thread.h 11 KB

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <functional>
  6. #include <memory>
  7. #include <string>
  8. #include <vector>
  9. #include "common/common_types.h"
  10. #include "core/arm/arm_interface.h"
  11. #include "core/hle/kernel/object.h"
  12. #include "core/hle/kernel/wait_object.h"
  13. #include "core/hle/result.h"
  14. namespace Kernel {
  15. class KernelCore;
  16. class Process;
  17. class Scheduler;
  18. enum ThreadPriority : u32 {
  19. THREADPRIO_HIGHEST = 0, ///< Highest thread priority
  20. THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
  21. THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
  22. THREADPRIO_LOWEST = 63, ///< Lowest thread priority
  23. };
  24. enum ThreadProcessorId : s32 {
  25. THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
  26. THREADPROCESSORID_0 = 0, ///< Run thread on core 0
  27. THREADPROCESSORID_1 = 1, ///< Run thread on core 1
  28. THREADPROCESSORID_2 = 2, ///< Run thread on core 2
  29. THREADPROCESSORID_3 = 3, ///< Run thread on core 3
  30. THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
  31. /// Allowed CPU mask
  32. THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
  33. (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
  34. };
  35. enum class ThreadStatus {
  36. Running, ///< Currently running
  37. Ready, ///< Ready to run
  38. WaitHLEEvent, ///< Waiting for hle event to finish
  39. WaitSleep, ///< Waiting due to a SleepThread SVC
  40. WaitIPC, ///< Waiting for the reply from an IPC request
  41. WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
  42. WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
  43. WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
  44. WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
  45. Dormant, ///< Created but not yet made ready
  46. Dead ///< Run to completion, or forcefully terminated
  47. };
  48. enum class ThreadWakeupReason {
  49. Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
  50. Timeout // The thread was woken up due to a wait timeout.
  51. };
  52. class Thread final : public WaitObject {
  53. public:
  54. using TLSMemory = std::vector<u8>;
  55. using TLSMemoryPtr = std::shared_ptr<TLSMemory>;
  56. /**
  57. * Creates and returns a new thread. The new thread is immediately scheduled
  58. * @param kernel The kernel instance this thread will be created under.
  59. * @param name The friendly name desired for the thread
  60. * @param entry_point The address at which the thread should start execution
  61. * @param priority The thread's priority
  62. * @param arg User data to pass to the thread
  63. * @param processor_id The ID(s) of the processors on which the thread is desired to be run
  64. * @param stack_top The address of the thread's stack top
  65. * @param owner_process The parent process for the thread
  66. * @return A shared pointer to the newly created thread
  67. */
  68. static ResultVal<SharedPtr<Thread>> Create(KernelCore& kernel, std::string name,
  69. VAddr entry_point, u32 priority, u64 arg,
  70. s32 processor_id, VAddr stack_top,
  71. SharedPtr<Process> owner_process);
  72. std::string GetName() const override {
  73. return name;
  74. }
  75. std::string GetTypeName() const override {
  76. return "Thread";
  77. }
  78. static const HandleType HANDLE_TYPE = HandleType::Thread;
  79. HandleType GetHandleType() const override {
  80. return HANDLE_TYPE;
  81. }
  82. bool ShouldWait(Thread* thread) const override;
  83. void Acquire(Thread* thread) override;
  84. /**
  85. * Gets the thread's current priority
  86. * @return The current thread's priority
  87. */
  88. u32 GetPriority() const {
  89. return current_priority;
  90. }
  91. /**
  92. * Sets the thread's current priority
  93. * @param priority The new priority
  94. */
  95. void SetPriority(u32 priority);
  96. /**
  97. * Temporarily boosts the thread's priority until the next time it is scheduled
  98. * @param priority The new priority
  99. */
  100. void BoostPriority(u32 priority);
  101. /// Adds a thread to the list of threads that are waiting for a lock held by this thread.
  102. void AddMutexWaiter(SharedPtr<Thread> thread);
  103. /// Removes a thread from the list of threads that are waiting for a lock held by this thread.
  104. void RemoveMutexWaiter(SharedPtr<Thread> thread);
  105. /// Recalculates the current priority taking into account priority inheritance.
  106. void UpdatePriority();
  107. /// Changes the core that the thread is running or scheduled to run on.
  108. void ChangeCore(u32 core, u64 mask);
  109. /**
  110. * Gets the thread's thread ID
  111. * @return The thread's ID
  112. */
  113. u32 GetThreadId() const {
  114. return thread_id;
  115. }
  116. TLSMemoryPtr& GetTLSMemory() {
  117. return tls_memory;
  118. }
  119. const TLSMemoryPtr& GetTLSMemory() const {
  120. return tls_memory;
  121. }
  122. /**
  123. * Resumes a thread from waiting
  124. */
  125. void ResumeFromWait();
  126. /**
  127. * Schedules an event to wake up the specified thread after the specified delay
  128. * @param nanoseconds The time this thread will be allowed to sleep for
  129. */
  130. void WakeAfterDelay(s64 nanoseconds);
  131. /// Cancel any outstanding wakeup events for this thread
  132. void CancelWakeupTimer();
  133. /**
  134. * Sets the result after the thread awakens (from either WaitSynchronization SVC)
  135. * @param result Value to set to the returned result
  136. */
  137. void SetWaitSynchronizationResult(ResultCode result);
  138. /**
  139. * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
  140. * @param output Value to set to the output parameter
  141. */
  142. void SetWaitSynchronizationOutput(s32 output);
  143. /**
  144. * Retrieves the index that this particular object occupies in the list of objects
  145. * that the thread passed to WaitSynchronizationN, starting the search from the last element.
