| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557 |
- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cinttypes>
- #include <optional>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hardware_properties.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- bool Thread::ShouldWait(const Thread* thread) const {
- return status != ThreadStatus::Dead;
- }
- bool Thread::IsSignaled() const {
- return status == ThreadStatus::Dead;
- }
- void Thread::Acquire(Thread* thread) {
- ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
- }
- Thread::Thread(KernelCore& kernel) : SynchronizationObject{kernel} {}
- Thread::~Thread() = default;
- void Thread::Stop() {
- // Cancel any outstanding wakeup events for this thread
- Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
- global_handle);
- kernel.GlobalHandleTable().Close(global_handle);
- global_handle = 0;
- SetStatus(ThreadStatus::Dead);
- Signal();
- // Clean up any dangling references in objects that this thread was waiting for
- for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(SharedFrom(this));
- }
- wait_objects.clear();
- owner_process->UnregisterThread(this);
- // Mark the TLS slot in the thread's page as free.
- owner_process->FreeTLSRegion(tls_address);
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- // This function might be called from any thread so we have to be cautious and use the
- // thread-safe version of ScheduleEvent.
- const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
- Core::System::GetInstance().CoreTiming().ScheduleEvent(
- cycles, kernel.ThreadWakeupCallbackEventType(), global_handle);
- }
- void Thread::CancelWakeupTimer() {
- Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
- global_handle);
- }
- void Thread::ResumeFromWait() {
- ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
- switch (status) {
- case ThreadStatus::WaitSynch:
- case ThreadStatus::WaitHLEEvent:
- case ThreadStatus::WaitSleep:
- case ThreadStatus::WaitIPC:
- case ThreadStatus::WaitMutex:
- case ThreadStatus::WaitCondVar:
- case ThreadStatus::WaitArb:
- break;
- case ThreadStatus::Ready:
- // The thread's wakeup callback must have already been cleared when the thread was first
- // awoken.
- ASSERT(wakeup_callback == nullptr);
- // If the thread is waiting on multiple wait objects, it might be awoken more than once
- // before actually resuming. We can ignore subsequent wakeups if the thread status has
- // already been set to ThreadStatus::Ready.
- return;
- case ThreadStatus::Running:
- DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
- return;
- case ThreadStatus::Dead:
- // This should never happen, as threads must complete before being stopped.
- DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
- GetObjectId());
- return;
- }
- wakeup_callback = nullptr;
- if (activity == ThreadActivity::Paused) {
- SetStatus(ThreadStatus::Paused);
- return;
- }
- SetStatus(ThreadStatus::Ready);
- }
- void Thread::CancelWait() {
- if (GetSchedulingStatus() != ThreadSchedStatus::Paused) {
- is_sync_cancelled = true;
- return;
- }
- is_sync_cancelled = false;
- SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
- ResumeFromWait();
- }
- static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
- u32 entry_point, u32 arg) {
- context = {};
- context.cpu_registers[0] = arg;
- context.cpu_registers[15] = entry_point;
- context.cpu_registers[13] = stack_top;
- }
- static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
- VAddr entry_point, u64 arg) {
- context = {};
- context.cpu_registers[0] = arg;
- context.pc = entry_point;
- context.sp = stack_top;
- // TODO(merry): Perform a hardware test to determine the below value.
- // AHP = 0, DN = 1, FTZ = 1, RMode = Round towards zero
- context.fpcr = 0x03C00000;
- }
- ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::string name,
- VAddr entry_point, u32 priority, u64 arg,
- s32 processor_id, VAddr stack_top,
- Process& owner_process) {
- // Check if priority is in ranged. Lowest priority -> highest priority id.
- if (priority > THREADPRIO_LOWEST) {
- LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
- return ERR_INVALID_THREAD_PRIORITY;
- }
- if (processor_id > THREADPROCESSORID_MAX) {
- LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
- return ERR_INVALID_PROCESSOR_ID;
- }
- auto& system = Core::System::GetInstance();
- if (!system.Memory().IsValidVirtualAddress(owner_process, entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
- // TODO (bunnei): Find the correct error code to use here
- return RESULT_UNKNOWN;
- }
- std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
- thread->thread_id = kernel.CreateNewThreadID();
- thread->status = ThreadStatus::Dormant;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->tpidr_el0 = 0;
- thread->nominal_priority = thread->current_priority = priority;
- thread->last_running_ticks = system.CoreTiming().GetTicks();
- thread->processor_id = processor_id;
- thread->ideal_core = processor_id;
- thread->affinity_mask = 1ULL << processor_id;
- thread->wait_objects.clear();
- thread->mutex_wait_address = 0;
- thread->condvar_wait_address = 0;
- thread->wait_handle = 0;
- thread->name = std::move(name);
- thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
- thread->owner_process = &owner_process;
- auto& scheduler = kernel.GlobalScheduler();
- scheduler.AddThread(thread);
- thread->tls_address = thread->owner_process->CreateTLSRegion();
- thread->owner_process->RegisterThread(thread.get());
- ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
- static_cast<u32>(entry_point), static_cast<u32>(arg));
- ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
- return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
- }
- void Thread::SetPriority(u32 priority) {
- ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
- "Invalid priority value.");
- nominal_priority = priority;
- UpdatePriority();
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context_32.cpu_registers[0] = result.raw;
- context_64.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context_32.cpu_registers[1] = output;
- context_64.cpu_registers[1] = output;
- }
- s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
- ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
- const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
- return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
- }
- VAddr Thread::GetCommandBufferAddress() const {
- // Offset from the start of TLS at which the IPC command buffer begins.
