config.cpp 64 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <QKeySequence>
  6. #include <QSettings>
  7. #include "common/fs/fs.h"
  8. #include "common/fs/path_util.h"
  9. #include "core/core.h"
  10. #include "core/hle/service/acc/profile_manager.h"
  11. #include "core/hle/service/hid/controllers/npad.h"
  12. #include "input_common/main.h"
  13. #include "yuzu/configuration/config.h"
  14. namespace FS = Common::FS;
  15. Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
  16. : type(config_type), system{system_} {
  17. global = config_type == ConfigType::GlobalConfig;
  18. Initialize(config_name);
  19. }
  20. Config::~Config() {
  21. if (global) {
  22. Save();
  23. }
  24. }
  25. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  26. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  27. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  28. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  29. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  30. };
  31. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  32. Qt::Key_7,
  33. Qt::Key_8,
  34. };
  35. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  36. {
  37. Qt::Key_W,
  38. Qt::Key_S,
  39. Qt::Key_A,
  40. Qt::Key_D,
  41. },
  42. {
  43. Qt::Key_I,
  44. Qt::Key_K,
  45. Qt::Key_J,
  46. Qt::Key_L,
  47. },
  48. }};
  49. const std::array<int, 2> Config::default_stick_mod = {
  50. Qt::Key_Shift,
  51. 0,
  52. };
  53. const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
  54. {
  55. Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
  56. };
  57. const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
  58. 0,
  59. 0,
  60. 0,
  61. 0,
  62. Qt::Key_A,
  63. Qt::Key_B,
  64. Qt::Key_C,
  65. Qt::Key_D,
  66. Qt::Key_E,
  67. Qt::Key_F,
  68. Qt::Key_G,
  69. Qt::Key_H,
  70. Qt::Key_I,
  71. Qt::Key_J,
  72. Qt::Key_K,
  73. Qt::Key_L,
  74. Qt::Key_M,
  75. Qt::Key_N,
  76. Qt::Key_O,
  77. Qt::Key_P,
  78. Qt::Key_Q,
  79. Qt::Key_R,
  80. Qt::Key_S,
  81. Qt::Key_T,
  82. Qt::Key_U,
  83. Qt::Key_V,
  84. Qt::Key_W,
  85. Qt::Key_X,
  86. Qt::Key_Y,
  87. Qt::Key_Z,
  88. Qt::Key_1,
  89. Qt::Key_2,
  90. Qt::Key_3,
  91. Qt::Key_4,
  92. Qt::Key_5,
  93. Qt::Key_6,
  94. Qt::Key_7,
  95. Qt::Key_8,
  96. Qt::Key_9,
  97. Qt::Key_0,
  98. Qt::Key_Enter,
  99. Qt::Key_Escape,
  100. Qt::Key_Backspace,
  101. Qt::Key_Tab,
  102. Qt::Key_Space,
  103. Qt::Key_Minus,
  104. Qt::Key_Equal,
  105. Qt::Key_BracketLeft,
  106. Qt::Key_BracketRight,
  107. Qt::Key_Backslash,
  108. Qt::Key_Dead_Tilde,
  109. Qt::Key_Semicolon,
  110. Qt::Key_Apostrophe,
  111. Qt::Key_Dead_Grave,
  112. Qt::Key_Comma,
  113. Qt::Key_Period,
  114. Qt::Key_Slash,
  115. Qt::Key_CapsLock,
  116. Qt::Key_F1,
  117. Qt::Key_F2,
  118. Qt::Key_F3,
  119. Qt::Key_F4,
  120. Qt::Key_F5,
  121. Qt::Key_F6,
  122. Qt::Key_F7,
  123. Qt::Key_F8,
  124. Qt::Key_F9,
  125. Qt::Key_F10,
  126. Qt::Key_F11,
  127. Qt::Key_F12,
  128. Qt::Key_SysReq,
  129. Qt::Key_ScrollLock,
  130. Qt::Key_Pause,
  131. Qt::Key_Insert,
  132. Qt::Key_Home,
  133. Qt::Key_PageUp,
  134. Qt::Key_Delete,
  135. Qt::Key_End,
  136. Qt::Key_PageDown,
  137. Qt::Key_Right,
  138. Qt::Key_Left,
  139. Qt::Key_Down,
  140. Qt::Key_Up,
  141. Qt::Key_NumLock,
  142. Qt::Key_Slash,
  143. Qt::Key_Asterisk,
  144. Qt::Key_Minus,
  145. Qt::Key_Plus,
  146. Qt::Key_Enter,
  147. Qt::Key_1,
  148. Qt::Key_2,
  149. Qt::Key_3,
  150. Qt::Key_4,
  151. Qt::Key_5,
  152. Qt::Key_6,
  153. Qt::Key_7,
  154. Qt::Key_8,
  155. Qt::Key_9,
  156. Qt::Key_0,
  157. Qt::Key_Period,
  158. 0,
  159. 0,
  160. Qt::Key_PowerOff,
  161. Qt::Key_Equal,
  162. Qt::Key_F13,
  163. Qt::Key_F14,
  164. Qt::Key_F15,
  165. Qt::Key_F16,
  166. Qt::Key_F17,
  167. Qt::Key_F18,
  168. Qt::Key_F19,
  169. Qt::Key_F20,
  170. Qt::Key_F21,
  171. Qt::Key_F22,
  172. Qt::Key_F23,
  173. Qt::Key_F24,
  174. Qt::Key_Open,
  175. Qt::Key_Help,
  176. Qt::Key_Menu,
  177. 0,
  178. Qt::Key_Stop,
  179. Qt::Key_AudioRepeat,
  180. Qt::Key_Undo,
  181. Qt::Key_Cut,
  182. Qt::Key_Copy,
  183. Qt::Key_Paste,
  184. Qt::Key_Find,
  185. Qt::Key_VolumeMute,
  186. Qt::Key_VolumeUp,
  187. Qt::Key_VolumeDown,
  188. Qt::Key_CapsLock,
  189. Qt::Key_NumLock,
  190. Qt::Key_ScrollLock,
  191. Qt::Key_Comma,
  192. Qt::Key_ParenLeft,
  193. Qt::Key_ParenRight,
  194. };
  195. const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
  196. Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
  197. Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
  198. };
  199. // This shouldn't have anything except static initializers (no functions). So
  200. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  201. // This must be in alphabetical order according to action name as it must have the same order as
  202. // UISetting::values.shortcuts, which is alphabetically ordered.
