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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include "common/assert.h"
- #include "core/core.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_base.h"
- #include "video_core/textures/decoders.h"
- #include "video_core/textures/texture.h"
- #include "video_core/video_core.h"
- namespace Tegra {
- namespace Engines {
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
- : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
- void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
- auto macro_code = uploaded_macros.find(method);
- // The requested macro must have been uploaded already.
- ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
- // Reset the current macro and execute it.
- executing_macro = 0;
- macro_interpreter.Execute(macro_code->second, std::move(parameters));
- }
- void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
- auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
- // It is an error to write to a register other than the current macro's ARG register before it
- // has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.push_back(value);
- // Call the macro when there are no more parameters in the command buffer
- if (remaining_params == 0) {
- CallMacroMethod(executing_macro, std::move(macro_params));
- }
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
- }
- regs.reg_array[method] = value;
- switch (method) {
- case MAXWELL3D_REG_INDEX(macros.data): {
- ProcessMacroUpload(value);
- break;
- }
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBData(value);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
- break;
- }
- case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
- DrawArrays();
- break;
- }
- case MAXWELL3D_REG_INDEX(clear_buffers): {
- ProcessClearBuffers();
- break;
- }
- case MAXWELL3D_REG_INDEX(query.query_get): {
- ProcessQueryGet();
- break;
- }
- default:
- break;
- }
- rasterizer.NotifyMaxwellRegisterChanged(method);
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
- }
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- // Store the uploaded macro code to interpret them when they're called.
- auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
- macro.push_back(data);
- }
- void Maxwell3D::ProcessQueryGet() {
- GPUVAddr sequence_address = regs.query.QueryAddress();
- // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
- // VAddr before writing.
- boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
- // TODO(Subv): Support the other query units.
- ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
- "Units other than CROP are unimplemented");
- u32 value = Memory::Read32(*address);
- u64 result = 0;
- // TODO(Subv): Support the other query variables
- switch (regs.query.query_get.select) {
- case Regs::QuerySelect::Zero:
- // This seems to actually write the query sequence to the query address.
- result = regs.query.query_sequence;
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented query select type {}",
- static_cast<u32>(regs.query.query_get.select.Value()));
- }
- // TODO(Subv): Research and implement how query sync conditions work.
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
- switch (regs.query.query_get.mode) {
- case Regs::QueryMode::Write:
- case Regs::QueryMode::Write2: {
- u32 sequence = regs.query.query_sequence;
- if (regs.query.query_get.short_query) {
- // Write the current query sequence to the sequence address.
- // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
- // query.
- Memory::Write32(*address, sequence);
- } else {
- // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
- // GPU, this command may actually take a while to complete in real hardware due to GPU
- // wait queues.
- LongQueryResult query_result{};
- query_result.value = result;
- // TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
- query_result.timestamp = 0;
- Memory::WriteBlock(*address, &query_result, sizeof(query_result));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Query mode {} not implemented",
- static_cast<u32>(regs.query.query_get.mode.Value()));
- }
- }
- void Maxwell3D::DrawArrays() {
- LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- rasterizer.AccelerateDrawBatch(is_indexed);
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- }
- void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
- auto& buffer = shader.const_buffers[bind_data.index];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.index = bind_data.index;
- buffer.address = regs.const_buffer.BufferAddress();
- buffer.size = regs.const_buffer.cb_size;
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- // Write the input value to the current const buffer at the current position.
- GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
- boost::optional<VAddr> address =
- memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
- Memory::Write32(*address, value);
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- GPUVAddr tic_base_address = regs.tic.TICAddress();
- GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
- boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
- Texture::TICEntry tic_entry;
- Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
- ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
- tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
- "TIC versions other than BlockLinear or Pitch are unimplemented");
- ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
- (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
- "Texture types other than Texture2D are unimplemented");
- auto r_type = tic_entry.r_type.Value();
- auto g_type = tic_entry.g_type.Value();
- auto b_type = tic_entry.b_type.Value();
- auto a_type = tic_entry.a_type.Value();
- // TODO(Subv): Different data types for separate components are not supported
- ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
- // TODO(Subv): Only UNORM formats are supported for now.
- ASSERT(r_type == Texture::ComponentType::UNORM);
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
- GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
- boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
- Texture::TSCEntry tsc_entry;
- Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
- std::vector<Texture::FullTextureInfo> textures;
- auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
- auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
- // Offset into the texture constbuffer where the texture info begins.
- static constexpr size_t TextureInfoOffset = 0x20;
- for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
- current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
- Texture::TextureHandle tex_handle{
- Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
- Texture::FullTextureInfo tex_info{};
- // TODO(Subv): Use the shader to determine which textures are actually accessed.
- tex_info.index =
- static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
- sizeof(Texture::TextureHandle);
- // Load the TIC data.
- if (tex_handle.tic_id != 0) {
- tex_info.enabled = true;
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- }
- // Load the TSC data
- if (tex_handle.tsc_id != 0) {
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- }
- if (tex_info.enabled)
- textures.push_back(tex_info);
- }
- return textures;
- }
- Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
- auto& shader = state.shader_stages[static_cast<size_t>(stage)];
- auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
- ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
- Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
- Texture::FullTextureInfo tex_info{};
- tex_info.index = static_cast<u32>(offset);
- // Load the TIC data.
- if (tex_handle.tic_id != 0) {
- tex_info.enabled = true;
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- }
- // Load the TSC data
- if (tex_handle.tsc_id != 0) {
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- }
- return tex_info;
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::ProcessClearBuffers() {
- ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
- regs.clear_buffers.R == regs.clear_buffers.B &&
- regs.clear_buffers.R == regs.clear_buffers.A);
- rasterizer.Clear();
- }
- } // namespace Engines
- } // namespace Tegra
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