  146. * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
  147. * When a thread wakes up due to an object signal, the kernel will use the index of the last
  148. * matching object in the wait objects list in case of having multiple instances of the same
  149. * object in the list.
  150. * @param object Object to query the index of.
  151. */
  152. s32 GetWaitObjectIndex(WaitObject* object) const;
  153. /**
  154. * Stops a thread, invalidating it from further use
  155. */
  156. void Stop();
  157. /*
  158. * Returns the Thread Local Storage address of the current thread
  159. * @returns VAddr of the thread's TLS
  160. */
  161. VAddr GetTLSAddress() const {
  162. return tls_address;
  163. }
  164. /*
  165. * Returns the value of the TPIDR_EL0 Read/Write system register for this thread.
  166. * @returns The value of the TPIDR_EL0 register.
  167. */
  168. u64 GetTPIDR_EL0() const {
  169. return tpidr_el0;
  170. }
  171. /*
  172. * Returns the address of the current thread's command buffer, located in the TLS.
  173. * @returns VAddr of the thread's command buffer.
  174. */
  175. VAddr GetCommandBufferAddress() const;
  176. /**
  177. * Returns whether this thread is waiting for all the objects in
  178. * its wait list to become ready, as a result of a WaitSynchronizationN call
  179. * with wait_all = true.
  180. */
  181. bool IsSleepingOnWaitAll() const {
  182. return status == ThreadStatus::WaitSynchAll;
  183. }
  184. Core::ARM_Interface::ThreadContext context;
  185. u32 thread_id;
  186. ThreadStatus status;
  187. VAddr entry_point;
  188. VAddr stack_top;
  189. u32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
  190. u32 current_priority; ///< Current thread priority, can be temporarily changed
  191. u64 last_running_ticks; ///< CPU tick when thread was last running
  192. s32 processor_id;
  193. VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
  194. u64 tpidr_el0; ///< TPIDR_EL0 read/write system register.
  195. SharedPtr<Process> owner_process; ///< Process that owns this thread
  196. /// Objects that the thread is waiting on, in the same order as they were
  197. // passed to WaitSynchronization1/N.
  198. std::vector<SharedPtr<WaitObject>> wait_objects;
  199. /// List of threads that are waiting for a mutex that is held by this thread.
  200. std::vector<SharedPtr<Thread>> wait_mutex_threads;
  201. /// Thread that owns the lock that this thread is waiting for.
  202. SharedPtr<Thread> lock_owner;
  203. // If waiting on a ConditionVariable, this is the ConditionVariable address
  204. VAddr condvar_wait_address;
  205. VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
  206. Handle wait_handle; ///< The handle used to wait for the mutex.
  207. // If waiting for an AddressArbiter, this is the address being waited on.
  208. VAddr arb_wait_address{0};
  209. std::string name;
  210. /// Handle used by guest emulated application to access this thread
  211. Handle guest_handle;
  212. /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
  213. Handle callback_handle;
  214. using WakeupCallback = bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
  215. SharedPtr<WaitObject> object, std::size_t index);
  216. // Callback that will be invoked when the thread is resumed from a waiting state. If the thread
  217. // was waiting via WaitSynchronizationN then the object will be the last object that became
  218. // available. In case of a timeout, the object will be nullptr.
  219. std::function<WakeupCallback> wakeup_callback;
  220. std::shared_ptr<Scheduler> scheduler;
  221. u32 ideal_core{0xFFFFFFFF};
  222. u64 affinity_mask{0x1};
  223. private:
  224. explicit Thread(KernelCore& kernel);
  225. ~Thread() override;
  226. TLSMemoryPtr tls_memory = std::make_shared<TLSMemory>();
  227. };
  228. /**
  229. * Sets up the primary application thread
  230. * @param kernel The kernel instance to create the main thread under.
  231. * @param entry_point The address at which the thread should start execution
  232. * @param priority The priority to give the main thread
  233. * @param owner_process The parent process for the main thread
  234. * @return A shared pointer to the main thread
  235. */
  236. SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
  237. Process& owner_process);
  238. /**
  239. * Gets the current thread
  240. */
  241. Thread* GetCurrentThread();
  242. /**
  243. * Waits the current thread on a sleep
  244. */
  245. void WaitCurrentThread_Sleep();
  246. /**
  247. * Stops the current thread and removes it from the thread_list
  248. */
  249. void ExitCurrentThread();
  250. } // namespace Kernel