  203. // clang-format off
  204. const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
  205. {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
  206. {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
  207. {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
  208. {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
  209. {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
  210. {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
  211. {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
  212. {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
  213. {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
  214. {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
  215. {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
  216. {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
  217. {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
  218. {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
  219. {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
  220. {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
  221. {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
  222. {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
  223. {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
  224. {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
  225. {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
  226. }};
  227. // clang-format on
  228. void Config::Initialize(const std::string& config_name) {
  229. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  230. const auto config_file = fmt::format("{}.ini", config_name);
  231. switch (type) {
  232. case ConfigType::GlobalConfig:
  233. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  234. void(FS::CreateParentDir(qt_config_loc));
  235. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  236. QSettings::IniFormat);
  237. Reload();
  238. break;
  239. case ConfigType::PerGameConfig:
  240. qt_config_loc =
  241. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  242. void(FS::CreateParentDir(qt_config_loc));
  243. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  244. QSettings::IniFormat);
  245. Reload();
  246. break;
  247. case ConfigType::InputProfile:
  248. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  249. void(FS::CreateParentDir(qt_config_loc));
  250. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  251. QSettings::IniFormat);
  252. break;
  253. }
  254. }
  255. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  256. * usages later in this file. This allows explicit definition of some types that don't work
  257. * nicely with the general version.
  258. */
  259. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  260. // can it implicitly convert a QVariant back to a {std::,Q}string
  261. template <>
  262. void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
  263. const QString name = QString::fromStdString(setting.GetLabel());
  264. const auto default_value = QString::fromStdString(setting.GetDefault());
  265. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  266. setting.SetValue(default_value.toStdString());
  267. } else {
  268. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  269. }
  270. }
  271. template <typename Type>
  272. void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
  273. const QString name = QString::fromStdString(setting.GetLabel());
  274. const Type default_value = setting.GetDefault();
  275. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  276. setting.SetValue(default_value);
  277. } else {
  278. setting.SetValue(
  279. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  280. }
  281. }
  282. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  283. template <>
  284. void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
  285. const QString name = QString::fromStdString(setting.GetLabel());
  286. const std::string& value = setting.GetValue();
  287. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  288. qt_config->setValue(name, QString::fromStdString(value));
  289. }
  290. template <typename Type>
  291. void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
  292. const QString name = QString::fromStdString(setting.GetLabel());
  293. const Type value = setting.GetValue();
  294. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  295. qt_config->setValue(name, value);
  296. }
  297. template <typename Type>
  298. void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
  299. const QString name = QString::fromStdString(setting.GetLabel());
  300. const Type& value = setting.GetValue(global);
  301. if (!global) {
  302. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  303. }
  304. if (global || !setting.UsingGlobal()) {
  305. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  306. qt_config->setValue(name, value);
  307. }
  308. }
  309. void Config::ReadPlayerValue(std::size_t player_index) {
  310. const QString player_prefix = [this, player_index] {
  311. if (type == ConfigType::InputProfile) {
  312. return QString{};
  313. } else {
  314. return QStringLiteral("player_%1_").arg(player_index);
  315. }
  316. }();
  317. auto& player = Settings::values.players.GetValue()[player_index];
  318. if (player_prefix.isEmpty()) {
  319. const auto controller = static_cast<Settings::ControllerType>(
  320. qt_config
  321. ->value(QStringLiteral("%1type").arg(player_prefix),
  322. static_cast<u8>(Settings::ControllerType::ProController))
  323. .toUInt());
  324. if (controller == Settings::ControllerType::LeftJoycon ||
  325. controller == Settings::ControllerType::RightJoycon) {
  326. player.controller_type = controller;
  327. }
  328. } else {
  329. player.connected =
  330. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  331. .toBool();
  332. player.controller_type = static_cast<Settings::ControllerType>(
  333. qt_config
  334. ->value(QStringLiteral("%1type").arg(player_prefix),
  335. static_cast<u8>(Settings::ControllerType::ProController))
  336. .toUInt());
  337. player.vibration_enabled =
  338. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  339. .toBool();
  340. player.vibration_strength =
  341. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  342. .toInt();
  343. player.body_color_left = qt_config
  344. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  345. Settings::JOYCON_BODY_NEON_BLUE)
  346. .toUInt();
  347. player.body_color_right =
  348. qt_config
  349. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  350. Settings::JOYCON_BODY_NEON_RED)
  351. .toUInt();
  352. player.button_color_left =
  353. qt_config
  354. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  355. Settings::JOYCON_BUTTONS_NEON_BLUE)
  356. .toUInt();
  357. player.button_color_right =
  358. qt_config
  359. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  360. Settings::JOYCON_BUTTONS_NEON_RED)
  361. .toUInt();
  362. }
  363. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  364. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  365. auto& player_buttons = player.buttons[i];
  366. player_buttons = qt_config
  367. ->value(QStringLiteral("%1").arg(player_prefix) +
  368. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  369. QString::fromStdString(default_param))
  370. .toString()
  371. .toStdString();
  372. if (player_buttons.empty()) {
  373. player_buttons = default_param;
  374. }
  375. }
  376. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  377. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  378. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  379. default_analogs[i][3], default_stick_mod[i], 0.5f);
