vk_rasterizer.cpp 46 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include <boost/container/static_vector.hpp>
  10. #include <boost/functional/hash.hpp>
  11. #include "common/alignment.h"
  12. #include "common/assert.h"
  13. #include "common/logging/log.h"
  14. #include "common/microprofile.h"
  15. #include "core/core.h"
  16. #include "core/memory.h"
  17. #include "video_core/engines/kepler_compute.h"
  18. #include "video_core/engines/maxwell_3d.h"
  19. #include "video_core/renderer_vulkan/declarations.h"
  20. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  21. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  22. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  23. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  24. #include "video_core/renderer_vulkan/vk_compute_pass.h"
  25. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  27. #include "video_core/renderer_vulkan/vk_device.h"
  28. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  29. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  30. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  31. #include "video_core/renderer_vulkan/vk_renderpass_cache.h"
  32. #include "video_core/renderer_vulkan/vk_resource_manager.h"
  33. #include "video_core/renderer_vulkan/vk_sampler_cache.h"
  34. #include "video_core/renderer_vulkan/vk_scheduler.h"
  35. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  36. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  37. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  38. namespace Vulkan {
  39. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  40. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  41. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  42. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_Geometry, "Vulkan", "Setup geometry", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_ConstBuffers, "Vulkan", "Setup constant buffers", MP_RGB(192, 128, 128));
  46. MICROPROFILE_DEFINE(Vulkan_GlobalBuffers, "Vulkan", "Setup global buffers", MP_RGB(192, 128, 128));
  47. MICROPROFILE_DEFINE(Vulkan_RenderTargets, "Vulkan", "Setup render targets", MP_RGB(192, 128, 128));
  48. MICROPROFILE_DEFINE(Vulkan_Textures, "Vulkan", "Setup textures", MP_RGB(192, 128, 128));
  49. MICROPROFILE_DEFINE(Vulkan_Images, "Vulkan", "Setup images", MP_RGB(192, 128, 128));
  50. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  51. namespace {
  52. constexpr auto ComputeShaderIndex = static_cast<std::size_t>(Tegra::Engines::ShaderType::Compute);
  53. vk::Viewport GetViewportState(const VKDevice& device, const Maxwell& regs, std::size_t index) {
  54. const auto& viewport = regs.viewport_transform[index];
  55. const float x = viewport.translate_x - viewport.scale_x;
  56. const float y = viewport.translate_y - viewport.scale_y;
  57. const float width = viewport.scale_x * 2.0f;
  58. const float height = viewport.scale_y * 2.0f;
  59. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
  60. float near = viewport.translate_z - viewport.scale_z * reduce_z;
  61. float far = viewport.translate_z + viewport.scale_z;
  62. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  63. near = std::clamp(near, 0.0f, 1.0f);
  64. far = std::clamp(far, 0.0f, 1.0f);
  65. }
  66. return vk::Viewport(x, y, width != 0 ? width : 1.0f, height != 0 ? height : 1.0f, near, far);
  67. }
  68. constexpr vk::Rect2D GetScissorState(const Maxwell& regs, std::size_t index) {
  69. const auto& scissor = regs.scissor_test[index];
  70. if (!scissor.enable) {
  71. return {{0, 0}, {INT32_MAX, INT32_MAX}};
  72. }
  73. const u32 width = scissor.max_x - scissor.min_x;
  74. const u32 height = scissor.max_y - scissor.min_y;
  75. return {{static_cast<s32>(scissor.min_x), static_cast<s32>(scissor.min_y)}, {width, height}};
  76. }
  77. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  78. const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) {
  79. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  80. for (std::size_t i = 0; i < std::size(addresses); ++i) {
  81. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  82. }
  83. return addresses;
  84. }
  85. void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlags pipeline_stage,
  86. vk::AccessFlags access) {
  87. for (auto& [view, layout] : views) {
  88. view->Transition(*layout, pipeline_stage, access);
  89. }
  90. }
  91. template <typename Engine, typename Entry>
  92. Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
  93. std::size_t stage) {
  94. const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
  95. if (entry.IsBindless()) {
  96. const Tegra::Texture::TextureHandle tex_handle =
  97. engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
  98. return engine.GetTextureInfo(tex_handle);
  99. }
  100. if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
  101. return engine.GetStageTexture(stage_type, entry.GetOffset());
  102. } else {
  103. return engine.GetTexture(entry.GetOffset());
  104. }
  105. }
  106. } // Anonymous namespace
  107. class BufferBindings final {
  108. public:
  109. void AddVertexBinding(const vk::Buffer* buffer, vk::DeviceSize offset) {
  110. vertex.buffer_ptrs[vertex.num_buffers] = buffer;
  111. vertex.offsets[vertex.num_buffers] = offset;
  112. ++vertex.num_buffers;
  113. }
  114. void SetIndexBinding(const vk::Buffer* buffer, vk::DeviceSize offset, vk::IndexType type) {
  115. index.buffer = buffer;
  116. index.offset = offset;
  117. index.type = type;
  118. }
  119. void Bind(VKScheduler& scheduler) const {
  120. // Use this large switch case to avoid dispatching more memory in the record lambda than
  121. // what we need. It looks horrible, but it's the best we can do on standard C++.
