vk_rasterizer.cpp 57 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include <boost/container/static_vector.hpp>
  10. #include "common/alignment.h"
  11. #include "common/assert.h"
  12. #include "common/logging/log.h"
  13. #include "common/microprofile.h"
  14. #include "common/scope_exit.h"
  15. #include "core/core.h"
  16. #include "core/settings.h"
  17. #include "video_core/engines/kepler_compute.h"
  18. #include "video_core/engines/maxwell_3d.h"
  19. #include "video_core/renderer_vulkan/blit_image.h"
  20. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  21. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  22. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  23. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  24. #include "video_core/renderer_vulkan/vk_compute_pass.h"
  25. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  27. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  28. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  29. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  30. #include "video_core/renderer_vulkan/vk_scheduler.h"
  31. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  32. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  33. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  34. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  35. #include "video_core/shader_cache.h"
  36. #include "video_core/texture_cache/texture_cache.h"
  37. #include "video_core/vulkan_common/vulkan_device.h"
  38. #include "video_core/vulkan_common/vulkan_wrapper.h"
  39. namespace Vulkan {
  40. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  41. using VideoCommon::ImageViewId;
  42. using VideoCommon::ImageViewType;
  43. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  44. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  46. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  47. MICROPROFILE_DEFINE(Vulkan_Geometry, "Vulkan", "Setup geometry", MP_RGB(192, 128, 128));
  48. MICROPROFILE_DEFINE(Vulkan_ConstBuffers, "Vulkan", "Setup constant buffers", MP_RGB(192, 128, 128));
  49. MICROPROFILE_DEFINE(Vulkan_GlobalBuffers, "Vulkan", "Setup global buffers", MP_RGB(192, 128, 128));
  50. MICROPROFILE_DEFINE(Vulkan_RenderTargets, "Vulkan", "Setup render targets", MP_RGB(192, 128, 128));
  51. MICROPROFILE_DEFINE(Vulkan_Textures, "Vulkan", "Setup textures", MP_RGB(192, 128, 128));
  52. MICROPROFILE_DEFINE(Vulkan_Images, "Vulkan", "Setup images", MP_RGB(192, 128, 128));
  53. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  54. namespace {
  55. constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
  56. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  57. const auto& src = regs.viewport_transform[index];
  58. const float width = src.scale_x * 2.0f;
  59. const float height = src.scale_y * 2.0f;
  60. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  61. VkViewport viewport{
  62. .x = src.translate_x - src.scale_x,
  63. .y = src.translate_y - src.scale_y,
  64. .width = width != 0.0f ? width : 1.0f,
  65. .height = height != 0.0f ? height : 1.0f,
  66. .minDepth = src.translate_z - src.scale_z * reduce_z,
  67. .maxDepth = src.translate_z + src.scale_z,
  68. };
  69. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  70. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  71. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  72. }
  73. return viewport;
  74. }
  75. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  76. const auto& src = regs.scissor_test[index];
  77. VkRect2D scissor;
  78. if (src.enable) {
  79. scissor.offset.x = static_cast<s32>(src.min_x);
  80. scissor.offset.y = static_cast<s32>(src.min_y);
  81. scissor.extent.width = src.max_x - src.min_x;
  82. scissor.extent.height = src.max_y - src.min_y;
  83. } else {
  84. scissor.offset.x = 0;
  85. scissor.offset.y = 0;
  86. scissor.extent.width = std::numeric_limits<s32>::max();
  87. scissor.extent.height = std::numeric_limits<s32>::max();
  88. }
  89. return scissor;
  90. }
  91. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  92. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  93. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  94. for (size_t i = 0; i < std::size(addresses); ++i) {
  95. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  96. }
  97. return addresses;
  98. }
  99. struct TextureHandle {
  100. constexpr TextureHandle(u32 data, bool via_header_index) {
  101. const Tegra::Texture::TextureHandle handle{data};
  102. image = handle.tic_id;
  103. sampler = via_header_index ? image : handle.tsc_id.Value();
  104. }
  105. u32 image;
  106. u32 sampler;
  107. };
  108. template <typename Engine, typename Entry>
  109. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  110. size_t stage, size_t index = 0) {
  111. const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
  112. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  113. if (entry.is_separated) {
  114. const u32 buffer_1 = entry.buffer;
  115. const u32 buffer_2 = entry.secondary_buffer;
  116. const u32 offset_1 = entry.offset;
  117. const u32 offset_2 = entry.secondary_offset;
  118. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  119. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  120. return TextureHandle(handle_1 | handle_2, via_header_index);
  121. }
  122. }
  123. if (entry.is_bindless) {
  124. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  125. return TextureHandle(raw, via_header_index);
  126. }
  127. const u32 buffer = engine.GetBoundBuffer();
  128. const u64 offset = (entry.offset + index) * sizeof(u32);
  129. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  130. }
  131. template <size_t N>
  132. std::array<VkDeviceSize, N> ExpandStrides(const std::array<u16, N>& strides) {
  133. std::array<VkDeviceSize, N> expanded;
  134. std::copy(strides.begin(), strides.end(), expanded.begin());
  135. return expanded;
  136. }