- constexpr u64 command_header_offset = 0x80;
- return GetTLSAddress() + command_header_offset;
- }
- void Thread::SetStatus(ThreadStatus new_status) {
- if (new_status == status) {
- return;
- }
- switch (new_status) {
- case ThreadStatus::Ready:
- case ThreadStatus::Running:
- SetSchedulingStatus(ThreadSchedStatus::Runnable);
- break;
- case ThreadStatus::Dormant:
- SetSchedulingStatus(ThreadSchedStatus::None);
- break;
- case ThreadStatus::Dead:
- SetSchedulingStatus(ThreadSchedStatus::Exited);
- break;
- default:
- SetSchedulingStatus(ThreadSchedStatus::Paused);
- break;
- }
- if (status == ThreadStatus::Running) {
- last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
- }
- status = new_status;
- }
- void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
- if (thread->lock_owner.get() == this) {
- // If the thread is already waiting for this thread to release the mutex, ensure that the
- // waiters list is consistent and return without doing anything.
- const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(iter != wait_mutex_threads.end());
- return;
- }
- // A thread can't wait on two different mutexes at the same time.
- ASSERT(thread->lock_owner == nullptr);
- // Ensure that the thread is not already in the list of mutex waiters
- const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(iter == wait_mutex_threads.end());
- // Keep the list in an ordered fashion
- const auto insertion_point = std::find_if(
- wait_mutex_threads.begin(), wait_mutex_threads.end(),
- [&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
- wait_mutex_threads.insert(insertion_point, thread);
- thread->lock_owner = SharedFrom(this);
- UpdatePriority();
- }
- void Thread::RemoveMutexWaiter(std::shared_ptr<Thread> thread) {
- ASSERT(thread->lock_owner.get() == this);
- // Ensure that the thread is in the list of mutex waiters
- const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
- ASSERT(iter != wait_mutex_threads.end());
- wait_mutex_threads.erase(iter);
- thread->lock_owner = nullptr;
- UpdatePriority();
- }
- void Thread::UpdatePriority() {
- // If any of the threads waiting on the mutex have a higher priority
- // (taking into account priority inheritance), then this thread inherits
- // that thread's priority.
- u32 new_priority = nominal_priority;
- if (!wait_mutex_threads.empty()) {
- if (wait_mutex_threads.front()->current_priority < new_priority) {
- new_priority = wait_mutex_threads.front()->current_priority;
- }
- }
- if (new_priority == current_priority) {
- return;
- }
- if (GetStatus() == ThreadStatus::WaitCondVar) {
- owner_process->RemoveConditionVariableThread(SharedFrom(this));
- }
- SetCurrentPriority(new_priority);
- if (GetStatus() == ThreadStatus::WaitCondVar) {
- owner_process->InsertConditionVariableThread(SharedFrom(this));
- }
- if (!lock_owner) {
- return;
- }
- // Ensure that the thread is within the correct location in the waiting list.
- auto old_owner = lock_owner;
- lock_owner->RemoveMutexWaiter(SharedFrom(this));
- old_owner->AddMutexWaiter(SharedFrom(this));
- // Recursively update the priority of the thread that depends on the priority of this one.