  122. switch (vertex.num_buffers) {
  123. case 0:
  124. return BindStatic<0>(scheduler);
  125. case 1:
  126. return BindStatic<1>(scheduler);
  127. case 2:
  128. return BindStatic<2>(scheduler);
  129. case 3:
  130. return BindStatic<3>(scheduler);
  131. case 4:
  132. return BindStatic<4>(scheduler);
  133. case 5:
  134. return BindStatic<5>(scheduler);
  135. case 6:
  136. return BindStatic<6>(scheduler);
  137. case 7:
  138. return BindStatic<7>(scheduler);
  139. case 8:
  140. return BindStatic<8>(scheduler);
  141. case 9:
  142. return BindStatic<9>(scheduler);
  143. case 10:
  144. return BindStatic<10>(scheduler);
  145. case 11:
  146. return BindStatic<11>(scheduler);
  147. case 12:
  148. return BindStatic<12>(scheduler);
  149. case 13:
  150. return BindStatic<13>(scheduler);
  151. case 14:
  152. return BindStatic<14>(scheduler);
  153. case 15:
  154. return BindStatic<15>(scheduler);
  155. case 16:
  156. return BindStatic<16>(scheduler);
  157. case 17:
  158. return BindStatic<17>(scheduler);
  159. case 18:
  160. return BindStatic<18>(scheduler);
  161. case 19:
  162. return BindStatic<19>(scheduler);
  163. case 20:
  164. return BindStatic<20>(scheduler);
  165. case 21:
  166. return BindStatic<21>(scheduler);
  167. case 22:
  168. return BindStatic<22>(scheduler);
  169. case 23:
  170. return BindStatic<23>(scheduler);
  171. case 24:
  172. return BindStatic<24>(scheduler);
  173. case 25:
  174. return BindStatic<25>(scheduler);
  175. case 26:
  176. return BindStatic<26>(scheduler);
  177. case 27:
  178. return BindStatic<27>(scheduler);
  179. case 28:
  180. return BindStatic<28>(scheduler);
  181. case 29:
  182. return BindStatic<29>(scheduler);
  183. case 30:
  184. return BindStatic<30>(scheduler);
  185. case 31:
  186. return BindStatic<31>(scheduler);
  187. case 32:
  188. return BindStatic<32>(scheduler);
  189. }
  190. UNREACHABLE();
  191. }
  192. private:
  193. // Some of these fields are intentionally left uninitialized to avoid initializing them twice.
