gpu_asynch.cpp 1.1 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "video_core/gpu_asynch.h"
  5. #include "video_core/gpu_thread.h"
  6. #include "video_core/renderer_base.h"
  7. namespace VideoCommon {
  8. GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
  9. : Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
  10. GPUAsynch::~GPUAsynch() = default;
  11. void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
  12. gpu_thread.SubmitList(std::move(entries));
  13. }
  14. void GPUAsynch::SwapBuffers(
  15. std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
  16. gpu_thread.SwapBuffers(std::move(framebuffer));
  17. }
  18. void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
  19. gpu_thread.FlushRegion(addr, size);
  20. }
  21. void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
  22. gpu_thread.InvalidateRegion(addr, size);
  23. }
  24. void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
  25. gpu_thread.FlushAndInvalidateRegion(addr, size);
  26. }
  27. } // namespace VideoCommon