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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common.h"
- #include "common/scm_rev.h"
- #include "common/string_util.h"
- #include "common/key_map.h"
- /**
- * Abstraction class used to provide an interface between emulation code and the frontend
- * (e.g. SDL, QGLWidget, GLFW, etc...).
- *
- * Design notes on the interaction between EmuWindow and the emulation core:
- * - Generally, decisions on anything visible to the user should be left up to the GUI.
- * For example, the emulation core should not try to dictate some window title or size.
- * This stuff is not the core's business and only causes problems with regards to thread-safety
- * anyway.
- * - Under certain circumstances, it may be desirable for the core to politely request the GUI
- * to set e.g. a minimum window size. However, the GUI should always be free to ignore any
- * such hints.
- * - EmuWindow may expose some of its state as read-only to the emulation core, however care
- * should be taken to make sure the provided information is self-consistent. This requires
- * some sort of synchronization (most of this is still a TODO).
- * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
- * re-read the upper points again and think about it if you don't see this.
- */
- class EmuWindow
- {
- public:
- /// Data structure to store emuwindow configuration
- struct WindowConfig {
- bool fullscreen;
- int res_width;
- int res_height;
- std::pair<unsigned,unsigned> min_client_area_size;
- };
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
- /// Polls window events
- virtual void PollEvents() = 0;
- /// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() = 0;
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- virtual void DoneCurrent() = 0;
- virtual void ReloadSetKeymaps() = 0;
- /// Signals a key press action to the HID module
- static void KeyPressed(KeyMap::HostDeviceKey key);
- /// Signals a key release action to the HID module
- static void KeyReleased(KeyMap::HostDeviceKey key);
- /**
- * Returns currently active configuration.
- * @note Accesses to the returned object need not be consistent because it may be modified in another thread
- */
- const WindowConfig& GetActiveConfig() const {
- return active_config;
- }
- /**
- * Requests the internal configuration to be replaced by the specified argument at some point in the future.
- * @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
- */
- void SetConfig(const WindowConfig& val) {
- config = val;
- }
- /**
- * Gets the framebuffer size in pixels.
- * @note This method is thread-safe
- */
- const std::pair<unsigned,unsigned> GetFramebufferSize() const {
- return framebuffer_size;
- }
- /**
- * Gets window client area width in logical coordinates.
- * @note For high-DPI systems, this is smaller than the framebuffer size.
- * @note This method is thread-safe
- */
- std::pair<unsigned,unsigned> GetClientAreaSize() const {
- return std::make_pair(client_area_width, client_area_height);
- }
- protected:
- EmuWindow()
- {
- // TODO: Find a better place to set this.
- config.min_client_area_size = std::make_pair(400u, 480u);
- active_config = config;
- }
- virtual ~EmuWindow() {}
- /**
- * Processes any pending configuration changes from the last SetConfig call.
- * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
- * field changed.
- * @note Implementations will usually want to call this from the GUI thread.
- * @todo Actually call this in existing implementations.
- */
- void ProcessConfigurationChanges() {
- // TODO: For proper thread safety, we should eventually implement a proper
- // multiple-writer/single-reader queue...
- if (config.min_client_area_size != active_config.min_client_area_size) {
- OnMinimalClientAreaChangeRequest(config.min_client_area_size);
- config.min_client_area_size = active_config.min_client_area_size;
- }
- }
- /**
- * Update internal framebuffer size with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
- framebuffer_size = size;
- }
- /**
- * Update internal client area size with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
- client_area_width = size.first;
- client_area_height = size.second;
- }
- private:
- /**
- * Handler called when the minimal client area was requested to be changed via SetConfig.
- * For the request to be honored, EmuWindow implementations will usually reimplement this function.
- */
- virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- // By default, ignore this request and do nothing.
- }
- std::pair<unsigned,unsigned> framebuffer_size;
- unsigned client_area_width; ///< Current client width, should be set by window impl.
- unsigned client_area_height; ///< Current client height, should be set by window impl.
- WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
- WindowConfig active_config; ///< Internal active configuration
- };
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