  380. auto& player_analogs = player.analogs[i];
  381. player_analogs = qt_config
  382. ->value(QStringLiteral("%1").arg(player_prefix) +
  383. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  384. QString::fromStdString(default_param))
  385. .toString()
  386. .toStdString();
  387. if (player_analogs.empty()) {
  388. player_analogs = default_param;
  389. }
  390. }
  391. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  392. auto& player_vibrations = player.vibrations[i];
  393. player_vibrations =
  394. qt_config
  395. ->value(QStringLiteral("%1").arg(player_prefix) +
  396. QString::fromUtf8(Settings::NativeVibration::mapping[i]),
  397. QString{})
  398. .toString()
  399. .toStdString();
  400. }
  401. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  402. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  403. auto& player_motions = player.motions[i];
  404. player_motions = qt_config
  405. ->value(QStringLiteral("%1").arg(player_prefix) +
  406. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  407. QString::fromStdString(default_param))
  408. .toString()
  409. .toStdString();
  410. if (player_motions.empty()) {
  411. player_motions = default_param;
  412. }
  413. }
  414. }
  415. void Config::ReadDebugValues() {
  416. ReadBasicSetting(Settings::values.debug_pad_enabled);
  417. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  418. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  419. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  420. debug_pad_buttons = qt_config
  421. ->value(QStringLiteral("debug_pad_") +
  422. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  423. QString::fromStdString(default_param))
  424. .toString()
  425. .toStdString();
  426. if (debug_pad_buttons.empty()) {
  427. debug_pad_buttons = default_param;
  428. }
  429. }
  430. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  431. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  432. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  433. default_analogs[i][3], default_stick_mod[i], 0.5f);
  434. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  435. debug_pad_analogs = qt_config
  436. ->value(QStringLiteral("debug_pad_") +
  437. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  438. QString::fromStdString(default_param))
  439. .toString()
  440. .toStdString();
  441. if (debug_pad_analogs.empty()) {
  442. debug_pad_analogs = default_param;
  443. }
  444. }
  445. }
  446. void Config::ReadKeyboardValues() {
  447. ReadBasicSetting(Settings::values.keyboard_enabled);
  448. std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
  449. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  450. std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
  451. Settings::values.keyboard_keys.begin() +
  452. Settings::NativeKeyboard::LeftControlKey,
  453. InputCommon::GenerateKeyboardParam);
  454. std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
  455. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  456. }
  457. void Config::ReadMouseValues() {
  458. ReadBasicSetting(Settings::values.mouse_enabled);
  459. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  460. const std::string default_param =
  461. InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  462. auto& mouse_buttons = Settings::values.mouse_buttons[i];
  463. mouse_buttons = qt_config
  464. ->value(QStringLiteral("mouse_") +
  465. QString::fromUtf8(Settings::NativeMouseButton::mapping[i]),
  466. QString::fromStdString(default_param))
  467. .toString()
  468. .toStdString();
  469. if (mouse_buttons.empty()) {
  470. mouse_buttons = default_param;
  471. }
  472. }
  473. }
  474. void Config::ReadTouchscreenValues() {
  475. Settings::values.touchscreen.enabled =
  476. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  477. Settings::values.touchscreen.rotation_angle =
  478. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  479. Settings::values.touchscreen.diameter_x =
  480. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  481. Settings::values.touchscreen.diameter_y =
  482. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  483. }
  484. void Config::ReadAudioValues() {
  485. qt_config->beginGroup(QStringLiteral("Audio"));
  486. if (global) {
  487. ReadBasicSetting(Settings::values.audio_device_id);
  488. ReadBasicSetting(Settings::values.sink_id);
  489. }
  490. ReadGlobalSetting(Settings::values.volume);
  491. qt_config->endGroup();
  492. }
  493. void Config::ReadControlValues() {
  494. qt_config->beginGroup(QStringLiteral("Controls"));
  495. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  496. ReadPlayerValue(p);
  497. }
  498. ReadDebugValues();
  499. ReadKeyboardValues();
  500. ReadMouseValues();
  501. ReadTouchscreenValues();
  502. ReadMotionTouchValues();
  503. #ifdef _WIN32
  504. ReadBasicSetting(Settings::values.enable_raw_input);
  505. #else
  506. Settings::values.enable_raw_input = false;
  507. #endif
  508. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  509. Settings::values.mouse_panning = false;
  510. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  511. ReadBasicSetting(Settings::values.tas_enable);
  512. ReadBasicSetting(Settings::values.tas_loop);
  513. ReadBasicSetting(Settings::values.pause_tas_on_load);
  514. ReadGlobalSetting(Settings::values.use_docked_mode);
  515. // Disable docked mode if handheld is selected
  516. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  517. if (controller_type == Settings::ControllerType::Handheld) {
  518. Settings::values.use_docked_mode.SetValue(false);
  519. }
  520. ReadGlobalSetting(Settings::values.vibration_enabled);
  521. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  522. ReadGlobalSetting(Settings::values.motion_enabled);
  523. qt_config->endGroup();
  524. }
  525. void Config::ReadMotionTouchValues() {
  526. int num_touch_from_button_maps =
  527. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  528. if (num_touch_from_button_maps > 0) {
  529. const auto append_touch_from_button_map = [this] {
  530. Settings::TouchFromButtonMap map;
  531. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  532. .toString()
  533. .toStdString();
  534. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  535. map.buttons.reserve(num_touch_maps);
  536. for (int i = 0; i < num_touch_maps; i++) {
  537. qt_config->setArrayIndex(i);
  538. std::string touch_mapping =
  539. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  540. map.buttons.emplace_back(std::move(touch_mapping));
  541. }
  542. qt_config->endArray(); // entries
  543. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  544. };
  545. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  546. qt_config->setArrayIndex(i);
  547. append_touch_from_button_map();
  548. }
  549. } else {
  550. Settings::values.touch_from_button_maps.emplace_back(
  551. Settings::TouchFromButtonMap{"default", {}});
  552. num_touch_from_button_maps = 1;
  553. }
  554. qt_config->endArray();
  555. ReadBasicSetting(Settings::values.motion_device);
  556. ReadBasicSetting(Settings::values.touch_device);
  557. ReadBasicSetting(Settings::values.use_touch_from_button);
  558. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  559. Settings::values.touch_from_button_map_index = std::clamp(
  560. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  561. ReadBasicSetting(Settings::values.udp_input_servers);
  562. }
  563. void Config::ReadCoreValues() {
  564. qt_config->beginGroup(QStringLiteral("Core"));
  565. ReadGlobalSetting(Settings::values.use_multi_core);
  566. qt_config->endGroup();
  567. }
  568. void Config::ReadDataStorageValues() {
