steady_clock.h 788 B

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  1. // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <chrono>
  5. #include "common/common_types.h"
  6. namespace Common {
  7. struct SteadyClock {
  8. using rep = s64;
  9. using period = std::nano;
  10. using duration = std::chrono::nanoseconds;
  11. using time_point = std::chrono::time_point<SteadyClock>;
  12. static constexpr bool is_steady = true;
  13. [[nodiscard]] static time_point Now() noexcept;
  14. };
  15. struct RealTimeClock {
  16. using rep = s64;
  17. using period = std::nano;
  18. using duration = std::chrono::nanoseconds;
  19. using time_point = std::chrono::time_point<RealTimeClock>;
  20. static constexpr bool is_steady = false;
  21. [[nodiscard]] static time_point Now() noexcept;
  22. };
  23. } // namespace Common