. analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
  266. });
  267. context_menu.addAction(tr("Restore Default"), [&] {
  268. Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
  269. Config::default_analogs[analog_id][sub_button_id])};
  270. SetAnalogButton(params, analogs_param[analog_id],
  271. analog_sub_buttons[sub_button_id]);
  272. analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
  273. analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  274. });
  275. context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
  276. menu_location));
  277. });
  278. }
  279. connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
  280. if (QMessageBox::information(
  281. this, tr("Information"),
  282. tr("After pressing OK, first move your joystick horizontally, "
  283. "and then vertically."),
  284. QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
  285. HandleClick(
  286. analog_map_stick[analog_id],
  287. [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
  288. InputCommon::Polling::DeviceType::Analog);
  289. }
  290. });
  291. }
  292. connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
  293. connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
  294. timeout_timer->setSingleShot(true);
  295. connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
  296. connect(poll_timer.get(), &QTimer::timeout, [this] {
  297. Common::ParamPackage params;
  298. for (auto& poller : device_pollers) {
  299. params = poller->GetNextInput();
  300. if (params.Has("engine")) {
  301. SetPollingResult(params, false);
  302. return;
  303. }
  304. }
  305. });
  306. controller_color_buttons = {
  307. ui->left_body_button,
  308. ui->left_buttons_button,
  309. ui->right_body_button,
  310. ui->right_buttons_button,
  311. };
  312. for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
  313. connect(controller_color_buttons[i], &QPushButton::clicked, this,
  314. [this, i] { OnControllerButtonClick(static_cast<int>(i)); });
  315. }
  316. LoadConfiguration();
  317. resize(0, 0);
  318. // TODO(wwylele): enable this when we actually emulate it
  319. ui->buttonHome->setEnabled(false);
  320. }
  321. ConfigureInputPlayer::~ConfigureInputPlayer() = default;
  322. void ConfigureInputPlayer::ApplyConfiguration() {
  323. auto& buttons =
  324. debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
  325. auto& analogs =
  326. debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
  327. std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
  328. [](const Common::ParamPackage& param) { return param.Serialize(); });
  329. std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
  330. [](const Common::ParamPackage& param) { return param.Serialize(); });
  331. if (debug)
  332. return;
  333. std::array<u32, 4> colors{};
  334. std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
  335. [](QColor color) { return color.rgb(); });
  336. Settings::values.players[player_index].body_color_left = colors[0];
  337. Settings::values.players[player_index].button_color_left = colors[1];
  338. Settings::values.players[player_index].body_color_right = colors[2];
  339. Settings::values.players[player_index].button_color_right = colors[3];
  340. }
  341. void ConfigureInputPlayer::changeEvent(QEvent* event) {
  342. if (event->type() == QEvent::LanguageChange) {
  343. RetranslateUI();
  344. }
  345. QDialog::changeEvent(event);
  346. }
  347. void ConfigureInputPlayer::RetranslateUI() {
  348. ui->retranslateUi(this);
  349. UpdateButtonLabels();
  350. }
  351. void ConfigureInputPlayer::OnControllerButtonClick(int i) {
  352. const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
  353. if (!new_bg_color.isValid())
  354. return;
  355. controller_colors[i] = new_bg_color;
  356. controller_color_buttons[i]->setStyleSheet(
  357. QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
  358. }
  359. void ConfigureInputPlayer::LoadConfiguration() {
  360. if (debug) {
  361. std::transform(Settings::values.debug_pad_buttons.begin(),
  362. Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
  363. [](const std::string& str) { return Common::ParamPackage(str); });
  364. std::transform(Settings::values.debug_pad_analogs.begin(),
  365. Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
  366. [](const std::string& str) { return Common::ParamPackage(str); });
  367. } else {
  368. std::transform(Settings::values.players[player_index].buttons.begin(),
  369. Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
  370. [](const std::string& str) { return Common::ParamPackage(str); });
  371. std::transform(Settings::values.players[player_index].analogs.begin(),
  372. Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
  373. [](const std::string& str) { return Common::ParamPackage(str); });
  374. }
  375. UpdateButtonLabels();
  376. if (debug)
  377. return;
  378. std::array<u32, 4> colors = {
  379. Settings::values.players[player_index].body_color_left,
  380. Settings::values.players[player_index].button_color_left,
  381. Settings::values.players[player_index].body_color_right,
  382. Settings::values.players[player_index].button_color_right,
  383. };
  384. std::transform(colors.begin(), colors.end(), controller_colors.begin(),
  385. [](u32 rgb) { return QColor::fromRgb(rgb); });
  386. for (std::size_t i = 0; i < colors.size(); ++i) {
  387. controller_color_buttons[i]->setStyleSheet(
  388. QStringLiteral("QPushButton { background-color: %1 }")
  389. .arg(controller_colors[i].name()));
  390. }
  391. }
  392. void ConfigureInputPlayer::RestoreDefaults() {
  393. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  394. buttons_param[button_id] = Common::ParamPackage{
  395. InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
  396. }
  397. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  398. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  399. Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
  400. Config::default_analogs[analog_id][sub_button_id])};
  401. SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
  402. }
  403. }
  404. UpdateButtonLabels();
  405. }
  406. void ConfigureInputPlayer::ClearAll() {
  407. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  408. const auto* const button = button_map[button_id];
  409. if (button == nullptr || !button->isEnabled()) {
  410. continue;
  411. }
  412. buttons_param[button_id].Clear();
  413. }
  414. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  415. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  416. const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  417. if (analog_button == nullptr || !analog_button->isEnabled()) {
  418. continue;
  419. }
  420. analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
  421. }
  422. }
  423. UpdateButtonLabels();
  424. }
  425. void ConfigureInputPlayer::UpdateButtonLabels() {
  426. for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
  427. button_map[button]->setText(ButtonToText(buttons_param[button]));
  428. }
  429. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  430. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  431. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  432. if (analog_button == nullptr) {
  433. continue;
  434. }
  435. analog_button->setText(
  436. AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  437. }
  438. analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
  439. }
  440. }
  441. void ConfigureInputPlayer::HandleClick(
  442. QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
  443. InputCommon::Polling::DeviceType type) {
  444. button->setText(tr("[press key]"));
  445. button->setFocus();
  446. const auto iter = std::find(button_map.begin(), button_map.end(), button);
  447. ASSERT(iter != button_map.end());
  448. const auto index = std::distance(button_map.begin(), iter);
  449. ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
  450. input_setter = new_input_setter;
  451. device_pollers = InputCommon::Polling::GetPollers(type);
  452. // Keyboard keys can only be used as button devices
  453. want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
  454. for (auto& poller : device_pollers) {
  455. poller->Start();
  456. }
  457. grabKeyboard();
  458. grabMouse();
  459. timeout_timer->start(5000); // Cancel after 5 seconds
  460. poll_timer->start(200); // Check for new inputs every 200ms
  461. }
  462. void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
  463. releaseKeyboard();
  464. releaseMouse();
  465. timeout_timer->stop();
  466. poll_timer->stop();
  467. for (auto& poller : device_pollers) {
  468. poller->Stop();
  469. }
  470. if (!abort) {
  471. (*input_setter)(params);
  472. }
  473. UpdateButtonLabels();
  474. input_setter = std::nullopt;
  475. }
  476. void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
  477. if (!input_setter || !event) {
  478. return;
  479. }
  480. if (event->key() != Qt::Key_Escape) {
  481. if (want_keyboard_keys) {
  482. SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
  483. false);
  484. } else {
  485. // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
  486. return;
  487. }
  488. }
  489. SetPollingResult({}, true);
  490. }