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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <utility>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- namespace Kernel {
- std::mutex Scheduler::scheduler_mutex;
- Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {}
- Scheduler::~Scheduler() {
- for (auto& thread : thread_list) {
- thread->Stop();
- }
- }
- bool Scheduler::HaveReadyThreads() const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- return ready_queue.get_first() != nullptr;
- }
- Thread* Scheduler::GetCurrentThread() const {
- return current_thread.get();
- }
- Thread* Scheduler::PopNextReadyThread() {
- Thread* next = nullptr;
- Thread* thread = GetCurrentThread();
- if (thread && thread->status == ThreadStatus::Running) {
- // We have to do better than the current thread.
- // This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->current_priority);
- if (!next) {
- // Otherwise just keep going with the current thread
- next = thread;
- }
- } else {
- next = ready_queue.pop_first();
- }
- return next;
- }
- void Scheduler::SwitchContext(Thread* new_thread) {
- Thread* previous_thread = GetCurrentThread();
- // Save context for previous thread
- if (previous_thread) {
- previous_thread->last_running_ticks = CoreTiming::GetTicks();
- cpu_core.SaveContext(previous_thread->context);
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->tpidr_el0 = cpu_core.GetTPIDR_EL0();
- if (previous_thread->status == ThreadStatus::Running) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->current_priority, previous_thread);
- previous_thread->status = ThreadStatus::Ready;
- }
- }
- // Load context of new thread
- if (new_thread) {
- ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
- "Thread must be ready to become running.");
- // Cancel any outstanding wakeup events for this thread
- new_thread->CancelWakeupTimer();
- auto previous_process = Core::CurrentProcess();
- current_thread = new_thread;
- ready_queue.remove(new_thread->current_priority, new_thread);
- new_thread->status = ThreadStatus::Running;
- if (previous_process != current_thread->owner_process) {
- Core::CurrentProcess() = current_thread->owner_process;
- SetCurrentPageTable(&Core::CurrentProcess()->vm_manager.page_table);
- }
- cpu_core.LoadContext(new_thread->context);
- cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- } else {
- current_thread = nullptr;
- // Note: We do not reset the current process and current page table when idling because
- // technically we haven't changed processes, our threads are just paused.
- }
- }
- void Scheduler::Reschedule() {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- Thread* cur = GetCurrentThread();
- Thread* next = PopNextReadyThread();
- if (cur && next) {
- LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
- } else if (cur) {
- LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
- } else if (next) {
- LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
- }
- SwitchContext(next);
- }
- void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- thread_list.push_back(std::move(thread));
- ready_queue.prepare(priority);
- }
- void Scheduler::RemoveThread(Thread* thread) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
- thread_list.end());
- }
- void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- ASSERT(thread->status == ThreadStatus::Ready);
- ready_queue.push_back(priority, thread);
- }
- void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- ASSERT(thread->status == ThreadStatus::Ready);
- ready_queue.remove(priority, thread);
- }
- void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- // If thread was ready, adjust queues
- if (thread->status == ThreadStatus::Ready)
- ready_queue.move(thread, thread->current_priority, priority);
- else
- ready_queue.prepare(priority);
- }
- } // namespace Kernel
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