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- // Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- /**
- * This is a system to schedule events into the emulated machine's future. Time is measured
- * in main CPU clock cycles.
- *
- * To schedule an event, you first have to register its type. This is where you pass in the
- * callback. You then schedule events using the type id you get back.
- *
- * The int cyclesLate that the callbacks get is how many cycles late it was.
- * So to schedule a new event on a regular basis:
- * inside callback:
- * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
- */
- #include <functional>
- #include <string>
- #include "common/common_types.h"
- namespace CoreTiming {
- // The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
- // The exact value used is of course unverified.
- constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch clock speed is 1020MHz un/docked
- inline s64 msToCycles(int ms) {
- // since ms is int there is no way to overflow
- return BASE_CLOCK_RATE * static_cast<s64>(ms) / 1000;
- }
- inline s64 msToCycles(float ms) {
- return static_cast<s64>(BASE_CLOCK_RATE * (0.001f) * ms);
- }
- inline s64 msToCycles(double ms) {
- return static_cast<s64>(BASE_CLOCK_RATE * (0.001) * ms);
- }
- inline s64 usToCycles(float us) {
- return static_cast<s64>(BASE_CLOCK_RATE * (0.000001f) * us);
- }
- inline s64 usToCycles(int us) {
- return (BASE_CLOCK_RATE * static_cast<s64>(us) / 1000000);
- }
- s64 usToCycles(s64 us);
- s64 usToCycles(u64 us);
- inline s64 nsToCycles(float ns) {
- return static_cast<s64>(BASE_CLOCK_RATE * (0.000000001f) * ns);
- }
- inline s64 nsToCycles(int ns) {
- return BASE_CLOCK_RATE * static_cast<s64>(ns) / 1000000000;
- }
- s64 nsToCycles(s64 ns);
- s64 nsToCycles(u64 ns);
- inline u64 cyclesToNs(s64 cycles) {
- return cycles * 1000000000 / BASE_CLOCK_RATE;
- }
- inline s64 cyclesToUs(s64 cycles) {
- return cycles * 1000000 / BASE_CLOCK_RATE;
- }
- inline u64 cyclesToMs(s64 cycles) {
- return cycles * 1000 / BASE_CLOCK_RATE;
- }
- /**
- * CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
- * required to end slice -1 and start slice 0 before the first cycle of code is executed.
- */
- void Init();
- void Shutdown();
- typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
- /**
- * This should only be called from the emu thread, if you are calling it any other thread, you are
- * doing something evil
- */
- u64 GetTicks();
- u64 GetIdleTicks();
- void AddTicks(u64 ticks);
- struct EventType;
- /**
- * Returns the event_type identifier. if name is not unique, it will assert.
- */
- EventType* RegisterEvent(const std::string& name, TimedCallback callback);
- void UnregisterAllEvents();
- /**
- * After the first Advance, the slice lengths and the downcount will be reduced whenever an event
- * is scheduled earlier than the current values.
- * Scheduling from a callback will not update the downcount until the Advance() completes.
- */
- void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
- /**
- * This is to be called when outside of hle threads, such as the graphics thread, wants to
- * schedule things to be executed on the main thread.
- * Not that this doesn't change slice_length and thus events scheduled by this might be called
- * with a delay of up to MAX_SLICE_LENGTH
- */
- void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata);
- void UnscheduleEvent(const EventType* event_type, u64 userdata);
- /// We only permit one event of each type in the queue at a time.
- void RemoveEvent(const EventType* event_type);
- void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
- /** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
- * the previous timing slice and begins the next one, you must Advance from the previous
- * slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
- * Advance() is required to initialize the slice length before the first cycle of emulated
- * instructions is executed.
- */
- void Advance();
- void MoveEvents();
- /// Pretend that the main CPU has executed enough cycles to reach the next event.
- void Idle();
- /// Clear all pending events. This should ONLY be done on exit.
- void ClearPendingEvents();
- void ForceExceptionCheck(s64 cycles);
- u64 GetGlobalTimeUs();
- int GetDowncount();
- } // namespace CoreTiming
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