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- // Copyright 2019 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/hle/kernel/client_session.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/hle_ipc.h"
- #include "core/hle/kernel/server_session.h"
- #include "core/hle/kernel/session.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- namespace Kernel {
- ClientSession::ClientSession(KernelCore& kernel) : SynchronizationObject{kernel} {}
- ClientSession::~ClientSession() {
- // This destructor will be called automatically when the last ClientSession handle is closed by
- // the emulated application.
- if (parent->Server()) {
- parent->Server()->ClientDisconnected();
- }
- }
- bool ClientSession::ShouldWait(const Thread* thread) const {
- UNIMPLEMENTED();
- return {};
- }
- void ClientSession::Acquire(Thread* thread) {
- UNIMPLEMENTED();
- }
- bool ClientSession::IsSignaled() const {
- UNIMPLEMENTED();
- return true;
- }
- ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
- std::shared_ptr<Session> parent,
- std::string name) {
- std::shared_ptr<ClientSession> client_session{std::make_shared<ClientSession>(kernel)};
- client_session->name = std::move(name);
- client_session->parent = std::move(parent);
- return MakeResult(std::move(client_session));
- }
- ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread,
- Core::Memory::Memory& memory,
- Core::Timing::CoreTiming& core_timing) {
- // Keep ServerSession alive until we're done working with it.
- if (!parent->Server()) {
- return ERR_SESSION_CLOSED_BY_REMOTE;
- }
- // Signal the server session that new data is available
- return parent->Server()->HandleSyncRequest(std::move(thread), memory, core_timing);
- }
- } // namespace Kernel
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