  137. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  138. if (entry.is_buffer) {
  139. return ImageViewType::e2D;
  140. }
  141. switch (entry.type) {
  142. case Tegra::Shader::TextureType::Texture1D:
  143. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  144. case Tegra::Shader::TextureType::Texture2D:
  145. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  146. case Tegra::Shader::TextureType::Texture3D:
  147. return ImageViewType::e3D;
  148. case Tegra::Shader::TextureType::TextureCube:
  149. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  150. }
  151. UNREACHABLE();
  152. return ImageViewType::e2D;
  153. }
  154. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  155. switch (entry.type) {
  156. case Tegra::Shader::ImageType::Texture1D:
  157. return ImageViewType::e1D;
  158. case Tegra::Shader::ImageType::Texture1DArray:
  159. return ImageViewType::e1DArray;
  160. case Tegra::Shader::ImageType::Texture2D:
  161. return ImageViewType::e2D;
  162. case Tegra::Shader::ImageType::Texture2DArray:
  163. return ImageViewType::e2DArray;
  164. case Tegra::Shader::ImageType::Texture3D:
  165. return ImageViewType::e3D;
  166. case Tegra::Shader::ImageType::TextureBuffer:
  167. return ImageViewType::Buffer;
  168. }
  169. UNREACHABLE();
  170. return ImageViewType::e2D;
  171. }
  172. void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
  173. VKUpdateDescriptorQueue& update_descriptor_queue,
  174. ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
  175. for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
  176. const ImageViewId image_view_id = *image_view_id_ptr++;
  177. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  178. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  179. }
  180. for (const auto& entry : entries.samplers) {
  181. for (size_t i = 0; i < entry.size; ++i) {
  182. const VkSampler sampler = *sampler_ptr++;
  183. const ImageViewId image_view_id = *image_view_id_ptr++;
  184. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  185. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  186. update_descriptor_queue.AddSampledImage(handle, sampler);
  187. }
  188. }
  189. for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
  190. const ImageViewId image_view_id = *image_view_id_ptr++;
  191. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  192. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  193. }
  194. for (const auto& entry : entries.images) {
  195. // TODO: Mark as modified
  196. const ImageViewId image_view_id = *image_view_id_ptr++;
  197. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  198. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  199. update_descriptor_queue.AddImage(handle);
  200. }
  201. }
  202. } // Anonymous namespace
  203. class BufferBindings final {
  204. public:
  205. void AddVertexBinding(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, u32 stride) {
  206. vertex.buffers[vertex.num_buffers] = buffer;
  207. vertex.offsets[vertex.num_buffers] = offset;
  208. vertex.sizes[vertex.num_buffers] = size;
  209. vertex.strides[vertex.num_buffers] = static_cast<u16>(stride);
  210. ++vertex.num_buffers;
  211. }
  212. void SetIndexBinding(VkBuffer buffer, VkDeviceSize offset, VkIndexType type) {
  213. index.buffer = buffer;
  214. index.offset = offset;
  215. index.type = type;
  216. }
  217. void Bind(const Device& device, VKScheduler& scheduler) const {
  218. // Use this large switch case to avoid dispatching more memory in the record lambda than
  219. // what we need. It looks horrible, but it's the best we can do on standard C++.
  220. switch (vertex.num_buffers) {
  221. case 0:
  222. return BindStatic<0>(device, scheduler);
  223. case 1:
  224. return BindStatic<1>(device, scheduler);
  225. case 2:
  226. return BindStatic<2>(device, scheduler);
  227. case 3:
  228. return BindStatic<3>(device, scheduler);
  229. case 4:
  230. return BindStatic<4>(device, scheduler);
  231. case 5:
  232. return BindStatic<5>(device, scheduler);
  233. case 6:
  234. return BindStatic<6>(device, scheduler);
  235. case 7:
  236. return BindStatic<7>(device, scheduler);
  237. case 8:
  238. return BindStatic<8>(device, scheduler);
  239. case 9:
  240. return BindStatic<9>(device, scheduler);
  241. case 10:
  242. return BindStatic<10>(device, scheduler);
  243. case 11:
  244. return BindStatic<11>(device, scheduler);
  245. case 12:
  246. return BindStatic<12>(device, scheduler);
  247. case 13:
  248. return BindStatic<13>(device, scheduler);
  249. case 14:
  250. return BindStatic<14>(device, scheduler);
  251. case 15:
  252. return BindStatic<15>(device, scheduler);
  253. case 16:
  254. return BindStatic<16>(device, scheduler);
  255. case 17:
  256. return BindStatic<17>(device, scheduler);
  257. case 18:
  258. return BindStatic<18>(device, scheduler);
  259. case 19:
  260. return BindStatic<19>(device, scheduler);
  261. case 20:
  262. return BindStatic<20>(device, scheduler);
  263. case 21:
  264. return BindStatic<21>(device, scheduler);
  265. case 22:
  266. return BindStatic<22>(device, scheduler);
  267. case 23:
  268. return BindStatic<23>(device, scheduler);
  269. case 24:
  270. return BindStatic<24>(device, scheduler);
  271. case 25:
  272. return BindStatic<25>(device, scheduler);
  273. case 26:
  274. return BindStatic<26>(device, scheduler);
  275. case 27:
  276. return BindStatic<27>(device, scheduler);
  277. case 28:
  278. return BindStatic<28>(device, scheduler);
  279. case 29:
  280. return BindStatic<29>(device, scheduler);
  281. case 30:
  282. return BindStatic<30>(device, scheduler);
  283. case 31:
  284. return BindStatic<31>(device, scheduler);
  285. case 32:
  286. return BindStatic<32>(device, scheduler);
  287. }
  288. UNREACHABLE();
  289. }
  290. private:
  291. // Some of these fields are intentionally left uninitialized to avoid initializing them twice.
