file_util.h 6.6 KB

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  1. // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <fstream>
  7. #include <cstdio>
  8. #include <cstring>
  9. #include <string>
  10. #include <vector>
  11. #include "common/common_types.h"
  12. #include "common/string_util.h"
  13. // User directory indices for GetUserPath
  14. enum {
  15. D_USER_IDX,
  16. D_ROOT_IDX,
  17. D_CONFIG_IDX,
  18. D_GAMECONFIG_IDX,
  19. D_MAPS_IDX,
  20. D_CACHE_IDX,
  21. D_SHADERCACHE_IDX,
  22. D_SHADERS_IDX,
  23. D_STATESAVES_IDX,
  24. D_SCREENSHOTS_IDX,
  25. D_SDMC_IDX,
  26. D_NAND_IDX,
  27. D_SYSDATA_IDX,
  28. D_HIRESTEXTURES_IDX,
  29. D_DUMP_IDX,
  30. D_DUMPFRAMES_IDX,
  31. D_DUMPAUDIO_IDX,
  32. D_DUMPTEXTURES_IDX,
  33. D_DUMPDSP_IDX,
  34. D_LOGS_IDX,
  35. D_SYSCONF_IDX,
  36. F_EMUCONFIG_IDX,
  37. F_DEBUGGERCONFIG_IDX,
  38. F_LOGGERCONFIG_IDX,
  39. F_MAINLOG_IDX,
  40. F_RAMDUMP_IDX,
  41. F_ARAMDUMP_IDX,
  42. F_SYSCONF_IDX,
  43. NUM_PATH_INDICES
  44. };
  45. namespace FileUtil
  46. {
  47. // FileSystem tree node/
  48. struct FSTEntry
  49. {
  50. bool isDirectory;
  51. u64 size; // file length or number of entries from children
  52. std::string physicalName; // name on disk
  53. std::string virtualName; // name in FST names table
  54. std::vector<FSTEntry> children;
  55. };
  56. // Returns true if file filename exists
  57. bool Exists(const std::string &filename);
  58. // Returns true if filename is a directory
  59. bool IsDirectory(const std::string &filename);
  60. // Returns the size of filename (64bit)
  61. u64 GetSize(const std::string &filename);
  62. // Overloaded GetSize, accepts file descriptor
  63. u64 GetSize(const int fd);
  64. // Overloaded GetSize, accepts FILE*
  65. u64 GetSize(FILE *f);
  66. // Returns true if successful, or path already exists.
  67. bool CreateDir(const std::string &filename);
  68. // Creates the full path of fullPath returns true on success
  69. bool CreateFullPath(const std::string &fullPath);
  70. // Deletes a given filename, return true on success
  71. // Doesn't supports deleting a directory
  72. bool Delete(const std::string &filename);
  73. // Deletes a directory filename, returns true on success
  74. bool DeleteDir(const std::string &filename);
  75. // renames file srcFilename to destFilename, returns true on success
  76. bool Rename(const std::string &srcFilename, const std::string &destFilename);
  77. // copies file srcFilename to destFilename, returns true on success
  78. bool Copy(const std::string &srcFilename, const std::string &destFilename);
  79. // creates an empty file filename, returns true on success
  80. bool CreateEmptyFile(const std::string &filename);
  81. // Scans the directory tree gets, starting from _Directory and adds the
  82. // results into parentEntry. Returns the number of files+directories found
  83. u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
  84. // deletes the given directory and anything under it. Returns true on success.
  85. bool DeleteDirRecursively(const std::string &directory);
  86. // Returns the current directory
  87. std::string GetCurrentDir();
  88. // Create directory and copy contents (does not overwrite existing files)
  89. void CopyDir(const std::string &source_path, const std::string &dest_path);
  90. // Set the current directory to given directory
  91. bool SetCurrentDir(const std::string &directory);
  92. // Returns a pointer to a string with a Citra data dir in the user's home
  93. // directory. To be used in "multi-user" mode (that is, installed).
  94. const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
  95. // probably doesn't belong here
  96. //std::string GetThemeDir(const std::string& theme_name);
  97. // Returns the path to where the sys file are
  98. std::string GetSysDirectory();
  99. #ifdef __APPLE__
  100. std::string GetBundleDirectory();
  101. #endif
  102. #ifdef _WIN32
  103. std::string &GetExeDirectory();
  104. #endif
  105. size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename);
  106. size_t ReadFileToString(bool text_file, const char *filename, std::string &str);
  107. /**
  108. * Splits the filename into 8.3 format
  109. * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
  110. * @param filename The normal filename to use
  111. * @param short_name A 9-char array in which the short name will be written
  112. * @param extension A 4-char array in which the extension will be written
  113. */
  114. void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
  115. std::array<char, 4>& extension);
  116. // simple wrapper for cstdlib file functions to
  117. // hopefully will make error checking easier
  118. // and make forgetting an fclose() harder
  119. class IOFile : public NonCopyable
  120. {
  121. public:
  122. IOFile();
  123. IOFile(std::FILE* file);
  124. IOFile(const std::string& filename, const char openmode[]);
  125. ~IOFile();
  126. IOFile(IOFile&& other);
  127. IOFile& operator=(IOFile&& other);
  128. void Swap(IOFile& other);
  129. bool Open(const std::string& filename, const char openmode[]);
  130. bool Close();
  131. template <typename T>
  132. size_t ReadArray(T* data, size_t length)
  133. {
  134. if (!IsOpen()) {
  135. m_good = false;
  136. return -1;
  137. }
  138. size_t items_read = std::fread(data, sizeof(T), length, m_file);
  139. if (items_read != length)
  140. m_good = false;
  141. return items_read;
  142. }
  143. template <typename T>
  144. size_t WriteArray(const T* data, size_t length)
  145. {
  146. if (!IsOpen()) {
  147. m_good = false;
  148. return -1;
  149. }
  150. size_t items_written = std::fwrite(data, sizeof(T), length, m_file);
  151. if (items_written != length)
  152. m_good = false;
  153. return items_written;
  154. }
  155. size_t ReadBytes(void* data, size_t length)
  156. {
  157. return ReadArray(reinterpret_cast<char*>(data), length);
  158. }
  159. size_t WriteBytes(const void* data, size_t length)
  160. {
  161. return WriteArray(reinterpret_cast<const char*>(data), length);
  162. }
  163. bool IsOpen() { return nullptr != m_file; }
  164. // m_good is set to false when a read, write or other function fails
  165. bool IsGood() { return m_good; }
  166. operator void*() { return m_good ? m_file : nullptr; }
  167. std::FILE* ReleaseHandle();
  168. std::FILE* GetHandle() { return m_file; }
  169. void SetHandle(std::FILE* file);
  170. bool Seek(s64 off, int origin);
  171. u64 Tell();
  172. u64 GetSize();
  173. bool Resize(u64 size);
  174. bool Flush();
  175. // clear error state
  176. void Clear() { m_good = true; std::clearerr(m_file); }
  177. std::FILE* m_file;
  178. bool m_good;
  179. private:
  180. IOFile(IOFile&);
  181. IOFile& operator=(IOFile& other);
  182. };
  183. } // namespace
  184. // To deal with Windows being dumb at unicode:
  185. template <typename T>
  186. void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
  187. {
  188. #ifdef _WIN32
  189. fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
  190. #else
  191. fstream.open(filename.c_str(), openmode);
  192. #endif
  193. }