savedata_factory.cpp 4.4 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include "common/assert.h"
  6. #include "common/common_types.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/file_sys/savedata_factory.h"
  10. #include "core/file_sys/vfs.h"
  11. #include "core/hle/kernel/process.h"
  12. namespace FileSys {
  13. std::string SaveDataDescriptor::DebugInfo() const {
  14. return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
  15. static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
  16. }
  17. SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {}
  18. SaveDataFactory::~SaveDataFactory() = default;
  19. ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) {
  20. if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
  21. if (meta.zero_1 != 0) {
  22. LOG_WARNING(Service_FS,
  23. "Possibly incorrect SaveDataDescriptor, type is "
  24. "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
  25. meta.zero_1);
  26. }
  27. if (meta.zero_2 != 0) {
  28. LOG_WARNING(Service_FS,
  29. "Possibly incorrect SaveDataDescriptor, type is "
  30. "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
  31. meta.zero_2);
  32. }
  33. if (meta.zero_3 != 0) {
  34. LOG_WARNING(Service_FS,
  35. "Possibly incorrect SaveDataDescriptor, type is "
  36. "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
  37. meta.zero_3);
  38. }
  39. }
  40. if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
  41. LOG_WARNING(Service_FS,
  42. "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
  43. "non-zero ({:016X}).",
  44. meta.title_id);
  45. }
  46. std::string save_directory =
  47. GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
  48. // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
  49. // But, user_ids don't match so this works for now.
  50. auto out = dir->GetDirectoryRelative(save_directory);
  51. if (out == nullptr) {
  52. // TODO(bunnei): This is a work-around to always create a save data directory if it does not
  53. // already exist. This is a hack, as we do not understand yet how this works on hardware.
  54. // Without a save data directory, many games will assert on boot. This should not have any
  55. // bad side-effects.
  56. out = dir->CreateDirectoryRelative(save_directory);
  57. }
  58. // Return an error if the save data doesn't actually exist.
  59. if (out == nullptr) {
  60. // TODO(Subv): Find out correct error code.
  61. return ResultCode(-1);
  62. }
  63. return MakeResult<VirtualDir>(std::move(out));
  64. }
  65. std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
  66. u128 user_id, u64 save_id) {
  67. // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
  68. // be interpreted as the title id of the current process.
  69. if (type == SaveDataType::SaveData && title_id == 0)
  70. title_id = Core::CurrentProcess()->program_id;
  71. std::string out;
  72. switch (space) {
  73. case SaveDataSpaceId::NandSystem:
  74. out = "/system/";
  75. break;
  76. case SaveDataSpaceId::NandUser:
  77. out = "/user/";
  78. break;
  79. default:
  80. ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
  81. }
  82. switch (type) {
  83. case SaveDataType::SystemSaveData:
  84. return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
  85. case SaveDataType::SaveData:
  86. return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  87. title_id);
  88. case SaveDataType::TemporaryStorage:
  89. return fmt::format("{}temp/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  90. title_id);
  91. default:
  92. ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
  93. }
  94. }
  95. } // namespace FileSys