  569. qt_config->beginGroup(QStringLiteral("Data Storage"));
  570. ReadBasicSetting(Settings::values.use_virtual_sd);
  571. FS::SetYuzuPath(
  572. FS::YuzuPath::NANDDir,
  573. qt_config
  574. ->value(QStringLiteral("nand_directory"),
  575. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  576. .toString()
  577. .toStdString());
  578. FS::SetYuzuPath(
  579. FS::YuzuPath::SDMCDir,
  580. qt_config
  581. ->value(QStringLiteral("sdmc_directory"),
  582. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  583. .toString()
  584. .toStdString());
  585. FS::SetYuzuPath(
  586. FS::YuzuPath::LoadDir,
  587. qt_config
  588. ->value(QStringLiteral("load_directory"),
  589. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  590. .toString()
  591. .toStdString());
  592. FS::SetYuzuPath(
  593. FS::YuzuPath::DumpDir,
  594. qt_config
  595. ->value(QStringLiteral("dump_directory"),
  596. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  597. .toString()
  598. .toStdString());
  599. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  600. qt_config
  601. ->value(QStringLiteral("tas_directory"),
  602. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  603. .toString()
  604. .toStdString());
  605. ReadBasicSetting(Settings::values.gamecard_inserted);
  606. ReadBasicSetting(Settings::values.gamecard_current_game);
  607. ReadBasicSetting(Settings::values.gamecard_path);
  608. qt_config->endGroup();
  609. }
  610. void Config::ReadDebuggingValues() {
  611. qt_config->beginGroup(QStringLiteral("Debugging"));
  612. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  613. Settings::values.record_frame_times =
  614. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  615. ReadBasicSetting(Settings::values.program_args);
  616. ReadBasicSetting(Settings::values.dump_exefs);
  617. ReadBasicSetting(Settings::values.dump_nso);
  618. ReadBasicSetting(Settings::values.enable_fs_access_log);
  619. ReadBasicSetting(Settings::values.reporting_services);
  620. ReadBasicSetting(Settings::values.quest_flag);
  621. ReadBasicSetting(Settings::values.disable_macro_jit);
  622. ReadBasicSetting(Settings::values.extended_logging);
  623. ReadBasicSetting(Settings::values.use_debug_asserts);
  624. ReadBasicSetting(Settings::values.use_auto_stub);
  625. qt_config->endGroup();
  626. }
  627. void Config::ReadServiceValues() {
  628. qt_config->beginGroup(QStringLiteral("Services"));
  629. ReadBasicSetting(Settings::values.network_interface);
  630. qt_config->endGroup();
  631. }
  632. void Config::ReadDisabledAddOnValues() {
  633. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  634. for (int i = 0; i < size; ++i) {
  635. qt_config->setArrayIndex(i);
  636. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  637. std::vector<std::string> out;
  638. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  639. for (int j = 0; j < d_size; ++j) {
  640. qt_config->setArrayIndex(j);
  641. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  642. }
  643. qt_config->endArray();
  644. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  645. }
  646. qt_config->endArray();
  647. }
  648. void Config::ReadMiscellaneousValues() {
  649. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  650. ReadBasicSetting(Settings::values.log_filter);
  651. ReadBasicSetting(Settings::values.use_dev_keys);
  652. qt_config->endGroup();
  653. }
  654. void Config::ReadPathValues() {
  655. qt_config->beginGroup(QStringLiteral("Paths"));
  656. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  657. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  658. UISettings::values.game_dir_deprecated =
  659. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  660. UISettings::values.game_dir_deprecated_deepscan =
  661. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  662. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  663. for (int i = 0; i < gamedirs_size; ++i) {
  664. qt_config->setArrayIndex(i);
  665. UISettings::GameDir game_dir;
  666. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  667. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  668. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  669. UISettings::values.game_dirs.append(game_dir);
  670. }
  671. qt_config->endArray();
  672. // create NAND and SD card directories if empty, these are not removable through the UI,
  673. // also carries over old game list settings if present
  674. if (UISettings::values.game_dirs.isEmpty()) {
  675. UISettings::GameDir game_dir;
  676. game_dir.path = QStringLiteral("SDMC");
  677. game_dir.expanded = true;
  678. UISettings::values.game_dirs.append(game_dir);
  679. game_dir.path = QStringLiteral("UserNAND");
  680. UISettings::values.game_dirs.append(game_dir);
  681. game_dir.path = QStringLiteral("SysNAND");
  682. UISettings::values.game_dirs.append(game_dir);
  683. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  684. game_dir.path = UISettings::values.game_dir_deprecated;
  685. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  686. UISettings::values.game_dirs.append(game_dir);
  687. }
  688. }
  689. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  690. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  691. qt_config->endGroup();
  692. }
  693. void Config::ReadCpuValues() {
  694. qt_config->beginGroup(QStringLiteral("Cpu"));
  695. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  696. if (Settings::values.cpu_accuracy_first_time) {
  697. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  698. Settings::values.cpu_accuracy_first_time.SetValue(false);
  699. } else {
  700. ReadGlobalSetting(Settings::values.cpu_accuracy);
  701. }
  702. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  703. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  704. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  705. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  706. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  707. if (global) {
  708. ReadBasicSetting(Settings::values.cpu_debug_mode);
  709. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  710. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  711. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  712. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  713. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  714. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  715. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  716. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  717. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  718. }
  719. qt_config->endGroup();
  720. }
  721. void Config::ReadRendererValues() {
  722. qt_config->beginGroup(QStringLiteral("Renderer"));
  723. ReadGlobalSetting(Settings::values.renderer_backend);
  724. ReadGlobalSetting(Settings::values.vulkan_device);
  725. ReadGlobalSetting(Settings::values.fullscreen_mode);
  726. ReadGlobalSetting(Settings::values.aspect_ratio);
  727. ReadGlobalSetting(Settings::values.resolution_setup);
  728. ReadGlobalSetting(Settings::values.scaling_filter);
  729. ReadGlobalSetting(Settings::values.anti_aliasing);
  730. ReadGlobalSetting(Settings::values.max_anisotropy);
  731. ReadGlobalSetting(Settings::values.use_speed_limit);
  732. ReadGlobalSetting(Settings::values.speed_limit);
  733. ReadGlobalSetting(Settings::values.fps_cap);
  734. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  735. ReadGlobalSetting(Settings::values.gpu_accuracy);
  736. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  737. ReadGlobalSetting(Settings::values.nvdec_emulation);
  738. ReadGlobalSetting(Settings::values.accelerate_astc);