- lock_owner->UpdatePriority();
- }
- void Thread::ChangeCore(u32 core, u64 mask) {
- SetCoreAndAffinityMask(core, mask);
- }
- bool Thread::AllSynchronizationObjectsReady() const {
- return std::none_of(wait_objects.begin(), wait_objects.end(),
- [this](const std::shared_ptr<SynchronizationObject>& object) {
- return object->ShouldWait(this);
- });
- }
- bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
- std::shared_ptr<SynchronizationObject> object,
- std::size_t index) {
- ASSERT(wakeup_callback);
- return wakeup_callback(reason, std::move(thread), std::move(object), index);
- }
- void Thread::SetActivity(ThreadActivity value) {
- activity = value;
- if (value == ThreadActivity::Paused) {
- // Set status if not waiting
- if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
- SetStatus(ThreadStatus::Paused);
- kernel.PrepareReschedule(processor_id);
- }
- } else if (status == ThreadStatus::Paused) {
- // Ready to reschedule
- ResumeFromWait();
- }
- }
- void Thread::Sleep(s64 nanoseconds) {
- // Sleep current thread and check for next thread to schedule
- SetStatus(ThreadStatus::WaitSleep);
- // Create an event to wake the thread up after the specified nanosecond delay has passed
- WakeAfterDelay(nanoseconds);
- }
- bool Thread::YieldSimple() {
- auto& scheduler = kernel.GlobalScheduler();
- return scheduler.YieldThread(this);
- }
- bool Thread::YieldAndBalanceLoad() {
- auto& scheduler = kernel.GlobalScheduler();
- return scheduler.YieldThreadAndBalanceLoad(this);
- }
- bool Thread::YieldAndWaitForLoadBalancing() {
- auto& scheduler = kernel.GlobalScheduler();
- return scheduler.YieldThreadAndWaitForLoadBalancing(this);
- }
- void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
- const u32 old_flags = scheduling_state;
- scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
- static_cast<u32>(new_status);
- AdjustSchedulingOnStatus(old_flags);
- }
- void Thread::SetCurrentPriority(u32 new_priority) {
- const u32 old_priority = std::exchange(current_priority, new_priority);
- AdjustSchedulingOnPriority(old_priority);
- }
- ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
- const auto HighestSetCore = [](u64 mask, u32 max_cores) {
- for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
- if (((mask >> core) & 1) != 0) {
- return core;
- }
- }
- return -1;
- };
- const bool use_override = affinity_override_count != 0;
- if (new_core == THREADPROCESSORID_DONT_UPDATE) {
- new_core = use_override ? ideal_core_override : ideal_core;
- if ((new_affinity_mask & (1ULL << new_core)) == 0) {
- return ERR_INVALID_COMBINATION;
- }
- }
- if (use_override) {
- ideal_core_override = new_core;
- affinity_mask_override = new_affinity_mask;
- } else {
- const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
- ideal_core = new_core;
- if (old_affinity_mask != new_affinity_mask) {
- const s32 old_core = processor_id;
- if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
- if (static_cast<s32>(ideal_core) < 0) {
- processor_id = HighestSetCore(affinity_mask, Core::Hardware::NUM_CPU_CORES);
- } else {
- processor_id = ideal_core;
- }
- }
- AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
- }
- }
- return RESULT_SUCCESS;
- }
- void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
- if (old_flags == scheduling_state) {
- return;
- }
- auto& scheduler = kernel.GlobalScheduler();
- if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
- ThreadSchedStatus::Runnable) {
- // In this case the thread was running, now it's pausing/exitting
- if (processor_id >= 0) {
- scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
- scheduler.Unsuggest(current_priority, core, this);
- }
- }
- } else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
- // The thread is now set to running from being stopped
- if (processor_id >= 0) {
- scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
- scheduler.Suggest(current_priority, core, this);
- }
- }
- }
- scheduler.SetReselectionPending();
- }
- void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
- if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
- return;
- }
- auto& scheduler = kernel.GlobalScheduler();
- if (processor_id >= 0) {
- scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
- scheduler.Unsuggest(old_priority, core, this);
- }
- }
- // Add thread to the new priority queues.
- Thread* current_thread = GetCurrentThread();
- if (processor_id >= 0) {
- if (current_thread == this) {
- scheduler.SchedulePrepend(current_priority, static_cast<u32>(processor_id), this);
- } else {
- scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
- }
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
- scheduler.Suggest(current_priority, core, this);
- }
- }
- scheduler.SetReselectionPending();
- }
- void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
- auto& scheduler = kernel.GlobalScheduler();
- if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
- current_priority >= THREADPRIO_COUNT) {
- return;
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (((old_affinity_mask >> core) & 1) != 0) {
- if (core == static_cast<u32>(old_core)) {
- scheduler.Unschedule(current_priority, core, this);
- } else {
- scheduler.Unsuggest(current_priority, core, this);
- }
- }
- }
- for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
- if (((affinity_mask >> core) & 1) != 0) {
- if (core == static_cast<u32>(processor_id)) {
- scheduler.Schedule(current_priority, core, this);
- } else {
- scheduler.Suggest(current_priority, core, this);
- }
- }
- }
- scheduler.SetReselectionPending();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Gets the current thread
- */
- Thread* GetCurrentThread() {
- return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
- }
- } // namespace Kernel
|