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gl_rasterizer.cpp
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bf89a99839
Merge pull request #1123 from lioncash/screen
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%!s(int64=8) %!d(string=hai) anos |
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gl_rasterizer.h
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bf89a99839
Merge pull request #1123 from lioncash/screen
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%!s(int64=8) %!d(string=hai) anos |
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gl_rasterizer_cache.cpp
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d7c68fbb12
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
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%!s(int64=8) %!d(string=hai) anos |
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gl_rasterizer_cache.h
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3fe77be392
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
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gl_resource_manager.h
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8447d20a11
gl_state: Fix state management for texture swizzle.
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gl_shader_decompiler.cpp
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e3bddf8137
Shaders: Implement depth writing in fragment shaders.
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gl_shader_decompiler.h
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bb960c8cb4
video_core: Use nested namespaces where applicable
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gl_shader_gen.cpp
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7784ce1854
Shaders: Write all the enabled color outputs when a fragment shader exits.
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gl_shader_gen.h
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3ef4b3d4b4
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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gl_shader_manager.cpp
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c5284efd4f
Rasterizer: Implemented instanced rendering.
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gl_shader_manager.h
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c5284efd4f
Rasterizer: Implemented instanced rendering.
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gl_shader_util.cpp
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638956aa81
Rename logging macro back to LOG_*
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gl_shader_util.h
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638956aa81
Rename logging macro back to LOG_*
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gl_state.cpp
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0af7e93763
gl_state: Don't track constant buffer mappings.
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gl_state.h
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0af7e93763
gl_state: Don't track constant buffer mappings.
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gl_stream_buffer.cpp
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d7298ec262
Update the stream_buffer helper from Citra.
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gl_stream_buffer.h
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93a4097e9d
gl_stream_buffer: Add missing header guard
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maxwell_to_gl.h
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71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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renderer_opengl.cpp
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bf89a99839
Merge pull request #1123 from lioncash/screen
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%!s(int64=8) %!d(string=hai) anos |
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renderer_opengl.h
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46ef072cf9
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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