  739. ReadGlobalSetting(Settings::values.use_vsync);
  740. ReadGlobalSetting(Settings::values.shader_backend);
  741. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  742. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  743. ReadGlobalSetting(Settings::values.bg_red);
  744. ReadGlobalSetting(Settings::values.bg_green);
  745. ReadGlobalSetting(Settings::values.bg_blue);
  746. if (global) {
  747. ReadBasicSetting(Settings::values.renderer_debug);
  748. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  749. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  750. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  751. }
  752. qt_config->endGroup();
  753. }
  754. void Config::ReadScreenshotValues() {
  755. qt_config->beginGroup(QStringLiteral("Screenshots"));
  756. UISettings::values.enable_screenshot_save_as =
  757. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  758. FS::SetYuzuPath(
  759. FS::YuzuPath::ScreenshotsDir,
  760. qt_config
  761. ->value(QStringLiteral("screenshot_path"),
  762. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  763. .toString()
  764. .toStdString());
  765. qt_config->endGroup();
  766. }
  767. void Config::ReadShortcutValues() {
  768. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  769. for (const auto& [name, group, shortcut] : default_hotkeys) {
  770. const auto& [keyseq, context] = shortcut;
  771. qt_config->beginGroup(group);
  772. qt_config->beginGroup(name);
  773. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  774. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  775. // a file dialog in windowed mode
  776. UISettings::values.shortcuts.push_back(
  777. {name,
  778. group,
  779. {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
  780. qt_config->endGroup();
  781. qt_config->endGroup();
  782. }
  783. qt_config->endGroup();
  784. }
  785. void Config::ReadSystemValues() {
  786. qt_config->beginGroup(QStringLiteral("System"));
  787. ReadGlobalSetting(Settings::values.language_index);
  788. ReadGlobalSetting(Settings::values.region_index);
  789. ReadGlobalSetting(Settings::values.time_zone_index);
  790. bool rng_seed_enabled;
  791. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  792. bool rng_seed_global =
  793. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  794. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  795. if (global || !rng_seed_global) {
  796. if (rng_seed_enabled) {
  797. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  798. } else {
  799. Settings::values.rng_seed.SetValue(std::nullopt);
  800. }
  801. }
  802. if (global) {
  803. ReadBasicSetting(Settings::values.current_user);
  804. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  805. Service::Account::MAX_USERS - 1);
  806. const auto custom_rtc_enabled =
  807. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  808. if (custom_rtc_enabled) {
  809. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  810. } else {
  811. Settings::values.custom_rtc = std::nullopt;
  812. }
  813. }
  814. ReadGlobalSetting(Settings::values.sound_index);
  815. qt_config->endGroup();
  816. }
  817. void Config::ReadUIValues() {
  818. qt_config->beginGroup(QStringLiteral("UI"));
  819. UISettings::values.theme =
  820. ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
  821. .toString();
  822. ReadBasicSetting(UISettings::values.enable_discord_presence);
  823. ReadBasicSetting(UISettings::values.select_user_on_boot);
  824. ReadUIGamelistValues();
  825. ReadUILayoutValues();
  826. ReadPathValues();
  827. ReadScreenshotValues();
  828. ReadShortcutValues();
  829. ReadBasicSetting(UISettings::values.single_window_mode);
  830. ReadBasicSetting(UISettings::values.fullscreen);
  831. ReadBasicSetting(UISettings::values.display_titlebar);
  832. ReadBasicSetting(UISettings::values.show_filter_bar);
  833. ReadBasicSetting(UISettings::values.show_status_bar);
  834. ReadBasicSetting(UISettings::values.confirm_before_closing);
  835. ReadBasicSetting(UISettings::values.first_start);
  836. ReadBasicSetting(UISettings::values.callout_flags);
  837. ReadBasicSetting(UISettings::values.show_console);
  838. ReadBasicSetting(UISettings::values.pause_when_in_background);
  839. ReadBasicSetting(UISettings::values.hide_mouse);
  840. qt_config->endGroup();
  841. }
  842. void Config::ReadUIGamelistValues() {
  843. qt_config->beginGroup(QStringLiteral("UIGameList"));
  844. ReadBasicSetting(UISettings::values.show_add_ons);
  845. ReadBasicSetting(UISettings::values.game_icon_size);
  846. ReadBasicSetting(UISettings::values.folder_icon_size);
  847. ReadBasicSetting(UISettings::values.row_1_text_id);
  848. ReadBasicSetting(UISettings::values.row_2_text_id);
  849. ReadBasicSetting(UISettings::values.cache_game_list);
  850. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  851. for (int i = 0; i < favorites_size; i++) {
  852. qt_config->setArrayIndex(i);
  853. UISettings::values.favorited_ids.append(
  854. ReadSetting(QStringLiteral("program_id")).toULongLong());
  855. }
  856. qt_config->endArray();
  857. qt_config->endGroup();
  858. }
  859. void Config::ReadUILayoutValues() {
  860. qt_config->beginGroup(QStringLiteral("UILayout"));
  861. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  862. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  863. UISettings::values.renderwindow_geometry =
  864. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  865. UISettings::values.gamelist_header_state =
  866. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  867. UISettings::values.microprofile_geometry =
  868. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  869. ReadBasicSetting(UISettings::values.microprofile_visible);
  870. qt_config->endGroup();
  871. }
  872. void Config::ReadWebServiceValues() {
  873. qt_config->beginGroup(QStringLiteral("WebService"));
  874. ReadBasicSetting(Settings::values.enable_telemetry);
  875. ReadBasicSetting(Settings::values.web_api_url);
  876. ReadBasicSetting(Settings::values.yuzu_username);
  877. ReadBasicSetting(Settings::values.yuzu_token);
  878. qt_config->endGroup();
  879. }
  880. void Config::ReadValues() {
  881. if (global) {
  882. ReadControlValues();
  883. ReadDataStorageValues();
  884. ReadDebuggingValues();
  885. ReadDisabledAddOnValues();
  886. ReadServiceValues();
  887. ReadUIValues();
  888. ReadWebServiceValues();
  889. ReadMiscellaneousValues();
  890. }
  891. ReadCoreValues();
  892. ReadCpuValues();
  893. ReadRendererValues();
  894. ReadAudioValues();
  895. ReadSystemValues();
  896. }
  897. void Config::SavePlayerValue(std::size_t player_index) {
  898. const QString player_prefix = [this, player_index] {
  899. if (type == ConfigType::InputProfile) {
  900. return QString{};
  901. } else {
  902. return QStringLiteral("player_%1_").arg(player_index);
  903. }
  904. }();
  905. const auto& player = Settings::values.players.GetValue()[player_index];
  906. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  907. static_cast<u8>(player.controller_type),
  908. static_cast<u8>(Settings::ControllerType::ProController));
  909. if (!player_prefix.isEmpty()) {
  910. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  911. player_index == 0);
  912. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  913. player.vibration_enabled, true);
  914. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  915. player.vibration_strength, 100);
  916. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  917. Settings::JOYCON_BODY_NEON_BLUE);