  292. struct {
  293. size_t num_buffers = 0;
  294. std::array<VkBuffer, Maxwell::NumVertexArrays> buffers;
  295. std::array<VkDeviceSize, Maxwell::NumVertexArrays> offsets;
  296. std::array<VkDeviceSize, Maxwell::NumVertexArrays> sizes;
  297. std::array<u16, Maxwell::NumVertexArrays> strides;
  298. } vertex;
  299. struct {
  300. VkBuffer buffer = nullptr;
  301. VkDeviceSize offset;
  302. VkIndexType type;
  303. } index;
  304. template <size_t N>
  305. void BindStatic(const Device& device, VKScheduler& scheduler) const {
  306. if (device.IsExtExtendedDynamicStateSupported()) {
  307. if (index.buffer) {
  308. BindStatic<N, true, true>(scheduler);
  309. } else {
  310. BindStatic<N, false, true>(scheduler);
  311. }
  312. } else {
  313. if (index.buffer) {
  314. BindStatic<N, true, false>(scheduler);
  315. } else {
  316. BindStatic<N, false, false>(scheduler);
  317. }
  318. }
  319. }
  320. template <size_t N, bool is_indexed, bool has_extended_dynamic_state>
  321. void BindStatic(VKScheduler& scheduler) const {
  322. static_assert(N <= Maxwell::NumVertexArrays);
  323. if constexpr (N == 0) {
  324. return;
  325. }
  326. std::array<VkBuffer, N> buffers;
  327. std::array<VkDeviceSize, N> offsets;
  328. std::copy(vertex.buffers.begin(), vertex.buffers.begin() + N, buffers.begin());
  329. std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
  330. if constexpr (has_extended_dynamic_state) {
  331. // With extended dynamic states we can specify the length and stride of a vertex buffer
  332. std::array<VkDeviceSize, N> sizes;
  333. std::array<u16, N> strides;
  334. std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
  335. std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
  336. if constexpr (is_indexed) {
  337. scheduler.Record(
  338. [buffers, offsets, sizes, strides, index = index](vk::CommandBuffer cmdbuf) {
  339. cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
  340. cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
  341. offsets.data(), sizes.data(),
  342. ExpandStrides(strides).data());
  343. });
  344. } else {
  345. scheduler.Record([buffers, offsets, sizes, strides](vk::CommandBuffer cmdbuf) {
  346. cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
  347. offsets.data(), sizes.data(),
  348. ExpandStrides(strides).data());
  349. });
  350. }
  351. return;
  352. }
  353. if constexpr (is_indexed) {
  354. // Indexed draw
  355. scheduler.Record([buffers, offsets, index = index](vk::CommandBuffer cmdbuf) {
  356. cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
  357. cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
  358. });
  359. } else {
  360. // Array draw
  361. scheduler.Record([buffers, offsets](vk::CommandBuffer cmdbuf) {
  362. cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
  363. });
  364. }
  365. }
  366. };
  367. void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf) const {
  368. if (is_indexed) {
  369. cmdbuf.DrawIndexed(num_vertices, num_instances, 0, base_vertex, base_instance);
  370. } else {
  371. cmdbuf.Draw(num_vertices, num_instances, base_vertex, base_instance);
  372. }
  373. }
  374. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  375. Tegra::MemoryManager& gpu_memory_,
  376. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  377. const Device& device_, MemoryAllocator& memory_allocator_,
  378. StateTracker& state_tracker_, VKScheduler& scheduler_)
  379. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  380. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  381. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  382. state_tracker{state_tracker_}, scheduler{scheduler_}, stream_buffer(device, scheduler),
  383. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  384. update_descriptor_queue(device, scheduler),
  385. blit_image(device, scheduler, state_tracker, descriptor_pool),
  386. quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
  387. quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
  388. uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
  389. texture_cache_runtime{device, scheduler, memory_allocator, staging_pool, blit_image},
  390. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  391. pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  392. descriptor_pool, update_descriptor_queue),
  393. buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_allocator, scheduler,
  394. stream_buffer, staging_pool),
  395. query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
  396. fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, scheduler),
  397. wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
  398. scheduler.SetQueryCache(query_cache);
  399. if (device.UseAsynchronousShaders()) {
  400. async_shaders.AllocateWorkers();
  401. }
  402. }
  403. RasterizerVulkan::~RasterizerVulkan() = default;
  404. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  405. MICROPROFILE_SCOPE(Vulkan_Drawing);
  406. SCOPE_EXIT({ gpu.TickWork(); });
  407. FlushWork();
  408. query_cache.UpdateCounters();
  409. GraphicsPipelineCacheKey key;
  410. key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported());
  411. buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
  412. BufferBindings buffer_bindings;
  413. const DrawParameters draw_params =
  414. SetupGeometry(key.fixed_state, buffer_bindings, is_indexed, is_instanced);
  415. auto lock = texture_cache.AcquireLock();
  416. texture_cache.SynchronizeGraphicsDescriptors();
  417. texture_cache.UpdateRenderTargets(false);
  418. const auto shaders = pipeline_cache.GetShaders();
  419. key.shaders = GetShaderAddresses(shaders);
  420. SetupShaderDescriptors(shaders);
  421. buffer_cache.Unmap();
  422. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  423. key.renderpass = framebuffer->RenderPass();
  424. auto* const pipeline =
  425. pipeline_cache.GetGraphicsPipeline(key, framebuffer->NumColorBuffers(), async_shaders);
  426. if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
  427. // Async graphics pipeline was not ready.
