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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string_view>
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/ir/value.h"
- #include "shader_recompiler/profile.h"
- namespace Shader::Backend::GLSL {
- namespace {
- std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
- const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
- : ctx.textures.at(info.descriptor_index)};
- const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
- return fmt::format("tex{}{}", def.binding, index_offset);
- }
- std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
- const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
- : ctx.images.at(info.descriptor_index)};
- const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
- return fmt::format("img{}{}", def.binding, index_offset);
- }
- std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
- switch (info.type) {
- case TextureType::Color1D:
- case TextureType::Buffer:
- return fmt::format("int({})", value);
- case TextureType::ColorArray1D:
- case TextureType::Color2D:
- case TextureType::ColorArray2D:
- return fmt::format("ivec2({})", value);
- case TextureType::Color3D:
- case TextureType::ColorCube:
- return fmt::format("ivec3({})", value);
- case TextureType::ColorArrayCube:
- return fmt::format("ivec4({})", value);
- default:
- throw NotImplementedException("Integer cast for TextureType {}", info.type.Value());
- }
- }
- std::string CoordsCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
- switch (info.type) {
- case TextureType::Color1D:
- case TextureType::Buffer:
- return fmt::format("int({})", value);
- case TextureType::ColorArray1D:
- case TextureType::Color2D:
- return fmt::format("ivec2({})", value);
- case TextureType::ColorArray2D:
- case TextureType::Color3D:
- case TextureType::ColorCube:
- return fmt::format("ivec3({})", value);
- case TextureType::ColorArrayCube:
- return fmt::format("ivec4({})", value);
- default:
- throw NotImplementedException("TexelFetchCast type {}", info.type.Value());
- }
- }
- bool NeedsShadowLodExt(TextureType type) {
- switch (type) {
- case TextureType::ColorArray2D:
- case TextureType::ColorCube:
- case TextureType::ColorArrayCube:
- return true;
- default:
- return false;
- }
- }
- std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
- if (offset.IsImmediate()) {
- return fmt::format("int({})", offset.U32());
- }
- IR::Inst* const inst{offset.InstRecursive()};
- if (inst->AreAllArgsImmediates()) {
- switch (inst->GetOpcode()) {
- case IR::Opcode::CompositeConstructU32x2:
- return fmt::format("ivec2({},{})", inst->Arg(0).U32(), inst->Arg(1).U32());
- case IR::Opcode::CompositeConstructU32x3:
- return fmt::format("ivec3({},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
- inst->Arg(2).U32());
- case IR::Opcode::CompositeConstructU32x4:
- return fmt::format("ivec4({},{},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
- inst->Arg(2).U32(), inst->Arg(3).U32());
- default:
- break;
- }
- }
- const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
- if (!has_var_aoffi) {
- LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
- }
- const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
- switch (offset.Type()) {
- case IR::Type::U32:
- return fmt::format("int({})", offset_str);
- case IR::Type::U32x2:
- return fmt::format("ivec2({})", offset_str);
- case IR::Type::U32x3:
- return fmt::format("ivec3({})", offset_str);
- case IR::Type::U32x4:
- return fmt::format("ivec4({})", offset_str);
- default:
- throw NotImplementedException("Offset type {}", offset.Type());
- }
- }
- std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
- const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
- if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
- LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
- return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
- }
- const IR::Opcode opcode{values[0]->GetOpcode()};
- if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
- throw LogicError("Invalid PTP arguments");
- }
- auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
- return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
- read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
- read(1, 3));
- }
- IR::Inst* PrepareSparse(IR::Inst& inst) {
- const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
- if (sparse_inst) {
- sparse_inst->Invalidate();
- }
- return sparse_inst;
- }
- } // Anonymous namespace
- void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view bias_lc,
- const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
- if (sparse_inst && !supports_sparse) {
- LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
- ctx.AddU1("{}=true;", *sparse_inst);
- }
- if (!sparse_inst || !supports_sparse) {
- if (!offset.IsEmpty()) {
- const auto offset_str{GetOffsetVec(ctx, offset)};
- if (ctx.stage == Stage::Fragment) {
- ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
- } else {
- ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
- }
- } else {
- if (ctx.stage == Stage::Fragment) {
- ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
- } else {
- ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
- }
- }
- return;
- }
- if (!offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
- *sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
- texture, coords, texel, bias);
- }
- }
- void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view lod_lc,
- const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_bias) {
- throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
- if (sparse_inst && !supports_sparse) {
- LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
- ctx.AddU1("{}=true;", *sparse_inst);
- }
- if (!sparse_inst || !supports_sparse) {
- if (!offset.IsEmpty()) {
- ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
- GetOffsetVec(ctx, offset));
- } else {
- ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
- }
- return;
- }
- if (!offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
- GetOffsetVec(ctx, offset), texel);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