  918. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  919. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  920. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  921. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  922. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  923. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  924. }
  925. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  926. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  927. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  928. QString::fromStdString(Settings::NativeButton::mapping[i]),
  929. QString::fromStdString(player.buttons[i]),
  930. QString::fromStdString(default_param));
  931. }
  932. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  933. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  934. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  935. default_analogs[i][3], default_stick_mod[i], 0.5f);
  936. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  937. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  938. QString::fromStdString(player.analogs[i]),
  939. QString::fromStdString(default_param));
  940. }
  941. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  942. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  943. QString::fromStdString(Settings::NativeVibration::mapping[i]),
  944. QString::fromStdString(player.vibrations[i]), QString{});
  945. }
  946. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  947. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  948. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  949. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  950. QString::fromStdString(player.motions[i]),
  951. QString::fromStdString(default_param));
  952. }
  953. }
  954. void Config::SaveDebugValues() {
  955. WriteBasicSetting(Settings::values.debug_pad_enabled);
  956. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  957. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  958. WriteSetting(QStringLiteral("debug_pad_") +
  959. QString::fromStdString(Settings::NativeButton::mapping[i]),
  960. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  961. QString::fromStdString(default_param));
  962. }
  963. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  964. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  965. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  966. default_analogs[i][3], default_stick_mod[i], 0.5f);
  967. WriteSetting(QStringLiteral("debug_pad_") +
  968. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  969. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  970. QString::fromStdString(default_param));
  971. }
  972. }
  973. void Config::SaveMouseValues() {
  974. WriteBasicSetting(Settings::values.mouse_enabled);
  975. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  976. const std::string default_param =
  977. InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  978. WriteSetting(QStringLiteral("mouse_") +
  979. QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
  980. QString::fromStdString(Settings::values.mouse_buttons[i]),
  981. QString::fromStdString(default_param));
  982. }
  983. }
  984. void Config::SaveTouchscreenValues() {
  985. const auto& touchscreen = Settings::values.touchscreen;
  986. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  987. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  988. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  989. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  990. }
  991. void Config::SaveMotionTouchValues() {
  992. WriteBasicSetting(Settings::values.motion_device);
  993. WriteBasicSetting(Settings::values.touch_device);
  994. WriteBasicSetting(Settings::values.use_touch_from_button);
  995. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  996. WriteBasicSetting(Settings::values.udp_input_servers);
  997. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  998. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  999. qt_config->setArrayIndex(static_cast<int>(p));
  1000. WriteSetting(QStringLiteral("name"),
  1001. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  1002. QStringLiteral("default"));
  1003. qt_config->beginWriteArray(QStringLiteral("entries"));
  1004. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  1005. ++q) {
  1006. qt_config->setArrayIndex(static_cast<int>(q));
  1007. WriteSetting(
  1008. QStringLiteral("bind"),
  1009. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  1010. }
  1011. qt_config->endArray();
  1012. }
  1013. qt_config->endArray();
  1014. }
  1015. void Config::SaveValues() {
  1016. if (global) {
  1017. SaveControlValues();
  1018. SaveDataStorageValues();
  1019. SaveDebuggingValues();
  1020. SaveDisabledAddOnValues();
  1021. SaveNetworkValues();
  1022. SaveUIValues();
  1023. SaveWebServiceValues();
  1024. SaveMiscellaneousValues();
  1025. }
  1026. SaveCoreValues();
  1027. SaveCpuValues();
  1028. SaveRendererValues();
  1029. SaveAudioValues();
  1030. SaveSystemValues();
  1031. }
  1032. void Config::SaveAudioValues() {
  1033. qt_config->beginGroup(QStringLiteral("Audio"));
  1034. if (global) {
  1035. WriteBasicSetting(Settings::values.sink_id);
  1036. WriteBasicSetting(Settings::values.audio_device_id);
  1037. }
  1038. WriteGlobalSetting(Settings::values.volume);
  1039. qt_config->endGroup();
  1040. }
  1041. void Config::SaveControlValues() {
  1042. qt_config->beginGroup(QStringLiteral("Controls"));
  1043. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  1044. SavePlayerValue(p);
  1045. }
  1046. SaveDebugValues();
  1047. SaveMouseValues();
  1048. SaveTouchscreenValues();
  1049. SaveMotionTouchValues();
  1050. WriteGlobalSetting(Settings::values.use_docked_mode);
  1051. WriteGlobalSetting(Settings::values.vibration_enabled);
  1052. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  1053. WriteGlobalSetting(Settings::values.motion_enabled);
  1054. WriteBasicSetting(Settings::values.enable_raw_input);
  1055. WriteBasicSetting(Settings::values.keyboard_enabled);
  1056. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  1057. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  1058. WriteBasicSetting(Settings::values.tas_enable);
  1059. WriteBasicSetting(Settings::values.tas_loop);
  1060. WriteBasicSetting(Settings::values.pause_tas_on_load);
  1061. qt_config->endGroup();
  1062. }
  1063. void Config::SaveCoreValues() {
  1064. qt_config->beginGroup(QStringLiteral("Core"));
  1065. WriteGlobalSetting(Settings::values.use_multi_core);
  1066. qt_config->endGroup();
  1067. }
  1068. void Config::SaveDataStorageValues() {
  1069. qt_config->beginGroup(QStringLiteral("Data Storage"));
  1070. WriteBasicSetting(Settings::values.use_virtual_sd);
  1071. WriteSetting(QStringLiteral("nand_directory"),
  1072. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  1073. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  1074. WriteSetting(QStringLiteral("sdmc_directory"),
  1075. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  1076. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  1077. WriteSetting(QStringLiteral("load_directory"),
  1078. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  1079. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  1080. WriteSetting(QStringLiteral("dump_directory"),
  1081. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  1082. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  1083. WriteSetting(QStringLiteral("tas_directory"),
  1084. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  1085. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  1086. WriteBasicSetting(Settings::values.gamecard_inserted);
  1087. WriteBasicSetting(Settings::values.gamecard_current_game);
  1088. WriteBasicSetting(Settings::values.gamecard_path);
