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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/kernel/time_manager.h"
- namespace Kernel {
- TimeManager::TimeManager(Core::System& system_) : system{system_} {
- time_manager_event_type = Core::Timing::CreateEvent(
- "Kernel::TimeManagerCallback", [this](u64 thread_handle, std::chrono::nanoseconds) {
- SchedulerLock lock(system.Kernel());
- Handle proper_handle = static_cast<Handle>(thread_handle);
- if (cancelled_events[proper_handle]) {
- return;
- }
- std::shared_ptr<Thread> thread =
- this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle);
- thread->OnWakeUp();
- });
- }
- void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) {
- event_handle = timetask->GetGlobalHandle();
- if (nanoseconds > 0) {
- ASSERT(timetask);
- ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
- ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
- system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
- time_manager_event_type, event_handle);
- } else {
- event_handle = InvalidHandle;
- }
- cancelled_events[event_handle] = false;
- }
- void TimeManager::UnscheduleTimeEvent(Handle event_handle) {
- if (event_handle == InvalidHandle) {
- return;
- }
- system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle);
- cancelled_events[event_handle] = true;
- }
- void TimeManager::CancelTimeEvent(Thread* time_task) {
- Handle event_handle = time_task->GetGlobalHandle();
- UnscheduleTimeEvent(event_handle);
- }
- } // namespace Kernel
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