  428. return;
  429. }
  430. buffer_bindings.Bind(device, scheduler);
  431. BeginTransformFeedback();
  432. scheduler.RequestRenderpass(framebuffer);
  433. scheduler.BindGraphicsPipeline(pipeline->GetHandle());
  434. UpdateDynamicStates();
  435. const auto pipeline_layout = pipeline->GetLayout();
  436. const auto descriptor_set = pipeline->CommitDescriptorSet();
  437. scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
  438. if (descriptor_set) {
  439. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
  440. DESCRIPTOR_SET, descriptor_set, {});
  441. }
  442. draw_params.Draw(cmdbuf);
  443. });
  444. EndTransformFeedback();
  445. }
  446. void RasterizerVulkan::Clear() {
  447. MICROPROFILE_SCOPE(Vulkan_Clearing);
  448. if (!maxwell3d.ShouldExecute()) {
  449. return;
  450. }
  451. query_cache.UpdateCounters();
  452. const auto& regs = maxwell3d.regs;
  453. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  454. regs.clear_buffers.A;
  455. const bool use_depth = regs.clear_buffers.Z;
  456. const bool use_stencil = regs.clear_buffers.S;
  457. if (!use_color && !use_depth && !use_stencil) {
  458. return;
  459. }
  460. auto lock = texture_cache.AcquireLock();
  461. texture_cache.UpdateRenderTargets(true);
  462. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  463. const VkExtent2D render_area = framebuffer->RenderArea();
  464. scheduler.RequestRenderpass(framebuffer);
  465. VkClearRect clear_rect{
  466. .rect = GetScissorState(regs, 0),
  467. .baseArrayLayer = regs.clear_buffers.layer,
  468. .layerCount = 1,
  469. };
  470. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  471. return;
  472. }
  473. clear_rect.rect.extent = VkExtent2D{
  474. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  475. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  476. };
  477. if (use_color) {
  478. VkClearValue clear_value;
  479. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  480. const u32 color_attachment = regs.clear_buffers.RT;
  481. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  482. const VkClearAttachment attachment{
  483. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  484. .colorAttachment = color_attachment,
  485. .clearValue = clear_value,
  486. };
  487. cmdbuf.ClearAttachments(attachment, clear_rect);
  488. });
  489. }
  490. if (!use_depth && !use_stencil) {
  491. return;
  492. }
  493. VkImageAspectFlags aspect_flags = 0;
  494. if (use_depth) {
  495. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  496. }
  497. if (use_stencil) {
  498. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  499. }
  500. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  501. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  502. VkClearAttachment attachment;
  503. attachment.aspectMask = aspect_flags;
  504. attachment.colorAttachment = 0;
  505. attachment.clearValue.depthStencil.depth = clear_depth;
  506. attachment.clearValue.depthStencil.stencil = clear_stencil;
  507. cmdbuf.ClearAttachments(attachment, clear_rect);
  508. });
  509. }
  510. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  511. MICROPROFILE_SCOPE(Vulkan_Compute);
  512. query_cache.UpdateCounters();
  513. const auto& launch_desc = kepler_compute.launch_description;
  514. auto& pipeline = pipeline_cache.GetComputePipeline({
  515. .shader = code_addr,
  516. .shared_memory_size = launch_desc.shared_alloc,
  517. .workgroup_size =
  518. {
  519. launch_desc.block_dim_x,
  520. launch_desc.block_dim_y,
  521. launch_desc.block_dim_z,
  522. },
  523. });
  524. // Compute dispatches can't be executed inside a renderpass
  525. scheduler.RequestOutsideRenderPassOperationContext();
  526. image_view_indices.clear();
  527. sampler_handles.clear();
  528. auto lock = texture_cache.AcquireLock();
  529. texture_cache.SynchronizeComputeDescriptors();
  530. const auto& entries = pipeline.GetEntries();
  531. SetupComputeUniformTexels(entries);
  532. SetupComputeTextures(entries);
  533. SetupComputeStorageTexels(entries);
  534. SetupComputeImages(entries);
  535. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  536. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  537. buffer_cache.Map(CalculateComputeStreamBufferSize());
  538. update_descriptor_queue.Acquire();
  539. SetupComputeConstBuffers(entries);
  540. SetupComputeGlobalBuffers(entries);
  541. ImageViewId* image_view_id_ptr = image_view_ids.data();
  542. VkSampler* sampler_ptr = sampler_handles.data();
  543. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  544. sampler_ptr);
  545. buffer_cache.Unmap();
  546. const VkPipeline pipeline_handle = pipeline.GetHandle();
  547. const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
  548. const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
  549. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  550. grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
  551. descriptor_set](vk::CommandBuffer cmdbuf) {
  552. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
  553. if (descriptor_set) {
  554. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
  555. DESCRIPTOR_SET, descriptor_set, nullptr);
  556. }
  557. cmdbuf.Dispatch(grid_x, grid_y, grid_z);
  558. });
  559. }
  560. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  561. query_cache.ResetCounter(type);
  562. }
  563. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  564. std::optional<u64> timestamp) {
  565. query_cache.Query(gpu_addr, type, timestamp);
  566. }
  567. void RasterizerVulkan::FlushAll() {}
  568. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  569. if (addr == 0 || size == 0) {
  570. return;
  571. }
  572. {
  573. auto lock = texture_cache.AcquireLock();
  574. texture_cache.DownloadMemory(addr, size);
  575. }
  576. buffer_cache.FlushRegion(addr, size);
  577. query_cache.FlushRegion(addr, size);
  578. }
  579. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  580. if (!Settings::IsGPULevelHigh()) {
  581. return buffer_cache.MustFlushRegion(addr, size);
  582. }
  583. return texture_cache.IsRegionGpuModified(addr, size) ||
  584. buffer_cache.MustFlushRegion(addr, size);
  585. }
  586. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  587. if (addr == 0 || size == 0) {
  588. return;
  589. }
  590. {
  591. auto lock = texture_cache.AcquireLock();
  592. texture_cache.WriteMemory(addr, size);
  593. }
  594. pipeline_cache.InvalidateRegion(addr, size);
  595. buffer_cache.InvalidateRegion(addr, size);
  596. query_cache.InvalidateRegion(addr, size);
  597. }
  598. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  599. if (addr == 0 || size == 0) {
  600. return;
  601. }
  602. {
  603. auto lock = texture_cache.AcquireLock();
  604. texture_cache.WriteMemory(addr, size);
  605. }
  606. pipeline_cache.OnCPUWrite(addr, size);
  607. buffer_cache.OnCPUWrite(addr, size);
  608. }
  609. void RasterizerVulkan::SyncGuestHost() {
  610. buffer_cache.SyncGuestHost();
  611. pipeline_cache.SyncGuestHost();
  612. }
  613. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  614. {
  615. auto lock = texture_cache.AcquireLock();
  616. texture_cache.UnmapMemory(addr, size);
  617. }
  618. buffer_cache.OnCPUWrite(addr, size);
  619. pipeline_cache.OnCPUWrite(addr, size);
  620. }
  621. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  622. if (!gpu.IsAsync()) {
  623. gpu_memory.Write<u32>(addr, value);
  624. return;
  625. }
  626. fence_manager.SignalSemaphore(addr, value);
  627. }
  628. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  629. if (!gpu.IsAsync()) {
  630. gpu.IncrementSyncPoint(value);
  631. return;
  632. }
  633. fence_manager.SignalSyncPoint(value);
  634. }
  635. void RasterizerVulkan::ReleaseFences() {
  636. if (!gpu.IsAsync()) {
  637. return;
  638. }
  639. fence_manager.WaitPendingFences();
  640. }
  641. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  642. if (Settings::IsGPULevelExtreme()) {
  643. FlushRegion(addr, size);
  644. }
  645. InvalidateRegion(addr, size);
  646. }
  647. void RasterizerVulkan::WaitForIdle() {
  648. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  649. // fragment shaders can still write storage buffers.