  1089. qt_config->endGroup();
  1090. }
  1091. void Config::SaveDebuggingValues() {
  1092. qt_config->beginGroup(QStringLiteral("Debugging"));
  1093. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  1094. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  1095. WriteBasicSetting(Settings::values.program_args);
  1096. WriteBasicSetting(Settings::values.dump_exefs);
  1097. WriteBasicSetting(Settings::values.dump_nso);
  1098. WriteBasicSetting(Settings::values.enable_fs_access_log);
  1099. WriteBasicSetting(Settings::values.quest_flag);
  1100. WriteBasicSetting(Settings::values.use_debug_asserts);
  1101. WriteBasicSetting(Settings::values.disable_macro_jit);
  1102. qt_config->endGroup();
  1103. }
  1104. void Config::SaveNetworkValues() {
  1105. qt_config->beginGroup(QStringLiteral("Services"));
  1106. WriteBasicSetting(Settings::values.network_interface);
  1107. qt_config->endGroup();
  1108. }
  1109. void Config::SaveDisabledAddOnValues() {
  1110. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  1111. int i = 0;
  1112. for (const auto& elem : Settings::values.disabled_addons) {
  1113. qt_config->setArrayIndex(i);
  1114. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  1115. qt_config->beginWriteArray(QStringLiteral("disabled"));
  1116. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  1117. qt_config->setArrayIndex(static_cast<int>(j));
  1118. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  1119. }
  1120. qt_config->endArray();
  1121. ++i;
  1122. }
  1123. qt_config->endArray();
  1124. }
  1125. void Config::SaveMiscellaneousValues() {
  1126. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  1127. WriteBasicSetting(Settings::values.log_filter);
  1128. WriteBasicSetting(Settings::values.use_dev_keys);
  1129. qt_config->endGroup();
  1130. }
  1131. void Config::SavePathValues() {
  1132. qt_config->beginGroup(QStringLiteral("Paths"));
  1133. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  1134. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  1135. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  1136. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  1137. qt_config->setArrayIndex(i);
  1138. const auto& game_dir = UISettings::values.game_dirs[i];
  1139. WriteSetting(QStringLiteral("path"), game_dir.path);
  1140. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  1141. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  1142. }
  1143. qt_config->endArray();
  1144. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  1145. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  1146. qt_config->endGroup();
  1147. }
  1148. void Config::SaveCpuValues() {
  1149. qt_config->beginGroup(QStringLiteral("Cpu"));
  1150. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  1151. WriteSetting(QStringLiteral("cpu_accuracy"),
  1152. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  1153. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  1154. Settings::values.cpu_accuracy.UsingGlobal());
  1155. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  1156. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  1157. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  1158. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  1159. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  1160. if (global) {
  1161. WriteBasicSetting(Settings::values.cpu_debug_mode);
  1162. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  1163. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  1164. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  1165. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  1166. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  1167. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  1168. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  1169. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  1170. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  1171. }
  1172. qt_config->endGroup();
  1173. }
  1174. void Config::SaveRendererValues() {
  1175. qt_config->beginGroup(QStringLiteral("Renderer"));
  1176. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  1177. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  1178. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  1179. Settings::values.renderer_backend.UsingGlobal());
  1180. WriteGlobalSetting(Settings::values.vulkan_device);
  1181. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  1182. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  1183. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  1184. Settings::values.fullscreen_mode.UsingGlobal());
  1185. WriteGlobalSetting(Settings::values.aspect_ratio);
  1186. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1187. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1188. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1189. Settings::values.resolution_setup.UsingGlobal());
  1190. WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
  1191. static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
  1192. static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
  1193. Settings::values.scaling_filter.UsingGlobal());
  1194. WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
  1195. static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
  1196. static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
  1197. Settings::values.anti_aliasing.UsingGlobal());
  1198. WriteGlobalSetting(Settings::values.max_anisotropy);
  1199. WriteGlobalSetting(Settings::values.use_speed_limit);
  1200. WriteGlobalSetting(Settings::values.speed_limit);
  1201. WriteGlobalSetting(Settings::values.fps_cap);
  1202. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1203. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1204. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1205. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1206. Settings::values.gpu_accuracy.UsingGlobal());
  1207. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1208. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1209. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1210. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1211. Settings::values.nvdec_emulation.UsingGlobal());
  1212. WriteGlobalSetting(Settings::values.accelerate_astc);
  1213. WriteGlobalSetting(Settings::values.use_vsync);
  1214. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1215. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1216. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1217. Settings::values.shader_backend.UsingGlobal());
  1218. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1219. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1220. WriteGlobalSetting(Settings::values.bg_red);
  1221. WriteGlobalSetting(Settings::values.bg_green);
  1222. WriteGlobalSetting(Settings::values.bg_blue);
  1223. if (global) {
  1224. WriteBasicSetting(Settings::values.renderer_debug);
  1225. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1226. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1227. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1228. }
  1229. qt_config->endGroup();
  1230. }
  1231. void Config::SaveScreenshotValues() {
  1232. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1233. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1234. WriteSetting(QStringLiteral("screenshot_path"),
  1235. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1236. qt_config->endGroup();
  1237. }
  1238. void Config::SaveShortcutValues() {
  1239. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1240. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1241. // However, their ordering must also be the same.