- texture, coords, lod_lc, texel);
- }
- }
- void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view dref,
- std::string_view bias_lc, const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples");
- }
- if (info.has_bias) {
- throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
- const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
- const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
- const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
- ctx.stage != Stage::Fragment && needs_shadow_ext};
- if (use_grad) {
- LOG_WARNING(Shader_GLSL,
- "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
- if (info.type == TextureType::ColorArrayCube) {
- LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
- ctx.AddF32("{}=0.0f;", inst);
- return;
- }
- const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
- ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
- d_cast, d_cast);
- return;
- }
- if (!offset.IsEmpty()) {
- const auto offset_str{GetOffsetVec(ctx, offset)};
- if (ctx.stage == Stage::Fragment) {
- ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
- offset_str, bias);
- } else {
- ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
- dref, offset_str);
- }
- } else {
- if (ctx.stage == Stage::Fragment) {
- if (info.type == TextureType::ColorArrayCube) {
- ctx.AddF32("{}=texture({},vec4({}),{});", inst, texture, coords, dref);
- } else {
- ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
- }
- } else {
- ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
- }
- }
- }
- void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view dref,
- std::string_view lod_lc, const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples");
- }
- if (info.has_bias) {
- throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
- const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
- const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
- if (use_grad) {
- LOG_WARNING(Shader_GLSL,
- "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
- if (info.type == TextureType::ColorArrayCube) {
- LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
- ctx.AddF32("{}=0.0f;", inst);
- return;
- }
- const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
- ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
- d_cast, d_cast);
- return;
- }
- if (!offset.IsEmpty()) {
- const auto offset_str{GetOffsetVec(ctx, offset)};
- if (info.type == TextureType::ColorArrayCube) {
- ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
- offset_str);
- } else {
- ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
- dref, lod_lc, offset_str);
- }
- } else {
- if (info.type == TextureType::ColorArrayCube) {
- ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
- } else {
- ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref,
- lod_lc);
- }
- }
- }
- void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
- if (sparse_inst && !supports_sparse) {
- LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
- ctx.AddU1("{}=true;", *sparse_inst);
- }
- if (!sparse_inst || !supports_sparse) {
- if (offset.IsEmpty()) {
- ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
- info.gather_component);
- return;
- }
- if (offset2.IsEmpty()) {
- ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
- GetOffsetVec(ctx, offset), info.gather_component);
- return;
- }
- // PTP
- const auto offsets{PtpOffsets(offset, offset2)};
- ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
- info.gather_component);
- return;
- }
- if (offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
- *sparse_inst, texture, coords, texel, info.gather_component);
- return;
- }
- if (offset2.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
- *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
- texel, info.gather_component);
- return;
- }
- // PTP
- const auto offsets{PtpOffsets(offset, offset2)};
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
- *sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
- info.gather_component);
- }
- void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
- std::string_view dref) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
- if (sparse_inst && !supports_sparse) {
- LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
- ctx.AddU1("{}=true;", *sparse_inst);
- }
- if (!sparse_inst || !supports_sparse) {
- if (offset.IsEmpty()) {
- ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
- return;
- }
- if (offset2.IsEmpty()) {
- ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
- GetOffsetVec(ctx, offset));
- return;
- }
- // PTP
- const auto offsets{PtpOffsets(offset, offset2)};
- ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
- return;
- }
- if (offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
- texture, coords, dref, texel);
- return;
- }
- if (offset2.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), dref,
- GetOffsetVec(ctx, offset), texel);
- return;
- }
- // PTP
- const auto offsets{PtpOffsets(offset, offset2)};
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
- }
- void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view offset, std::string_view lod,
- [[maybe_unused]] std::string_view ms) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_bias) {
- throw NotImplementedException("EmitImageFetch Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageFetch Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto sparse_inst{PrepareSparse(inst)};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
- if (sparse_inst && !supports_sparse) {
- LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
- ctx.AddU1("{}=true;", *sparse_inst);
- }
- if (!sparse_inst || !supports_sparse) {
- if (!offset.empty()) {
- ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
- CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
- } else {
- if (info.type == TextureType::Buffer) {
- ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
- } else {
- ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
- CoordsCastToInt(coords, info), lod);
- }
- }
- return;
- }
- if (!offset.empty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod,