  650. VkPipelineStageFlags flags =
  651. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  652. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  653. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  654. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  655. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  656. if (device.IsExtTransformFeedbackSupported()) {
  657. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  658. }
  659. scheduler.RequestOutsideRenderPassOperationContext();
  660. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  661. cmdbuf.SetEvent(event, flags);
  662. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  663. });
  664. }
  665. void RasterizerVulkan::FragmentBarrier() {
  666. // We already put barriers when a render pass finishes
  667. }
  668. void RasterizerVulkan::TiledCacheBarrier() {
  669. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  670. }
  671. void RasterizerVulkan::FlushCommands() {
  672. if (draw_counter > 0) {
  673. draw_counter = 0;
  674. scheduler.Flush();
  675. }
  676. }
  677. void RasterizerVulkan::TickFrame() {
  678. draw_counter = 0;
  679. update_descriptor_queue.TickFrame();
  680. fence_manager.TickFrame();
  681. buffer_cache.TickFrame();
  682. staging_pool.TickFrame();
  683. {
  684. auto lock = texture_cache.AcquireLock();
  685. texture_cache.TickFrame();
  686. }
  687. }
  688. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  689. const Tegra::Engines::Fermi2D::Surface& dst,
  690. const Tegra::Engines::Fermi2D::Config& copy_config) {
  691. auto lock = texture_cache.AcquireLock();
  692. texture_cache.BlitImage(dst, src, copy_config);
  693. return true;
  694. }
  695. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  696. VAddr framebuffer_addr, u32 pixel_stride) {
  697. if (!framebuffer_addr) {
  698. return false;
  699. }
  700. auto lock = texture_cache.AcquireLock();
  701. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  702. if (!image_view) {
  703. return false;
  704. }
  705. screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
  706. screen_info.width = image_view->size.width;
  707. screen_info.height = image_view->size.height;
  708. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  709. return true;
  710. }
  711. void RasterizerVulkan::FlushWork() {
  712. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  713. // Only check multiples of 8 draws
  714. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  715. if ((++draw_counter & 7) != 7) {
  716. return;
  717. }
  718. if (draw_counter < DRAWS_TO_DISPATCH) {
  719. // Send recorded tasks to the worker thread
  720. scheduler.DispatchWork();
  721. return;
  722. }
  723. // Otherwise (every certain number of draws) flush execution.
  724. // This submits commands to the Vulkan driver.
  725. scheduler.Flush();
  726. draw_counter = 0;
  727. }
  728. RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineState& fixed_state,
  729. BufferBindings& buffer_bindings,
  730. bool is_indexed,
  731. bool is_instanced) {
  732. MICROPROFILE_SCOPE(Vulkan_Geometry);
  733. const auto& regs = maxwell3d.regs;
  734. SetupVertexArrays(buffer_bindings);
  735. const u32 base_instance = regs.vb_base_instance;
  736. const u32 num_instances = is_instanced ? maxwell3d.mme_draw.instance_count : 1;
  737. const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
  738. const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
  739. DrawParameters params{base_instance, num_instances, base_vertex, num_vertices, is_indexed};
  740. SetupIndexBuffer(buffer_bindings, params, is_indexed);
  741. return params;
  742. }
  743. void RasterizerVulkan::SetupShaderDescriptors(
  744. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  745. image_view_indices.clear();
  746. sampler_handles.clear();
  747. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  748. Shader* const shader = shaders[stage + 1];
  749. if (!shader) {
  750. continue;
  751. }
  752. const auto& entries = shader->GetEntries();
  753. SetupGraphicsUniformTexels(entries, stage);
  754. SetupGraphicsTextures(entries, stage);
  755. SetupGraphicsStorageTexels(entries, stage);
  756. SetupGraphicsImages(entries, stage);
  757. }
  758. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  759. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  760. update_descriptor_queue.Acquire();
  761. ImageViewId* image_view_id_ptr = image_view_ids.data();
  762. VkSampler* sampler_ptr = sampler_handles.data();
  763. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  764. // Skip VertexA stage
  765. Shader* const shader = shaders[stage + 1];
  766. if (!shader) {
  767. continue;
  768. }
  769. const auto& entries = shader->GetEntries();
  770. SetupGraphicsConstBuffers(entries, stage);
  771. SetupGraphicsGlobalBuffers(entries, stage);
  772. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  773. sampler_ptr);
  774. }
  775. }
  776. void RasterizerVulkan::UpdateDynamicStates() {
  777. auto& regs = maxwell3d.regs;
  778. UpdateViewportsState(regs);
  779. UpdateScissorsState(regs);
  780. UpdateDepthBias(regs);
  781. UpdateBlendConstants(regs);
  782. UpdateDepthBounds(regs);
  783. UpdateStencilFaces(regs);
  784. if (device.IsExtExtendedDynamicStateSupported()) {
  785. UpdateCullMode(regs);
  786. UpdateDepthBoundsTestEnable(regs);
  787. UpdateDepthTestEnable(regs);
  788. UpdateDepthWriteEnable(regs);