  1242. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1243. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1244. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1245. qt_config->beginGroup(group);
  1246. qt_config->beginGroup(name);
  1247. WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first);
  1248. WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second);
  1249. qt_config->endGroup();
  1250. qt_config->endGroup();
  1251. }
  1252. qt_config->endGroup();
  1253. }
  1254. void Config::SaveSystemValues() {
  1255. qt_config->beginGroup(QStringLiteral("System"));
  1256. WriteGlobalSetting(Settings::values.language_index);
  1257. WriteGlobalSetting(Settings::values.region_index);
  1258. WriteGlobalSetting(Settings::values.time_zone_index);
  1259. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1260. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1261. Settings::values.rng_seed.UsingGlobal());
  1262. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1263. 0, Settings::values.rng_seed.UsingGlobal());
  1264. if (global) {
  1265. WriteBasicSetting(Settings::values.current_user);
  1266. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1267. false);
  1268. WriteSetting(QStringLiteral("custom_rtc"),
  1269. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1270. }
  1271. WriteGlobalSetting(Settings::values.sound_index);
  1272. qt_config->endGroup();
  1273. }
  1274. void Config::SaveUIValues() {
  1275. qt_config->beginGroup(QStringLiteral("UI"));
  1276. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1277. QString::fromUtf8(UISettings::themes[0].second));
  1278. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1279. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1280. SaveUIGamelistValues();
  1281. SaveUILayoutValues();
  1282. SavePathValues();
  1283. SaveScreenshotValues();
  1284. SaveShortcutValues();
  1285. WriteBasicSetting(UISettings::values.single_window_mode);
  1286. WriteBasicSetting(UISettings::values.fullscreen);
  1287. WriteBasicSetting(UISettings::values.display_titlebar);
  1288. WriteBasicSetting(UISettings::values.show_filter_bar);
  1289. WriteBasicSetting(UISettings::values.show_status_bar);
  1290. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1291. WriteBasicSetting(UISettings::values.first_start);
  1292. WriteBasicSetting(UISettings::values.callout_flags);
  1293. WriteBasicSetting(UISettings::values.show_console);
  1294. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1295. WriteBasicSetting(UISettings::values.hide_mouse);
  1296. qt_config->endGroup();
  1297. }
  1298. void Config::SaveUIGamelistValues() {
  1299. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1300. WriteBasicSetting(UISettings::values.show_add_ons);
  1301. WriteBasicSetting(UISettings::values.game_icon_size);
  1302. WriteBasicSetting(UISettings::values.folder_icon_size);
  1303. WriteBasicSetting(UISettings::values.row_1_text_id);
  1304. WriteBasicSetting(UISettings::values.row_2_text_id);
  1305. WriteBasicSetting(UISettings::values.cache_game_list);
  1306. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1307. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1308. qt_config->setArrayIndex(i);
  1309. WriteSetting(QStringLiteral("program_id"),
  1310. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1311. }
  1312. qt_config->endArray();
  1313. qt_config->endGroup();
  1314. }
  1315. void Config::SaveUILayoutValues() {
  1316. qt_config->beginGroup(QStringLiteral("UILayout"));
  1317. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1318. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1319. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1320. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1321. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1322. UISettings::values.microprofile_geometry);
  1323. WriteBasicSetting(UISettings::values.microprofile_visible);
  1324. qt_config->endGroup();
  1325. }
  1326. void Config::SaveWebServiceValues() {
  1327. qt_config->beginGroup(QStringLiteral("WebService"));
  1328. WriteBasicSetting(Settings::values.enable_telemetry);
  1329. WriteBasicSetting(Settings::values.web_api_url);
  1330. WriteBasicSetting(Settings::values.yuzu_username);
  1331. WriteBasicSetting(Settings::values.yuzu_token);
  1332. qt_config->endGroup();
  1333. }
  1334. QVariant Config::ReadSetting(const QString& name) const {
  1335. return qt_config->value(name);
  1336. }
  1337. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1338. QVariant result;
  1339. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1340. result = default_value;
  1341. } else {
  1342. result = qt_config->value(name, default_value);
  1343. }
  1344. return result;
  1345. }
  1346. template <typename Type>
  1347. void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
  1348. QString name = QString::fromStdString(setting.GetLabel());
  1349. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1350. setting.SetGlobal(use_global);
  1351. if (global || !use_global) {
  1352. setting.SetValue(static_cast<QVariant>(
  1353. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1354. .value<Type>());
  1355. }
  1356. }
  1357. template <typename Type>
  1358. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1359. const QVariant& default_value) const {
  1360. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1361. if (global || !use_global) {
  1362. setting = ReadSetting(name, default_value).value<Type>();
  1363. }
  1364. }
  1365. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1366. qt_config->setValue(name, value);
  1367. }
  1368. void Config::WriteSetting(const QString& name, const QVariant& value,
  1369. const QVariant& default_value) {
  1370. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1371. qt_config->setValue(name, value);
  1372. }
  1373. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1374. bool use_global) {
  1375. if (!global) {
  1376. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1377. }
  1378. if (global || !use_global) {
  1379. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1380. qt_config->setValue(name, value);
  1381. }
  1382. }
  1383. void Config::Reload() {
  1384. ReadValues();
  1385. // To apply default value changes
  1386. SaveValues();
  1387. system.ApplySettings();
  1388. }
  1389. void Config::Save() {
  1390. SaveValues();
  1391. }
  1392. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1393. qt_config->beginGroup(QStringLiteral("Controls"));
  1394. ReadPlayerValue(player_index);
  1395. qt_config->endGroup();
  1396. }
  1397. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1398. qt_config->beginGroup(QStringLiteral("Controls"));
  1399. SavePlayerValue(player_index);
  1400. qt_config->endGroup();
  1401. }
  1402. const std::string& Config::GetConfigFilePath() const {
  1403. return qt_config_loc;
  1404. }