- CastToIntVec(offset, info), texel);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
- }
- }
- void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view lod) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
- switch (info.type) {
- case TextureType::Color1D:
- return ctx.AddU32x4(
- "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
- texture, lod, texture);
- case TextureType::ColorArray1D:
- case TextureType::Color2D:
- case TextureType::ColorCube:
- return ctx.AddU32x4(
- "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
- texture, lod, texture);
- case TextureType::ColorArray2D:
- case TextureType::Color3D:
- case TextureType::ColorArrayCube:
- return ctx.AddU32x4(
- "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
- lod, texture);
- case TextureType::Buffer:
- throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
- }
- throw LogicError("Unspecified image type {}", info.type.Value());
- }
- void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
- return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
- }
- void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, const IR::Value& derivatives,
- const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_lod_clamp) {
- throw NotImplementedException("EmitImageGradient Lod clamp samples");
- }
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("EmitImageGradient Sparse");
- }
- if (!offset.IsEmpty()) {
- throw NotImplementedException("EmitImageGradient offset");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
- const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
- const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
- if (multi_component) {
- ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
- derivatives_vec, derivatives_vec);
- } else {
- ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
- derivatives_vec, derivatives_vec);
- }
- }
- void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("EmitImageRead Sparse");
- }
- const auto image{Image(ctx, info, index)};
- ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info));
- }
- void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view color) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color);
- }
- void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
- }
- void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
- value);
- }
- void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
- value);
- }
- void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
- value);
- }
- void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
- value);
- }
- void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
- std::string_view) {
- NotImplemented();
- }
- void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
- std::string_view) {
- NotImplemented();
- }
- void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
- }
- void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
- }
- void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
- }
- void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
- ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info),
- value);
- }
- void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
- if (!index.IsImmediate()) {
- throw NotImplementedException("Non-constant texture rescaling");
- }
- UNIMPLEMENTED();
- ctx.AddU1("{}=true;", inst);
- }
- void EmitBindlessImageSampleImplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageSampleExplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageGather(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageGatherDref(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageFetch(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageQueryDimensions(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageQueryLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageGradient(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageRead(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageWrite(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageSampleImplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageSampleExplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageGather(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageGatherDref(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageFetch(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageQueryDimensions(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageQueryLod(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageGradient(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageRead(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageWrite(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicIAdd32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicSMin32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicUMin32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicSMax32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicUMax32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicInc32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicDec32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicAnd32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicOr32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicXor32(EmitContext&) {
- NotImplemented();
- }
- void EmitBindlessImageAtomicExchange32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicIAdd32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicSMin32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicUMin32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicSMax32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicUMax32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicInc32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicDec32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicAnd32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicOr32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicXor32(EmitContext&) {
- NotImplemented();
- }
- void EmitBoundImageAtomicExchange32(EmitContext&) {
- NotImplemented();
- }
- } // namespace Shader::Backend::GLSL
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