  789. UpdateDepthCompareOp(regs);
  790. UpdateFrontFace(regs);
  791. UpdateStencilOp(regs);
  792. UpdateStencilTestEnable(regs);
  793. }
  794. }
  795. void RasterizerVulkan::BeginTransformFeedback() {
  796. const auto& regs = maxwell3d.regs;
  797. if (regs.tfb_enabled == 0) {
  798. return;
  799. }
  800. if (!device.IsExtTransformFeedbackSupported()) {
  801. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  802. return;
  803. }
  804. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  805. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  806. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  807. UNIMPLEMENTED_IF(regs.tfb_bindings[1].buffer_enable);
  808. UNIMPLEMENTED_IF(regs.tfb_bindings[2].buffer_enable);
  809. UNIMPLEMENTED_IF(regs.tfb_bindings[3].buffer_enable);
  810. const auto& binding = regs.tfb_bindings[0];
  811. UNIMPLEMENTED_IF(binding.buffer_enable == 0);
  812. UNIMPLEMENTED_IF(binding.buffer_offset != 0);
  813. const GPUVAddr gpu_addr = binding.Address();
  814. const VkDeviceSize size = static_cast<VkDeviceSize>(binding.buffer_size);
  815. const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
  816. scheduler.Record([buffer = info.handle, offset = info.offset, size](vk::CommandBuffer cmdbuf) {
  817. cmdbuf.BindTransformFeedbackBuffersEXT(0, 1, &buffer, &offset, &size);
  818. cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr);
  819. });
  820. }
  821. void RasterizerVulkan::EndTransformFeedback() {
  822. const auto& regs = maxwell3d.regs;
  823. if (regs.tfb_enabled == 0) {
  824. return;
  825. }
  826. if (!device.IsExtTransformFeedbackSupported()) {
  827. return;
  828. }
  829. scheduler.Record(
  830. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  831. }
  832. void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
  833. const auto& regs = maxwell3d.regs;
  834. for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
  835. const auto& vertex_array = regs.vertex_array[index];
  836. if (!vertex_array.IsEnabled()) {
  837. continue;
  838. }
  839. const GPUVAddr start{vertex_array.StartAddress()};
  840. const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
  841. ASSERT(end >= start);
  842. const size_t size = end - start;
  843. if (size == 0) {
  844. buffer_bindings.AddVertexBinding(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE, 0);
  845. continue;
  846. }
  847. const auto info = buffer_cache.UploadMemory(start, size);
  848. buffer_bindings.AddVertexBinding(info.handle, info.offset, size, vertex_array.stride);
  849. }
  850. }
  851. void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
  852. bool is_indexed) {
  853. if (params.num_vertices == 0) {
  854. return;
  855. }
  856. const auto& regs = maxwell3d.regs;
  857. switch (regs.draw.topology) {
  858. case Maxwell::PrimitiveTopology::Quads: {
  859. if (!params.is_indexed) {
  860. const auto [buffer, offset] =
  861. quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
  862. buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
  863. params.base_vertex = 0;
  864. params.num_vertices = params.num_vertices * 6 / 4;
  865. params.is_indexed = true;
  866. break;
  867. }
  868. const GPUVAddr gpu_addr = regs.index_array.IndexStart();
  869. const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
  870. VkBuffer buffer = info.handle;
  871. u64 offset = info.offset;
  872. std::tie(buffer, offset) = quad_indexed_pass.Assemble(
  873. regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset);
  874. buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
  875. params.num_vertices = (params.num_vertices / 4) * 6;
  876. params.base_vertex = 0;
  877. break;
  878. }
  879. default: {
  880. if (!is_indexed) {
  881. break;
  882. }
  883. const GPUVAddr gpu_addr = regs.index_array.IndexStart();
  884. const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
  885. VkBuffer buffer = info.handle;
  886. u64 offset = info.offset;
  887. auto format = regs.index_array.format;
  888. const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte;
  889. if (is_uint8 && !device.IsExtIndexTypeUint8Supported()) {
  890. std::tie(buffer, offset) = uint8_pass.Assemble(params.num_vertices, buffer, offset);
  891. format = Maxwell::IndexFormat::UnsignedShort;
  892. }
  893. buffer_bindings.SetIndexBinding(buffer, offset, MaxwellToVK::IndexFormat(device, format));
  894. break;
  895. }
  896. }
  897. }
  898. void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, size_t stage) {
  899. MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
  900. const auto& shader_stage = maxwell3d.state.shader_stages[stage];
  901. for (const auto& entry : entries.const_buffers) {
  902. SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
  903. }
  904. }
  905. void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, size_t stage) {
  906. MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
  907. const auto& cbufs{maxwell3d.state.shader_stages[stage]};
  908. for (const auto& entry : entries.global_buffers) {
  909. const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
  910. SetupGlobalBuffer(entry, addr);
  911. }
  912. }
  913. void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
  914. MICROPROFILE_SCOPE(Vulkan_Textures);
  915. const auto& regs = maxwell3d.regs;
  916. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  917. for (const auto& entry : entries.uniform_texels) {