  194. struct {
  195. std::size_t num_buffers = 0;
  196. std::array<const vk::Buffer*, Maxwell::NumVertexArrays> buffer_ptrs;
  197. std::array<vk::DeviceSize, Maxwell::NumVertexArrays> offsets;
  198. } vertex;
  199. struct {
  200. const vk::Buffer* buffer = nullptr;
  201. vk::DeviceSize offset;
  202. vk::IndexType type;
  203. } index;
  204. template <std::size_t N>
  205. void BindStatic(VKScheduler& scheduler) const {
  206. if (index.buffer != nullptr) {
  207. BindStatic<N, true>(scheduler);
  208. } else {
  209. BindStatic<N, false>(scheduler);
  210. }
  211. }
  212. template <std::size_t N, bool is_indexed>
  213. void BindStatic(VKScheduler& scheduler) const {
  214. static_assert(N <= Maxwell::NumVertexArrays);
  215. if constexpr (N == 0) {
  216. return;
  217. }
  218. std::array<vk::Buffer, N> buffers;
  219. std::transform(vertex.buffer_ptrs.begin(), vertex.buffer_ptrs.begin() + N, buffers.begin(),
  220. [](const auto ptr) { return *ptr; });
  221. std::array<vk::DeviceSize, N> offsets;
  222. std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
  223. if constexpr (is_indexed) {
  224. // Indexed draw
  225. scheduler.Record([buffers, offsets, index_buffer = *index.buffer,
  226. index_offset = index.offset,
  227. index_type = index.type](auto cmdbuf, auto& dld) {
  228. cmdbuf.bindIndexBuffer(index_buffer, index_offset, index_type, dld);
  229. cmdbuf.bindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data(),
  230. dld);
  231. });
  232. } else {
  233. // Array draw
  234. scheduler.Record([buffers, offsets](auto cmdbuf, auto& dld) {
  235. cmdbuf.bindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data(),
  236. dld);
  237. });
  238. }
  239. }
  240. };
  241. void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
  242. const vk::DispatchLoaderDynamic& dld) const {
  243. if (is_indexed) {
  244. cmdbuf.drawIndexed(num_vertices, num_instances, 0, base_vertex, base_instance, dld);
  245. } else {
  246. cmdbuf.draw(num_vertices, num_instances, base_vertex, base_instance, dld);
  247. }
  248. }
  249. RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
  250. VKScreenInfo& screen_info, const VKDevice& device,
  251. VKResourceManager& resource_manager,
  252. VKMemoryManager& memory_manager, VKScheduler& scheduler)
  253. : RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
  254. screen_info{screen_info}, device{device}, resource_manager{resource_manager},
  255. memory_manager{memory_manager}, scheduler{scheduler},
  256. staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
  257. update_descriptor_queue(device, scheduler),
  258. quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
  259. uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
  260. texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
  261. staging_pool),
  262. pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue),
  263. buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
  264. sampler_cache(device), query_cache(system, *this, device, scheduler) {
  265. scheduler.SetQueryCache(query_cache);
  266. }
  267. RasterizerVulkan::~RasterizerVulkan() = default;
  268. bool RasterizerVulkan::DrawBatch(bool is_indexed) {
  269. Draw(is_indexed, false);
  270. return true;
  271. }
  272. bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
  273. Draw(is_indexed, true);
  274. return true;
  275. }
  276. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  277. MICROPROFILE_SCOPE(Vulkan_Drawing);
  278. FlushWork();
  279. query_cache.UpdateCounters();
  280. const auto& gpu = system.GPU().Maxwell3D();
  281. GraphicsPipelineCacheKey key{GetFixedPipelineState(gpu.regs)};
  282. buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
  283. BufferBindings buffer_bindings;
  284. const DrawParameters draw_params =
  285. SetupGeometry(key.fixed_state, buffer_bindings, is_indexed, is_instanced);
  286. update_descriptor_queue.Acquire();
  287. sampled_views.clear();
  288. image_views.clear();
  289. const auto shaders = pipeline_cache.GetShaders();
  290. key.shaders = GetShaderAddresses(shaders);
  291. SetupShaderDescriptors(shaders);
  292. buffer_cache.Unmap();
  293. const auto texceptions = UpdateAttachments();
