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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "core/memory.h"
- #include "video_core/memory_manager.h"
- namespace Tegra {
- MemoryManager::MemoryManager() {
- // Mark the first page as reserved, so that 0 is not a valid GPUVAddr. Otherwise, games might
- // try to use 0 as a valid address, which is also used to mean nullptr. This fixes a bug with
- // Undertale using 0 for a render target.
- PageSlot(0) = static_cast<u64>(PageStatus::Reserved);
- }
- GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
- slot = static_cast<u64>(PageStatus::Allocated);
- }
- return *gpu_addr;
- }
- GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
- slot = static_cast<u64>(PageStatus::Allocated);
- }
- return gpu_addr;
- }
- GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
- slot = cpu_addr + offset;
- }
- const MappedRegion region{cpu_addr, *gpu_addr, size};
- mapped_regions.push_back(region);
- return *gpu_addr;
- }
- GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
- if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
- // Page has been already mapped. In this case, we must find a new area of memory to use that
- // is different than the specified one. Super Mario Odyssey hits this scenario when changing
- // areas, but we do not want to overwrite the old pages.
- // TODO(bunnei): We need to write a hardware test to confirm this behavior.
- LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
- const std::optional<GPUVAddr> new_gpu_addr{
- FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
- ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
- gpu_addr = *new_gpu_addr;
- }
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
- ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
- slot = cpu_addr + offset;
- }
- const MappedRegion region{cpu_addr, gpu_addr, size};
- mapped_regions.push_back(region);
- return gpu_addr;
- }
- GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
- ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
- slot != static_cast<u64>(PageStatus::Unmapped));
- slot = static_cast<u64>(PageStatus::Unmapped);
- }
- // Delete the region mappings that are contained within the unmapped region
- mapped_regions.erase(std::remove_if(mapped_regions.begin(), mapped_regions.end(),
- [&](const MappedRegion& region) {
- return region.gpu_addr <= gpu_addr &&
- region.gpu_addr + region.size < gpu_addr + size;
- }),
- mapped_regions.end());
- return gpu_addr;
- }
- GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
- for (const auto& region : mapped_regions) {
- const GPUVAddr region_end{region.gpu_addr + region.size};
- if (region_start >= region.gpu_addr && region_start < region_end) {
- return region_end;
- }
- }
- return {};
- }
- std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
- PageStatus status) {
- GPUVAddr gpu_addr{region_start};
- u64 free_space{};
- align = (align + PAGE_MASK) & ~PAGE_MASK;
- while (gpu_addr + free_space < MAX_ADDRESS) {
- if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
- free_space += PAGE_SIZE;
- if (free_space >= size) {
- return gpu_addr;
- }
- } else {
- gpu_addr += free_space + PAGE_SIZE;
- free_space = 0;
- gpu_addr = Common::AlignUp(gpu_addr, align);
- }
- }
- return {};
- }
- std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
- const VAddr base_addr{PageSlot(gpu_addr)};
- if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
- base_addr == static_cast<u64>(PageStatus::Unmapped) ||
- base_addr == static_cast<u64>(PageStatus::Reserved)) {
- return {};
- }
- return base_addr + (gpu_addr & PAGE_MASK);
- }
- u8 MemoryManager::Read8(GPUVAddr addr) {
- return Memory::Read8(*GpuToCpuAddress(addr));
- }
- u16 MemoryManager::Read16(GPUVAddr addr) {
- return Memory::Read16(*GpuToCpuAddress(addr));
- }
- u32 MemoryManager::Read32(GPUVAddr addr) {
- return Memory::Read32(*GpuToCpuAddress(addr));
- }
- u64 MemoryManager::Read64(GPUVAddr addr) {
- return Memory::Read64(*GpuToCpuAddress(addr));
- }
- void MemoryManager::Write8(GPUVAddr addr, u8 data) {
- Memory::Write8(*GpuToCpuAddress(addr), data);
- }
- void MemoryManager::Write16(GPUVAddr addr, u16 data) {
- Memory::Write16(*GpuToCpuAddress(addr), data);
- }
- void MemoryManager::Write32(GPUVAddr addr, u32 data) {
- Memory::Write32(*GpuToCpuAddress(addr), data);
- }
- void MemoryManager::Write64(GPUVAddr addr, u64 data) {
- Memory::Write64(*GpuToCpuAddress(addr), data);
- }
- u8* MemoryManager::GetPointer(GPUVAddr addr) {
- return Memory::GetPointer(*GpuToCpuAddress(addr));
- }
- void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
- std::memcpy(dest_buffer, GetPointer(src_addr), size);
- }
- void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), src_buffer, size);
- }
- void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
- }
- VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
- auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
- if (!block) {
- block = std::make_unique<PageBlock>();
- block->fill(static_cast<VAddr>(PageStatus::Unmapped));
- }
- return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
- }
- } // namespace Tegra
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