  918. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  919. image_view_indices.push_back(handle.image);
  920. }
  921. }
  922. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
  923. MICROPROFILE_SCOPE(Vulkan_Textures);
  924. const auto& regs = maxwell3d.regs;
  925. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  926. for (const auto& entry : entries.samplers) {
  927. for (size_t index = 0; index < entry.size; ++index) {
  928. const TextureHandle handle =
  929. GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
  930. image_view_indices.push_back(handle.image);
  931. Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  932. sampler_handles.push_back(sampler->Handle());
  933. }
  934. }
  935. }
  936. void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
  937. MICROPROFILE_SCOPE(Vulkan_Textures);
  938. const auto& regs = maxwell3d.regs;
  939. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  940. for (const auto& entry : entries.storage_texels) {
  941. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  942. image_view_indices.push_back(handle.image);
  943. }
  944. }
  945. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
  946. MICROPROFILE_SCOPE(Vulkan_Images);
  947. const auto& regs = maxwell3d.regs;
  948. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  949. for (const auto& entry : entries.images) {
  950. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  951. image_view_indices.push_back(handle.image);
  952. }
  953. }
  954. void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
  955. MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
  956. const auto& launch_desc = kepler_compute.launch_description;
  957. for (const auto& entry : entries.const_buffers) {
  958. const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
  959. const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
  960. const Tegra::Engines::ConstBufferInfo info{
  961. .address = config.Address(),
  962. .size = config.size,
  963. .enabled = mask[entry.GetIndex()],
  964. };
  965. SetupConstBuffer(entry, info);
  966. }
  967. }
  968. void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
  969. MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
  970. const auto& cbufs{kepler_compute.launch_description.const_buffer_config};
  971. for (const auto& entry : entries.global_buffers) {
  972. const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
  973. SetupGlobalBuffer(entry, addr);
  974. }
  975. }
  976. void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
  977. MICROPROFILE_SCOPE(Vulkan_Textures);
  978. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  979. for (const auto& entry : entries.uniform_texels) {
  980. const TextureHandle handle =
  981. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  982. image_view_indices.push_back(handle.image);
  983. }
  984. }
  985. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  986. MICROPROFILE_SCOPE(Vulkan_Textures);
  987. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  988. for (const auto& entry : entries.samplers) {
  989. for (size_t index = 0; index < entry.size; ++index) {
  990. const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
  991. COMPUTE_SHADER_INDEX, index);
  992. image_view_indices.push_back(handle.image);
  993. Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  994. sampler_handles.push_back(sampler->Handle());
  995. }
  996. }
  997. }
  998. void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
  999. MICROPROFILE_SCOPE(Vulkan_Textures);
  1000. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  1001. for (const auto& entry : entries.storage_texels) {
  1002. const TextureHandle handle =
  1003. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  1004. image_view_indices.push_back(handle.image);
  1005. }
  1006. }
  1007. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  1008. MICROPROFILE_SCOPE(Vulkan_Images);
  1009. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  1010. for (const auto& entry : entries.images) {
  1011. const TextureHandle handle =
  1012. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  1013. image_view_indices.push_back(handle.image);
  1014. }
  1015. }
  1016. void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
  1017. const Tegra::Engines::ConstBufferInfo& buffer) {
  1018. if (!buffer.enabled) {
  1019. // Set values to zero to unbind buffers
  1020. update_descriptor_queue.AddBuffer(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE);
  1021. return;
  1022. }
  1023. // Align the size to avoid bad std140 interactions
  1024. const size_t size = Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
  1025. ASSERT(size <= MaxConstbufferSize);
  1026. const u64 alignment = device.GetUniformBufferAlignment();
  1027. const auto info = buffer_cache.UploadMemory(buffer.address, size, alignment);
  1028. update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
  1029. }
  1030. void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
  1031. const u64 actual_addr = gpu_memory.Read<u64>(address);
  1032. const u32 size = gpu_memory.Read<u32>(address + 8);
  1033. if (size == 0) {
  1034. // Sometimes global memory pointers don't have a proper size. Upload a dummy entry
  1035. // because Vulkan doesn't like empty buffers.
  1036. // Note: Do *not* use DefaultBuffer() here, storage buffers can be written breaking the
  1037. // default buffer.
  1038. static constexpr size_t dummy_size = 4;
  1039. const auto info = buffer_cache.GetEmptyBuffer(dummy_size);
  1040. update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size);
  1041. return;
  1042. }
  1043. const auto info = buffer_cache.UploadMemory(
  1044. actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten());
  1045. update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
  1046. }
  1047. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  1048. if (!state_tracker.TouchViewports()) {
  1049. return;
  1050. }
  1051. const std::array viewports{
  1052. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  1053. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  1054. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  1055. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  1056. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  1057. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  1058. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  1059. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15)};
  1060. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  1061. }
  1062. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  1063. if (!state_tracker.TouchScissors()) {
  1064. return;
  1065. }
  1066. const std::array scissors = {
  1067. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  1068. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  1069. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  1070. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  1071. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  1072. GetScissorState(regs, 15)};
  1073. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  1074. }
  1075. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  1076. if (!state_tracker.TouchDepthBias()) {
  1077. return;
  1078. }
  1079. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  1080. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  1081. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  1082. });
  1083. }
  1084. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  1085. if (!state_tracker.TouchBlendConstants()) {
  1086. return;
  1087. }
  1088. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  1089. regs.blend_color.a};
  1090. scheduler.Record(
  1091. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  1092. }
  1093. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  1094. if (!state_tracker.TouchDepthBounds()) {
  1095. return;
  1096. }
  1097. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  1098. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  1099. }
  1100. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  1101. if (!state_tracker.TouchStencilProperties()) {
  1102. return;
  1103. }
  1104. if (regs.stencil_two_side_enable) {
  1105. // Separate values per face
  1106. scheduler.Record(
  1107. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  1108. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  1109. back_write_mask = regs.stencil_back_mask,
  1110. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  1111. // Front face
  1112. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  1113. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  1114. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  1115. // Back face
  1116. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  1117. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  1118. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  1119. });
  1120. } else {
  1121. // Front face defines both faces
  1122. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  1123. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  1124. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  1125. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  1126. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  1127. });
  1128. }
  1129. }
  1130. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  1131. if (!state_tracker.TouchCullMode()) {
  1132. return;
  1133. }
  1134. scheduler.Record(
  1135. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  1136. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  1137. });
  1138. }
  1139. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1140. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  1141. return;
  1142. }
  1143. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  1144. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  1145. });
  1146. }
  1147. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1148. if (!state_tracker.TouchDepthTestEnable()) {
  1149. return;
  1150. }
  1151. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  1152. cmdbuf.SetDepthTestEnableEXT(enable);
  1153. });
  1154. }
  1155. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1156. if (!state_tracker.TouchDepthWriteEnable()) {
  1157. return;
  1158. }
  1159. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  1160. cmdbuf.SetDepthWriteEnableEXT(enable);
  1161. });
  1162. }
  1163. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  1164. if (!state_tracker.TouchDepthCompareOp()) {
  1165. return;
  1166. }
  1167. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  1168. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  1169. });
  1170. }
  1171. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  1172. if (!state_tracker.TouchFrontFace()) {
  1173. return;
  1174. }
  1175. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  1176. if (regs.screen_y_control.triangle_rast_flip != 0) {
  1177. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  1178. : VK_FRONT_FACE_CLOCKWISE;
  1179. }
  1180. scheduler.Record(
  1181. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  1182. }
  1183. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  1184. if (!state_tracker.TouchStencilOp()) {
  1185. return;
  1186. }
  1187. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  1188. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  1189. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  1190. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  1191. if (regs.stencil_two_side_enable) {
  1192. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  1193. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  1194. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  1195. MaxwellToVK::ComparisonOp(compare));
  1196. });
  1197. } else {
  1198. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  1199. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  1200. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  1201. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  1202. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  1203. back_compare](vk::CommandBuffer cmdbuf) {
  1204. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  1205. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  1206. MaxwellToVK::ComparisonOp(compare));
  1207. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  1208. MaxwellToVK::StencilOp(back_zpass),
  1209. MaxwellToVK::StencilOp(back_zfail),
  1210. MaxwellToVK::ComparisonOp(back_compare));
  1211. });
  1212. }
  1213. }
  1214. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1215. if (!state_tracker.TouchStencilTestEnable()) {
  1216. return;
  1217. }
  1218. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  1219. cmdbuf.SetStencilTestEnableEXT(enable);
  1220. });
  1221. }
  1222. size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
  1223. size_t size = CalculateVertexArraysSize();
  1224. if (is_indexed) {
  1225. size = Common::AlignUp(size, 4) + CalculateIndexBufferSize();
  1226. }
  1227. size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
  1228. return size;
  1229. }
  1230. size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
  1231. return Tegra::Engines::KeplerCompute::NumConstBuffers *
  1232. (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
  1233. }
  1234. size_t RasterizerVulkan::CalculateVertexArraysSize() const {
  1235. const auto& regs = maxwell3d.regs;
  1236. size_t size = 0;
  1237. for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
  1238. // This implementation assumes that all attributes are used in the shader.
  1239. const GPUVAddr start{regs.vertex_array[index].StartAddress()};
  1240. const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
  1241. DEBUG_ASSERT(end >= start);
  1242. size += (end - start) * regs.vertex_array[index].enable;
  1243. }
  1244. return size;
  1245. }
  1246. size_t RasterizerVulkan::CalculateIndexBufferSize() const {
  1247. return static_cast<size_t>(maxwell3d.regs.index_array.count) *
  1248. static_cast<size_t>(maxwell3d.regs.index_array.FormatSizeInBytes());
  1249. }
  1250. size_t RasterizerVulkan::CalculateConstBufferSize(
  1251. const ConstBufferEntry& entry, const Tegra::Engines::ConstBufferInfo& buffer) const {
  1252. if (entry.IsIndirect()) {
  1253. // Buffer is accessed indirectly, so upload the entire thing
  1254. return buffer.size;
  1255. } else {
  1256. // Buffer is accessed directly, upload just what we use
  1257. return entry.GetSize();
  1258. }
  1259. }
  1260. VkBuffer RasterizerVulkan::DefaultBuffer() {
  1261. if (default_buffer) {
  1262. return *default_buffer;
  1263. }
  1264. default_buffer = device.GetLogical().CreateBuffer({
  1265. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1266. .pNext = nullptr,
  1267. .flags = 0,
  1268. .size = DEFAULT_BUFFER_SIZE,
  1269. .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
  1270. VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
  1271. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  1272. .queueFamilyIndexCount = 0,
  1273. .pQueueFamilyIndices = nullptr,
  1274. });
  1275. default_buffer_commit = memory_allocator.Commit(default_buffer, MemoryUsage::DeviceLocal);
  1276. scheduler.RequestOutsideRenderPassOperationContext();
  1277. scheduler.Record([buffer = *default_buffer](vk::CommandBuffer cmdbuf) {
  1278. cmdbuf.FillBuffer(buffer, 0, DEFAULT_BUFFER_SIZE, 0);
  1279. });
  1280. return *default_buffer;
  1281. }
  1282. } // namespace Vulkan