  294. SetupImageTransitions(texceptions, color_attachments, zeta_attachment);
  295. key.renderpass_params = GetRenderPassParams(texceptions);
  296. auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
  297. scheduler.BindGraphicsPipeline(pipeline.GetHandle());
  298. const auto renderpass = pipeline.GetRenderPass();
  299. const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
  300. scheduler.RequestRenderpass({renderpass, framebuffer, {{0, 0}, render_area}, 0, nullptr});
  301. UpdateDynamicStates();
  302. buffer_bindings.Bind(scheduler);
  303. if (device.IsNvDeviceDiagnosticCheckpoints()) {
  304. scheduler.Record(
  305. [&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(&pipeline, dld); });
  306. }
  307. const auto pipeline_layout = pipeline.GetLayout();
  308. const auto descriptor_set = pipeline.CommitDescriptorSet();
  309. scheduler.Record([pipeline_layout, descriptor_set, draw_params](auto cmdbuf, auto& dld) {
  310. if (descriptor_set) {
  311. cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout,
  312. DESCRIPTOR_SET, 1, &descriptor_set, 0, nullptr, dld);
  313. }
  314. draw_params.Draw(cmdbuf, dld);
  315. });
  316. }
  317. void RasterizerVulkan::Clear() {
  318. MICROPROFILE_SCOPE(Vulkan_Clearing);
  319. query_cache.UpdateCounters();
  320. const auto& gpu = system.GPU().Maxwell3D();
  321. if (!system.GPU().Maxwell3D().ShouldExecute()) {
  322. return;
  323. }
  324. const auto& regs = gpu.regs;
  325. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  326. regs.clear_buffers.A;
  327. const bool use_depth = regs.clear_buffers.Z;
  328. const bool use_stencil = regs.clear_buffers.S;
  329. if (!use_color && !use_depth && !use_stencil) {
  330. return;
  331. }
  332. // Clearing images requires to be out of a renderpass
  333. scheduler.RequestOutsideRenderPassOperationContext();
  334. // TODO(Rodrigo): Implement clears rendering a quad or using beginning a renderpass.
  335. if (use_color) {
  336. View color_view;
  337. {
  338. MICROPROFILE_SCOPE(Vulkan_RenderTargets);
  339. color_view = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT.Value(), false);
  340. }
  341. color_view->Transition(vk::ImageLayout::eTransferDstOptimal,
  342. vk::PipelineStageFlagBits::eTransfer,
  343. vk::AccessFlagBits::eTransferWrite);
  344. const std::array clear_color = {regs.clear_color[0], regs.clear_color[1],
  345. regs.clear_color[2], regs.clear_color[3]};
  346. const vk::ClearColorValue clear(clear_color);
  347. scheduler.Record([image = color_view->GetImage(),
  348. subresource = color_view->GetImageSubresourceRange(),
  349. clear](auto cmdbuf, auto& dld) {
  350. cmdbuf.clearColorImage(image, vk::ImageLayout::eTransferDstOptimal, clear, subresource,
  351. dld);
  352. });
  353. }
  354. if (use_depth || use_stencil) {
  355. View zeta_surface;
  356. {
  357. MICROPROFILE_SCOPE(Vulkan_RenderTargets);
  358. zeta_surface = texture_cache.GetDepthBufferSurface(false);
  359. }
  360. zeta_surface->Transition(vk::ImageLayout::eTransferDstOptimal,
  361. vk::PipelineStageFlagBits::eTransfer,
  362. vk::AccessFlagBits::eTransferWrite);
  363. const vk::ClearDepthStencilValue clear(regs.clear_depth,
  364. static_cast<u32>(regs.clear_stencil));
  365. scheduler.Record([image = zeta_surface->GetImage(),
  366. subresource = zeta_surface->GetImageSubresourceRange(),
  367. clear](auto cmdbuf, auto& dld) {
  368. cmdbuf.clearDepthStencilImage(image, vk::ImageLayout::eTransferDstOptimal, clear,
  369. subresource, dld);
  370. });
  371. }
  372. }
  373. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  374. MICROPROFILE_SCOPE(Vulkan_Compute);
  375. update_descriptor_queue.Acquire();
  376. sampled_views.clear();
  377. image_views.clear();
  378. query_cache.UpdateCounters();
  379. const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
  380. const ComputePipelineCacheKey key{
  381. code_addr,
  382. launch_desc.shared_alloc,
  383. {launch_desc.block_dim_x, launch_desc.block_dim_y, launch_desc.block_dim_z}};
  384. auto& pipeline = pipeline_cache.GetComputePipeline(key);
  385. // Compute dispatches can't be executed inside a renderpass
  386. scheduler.RequestOutsideRenderPassOperationContext();
  387. buffer_cache.Map(CalculateComputeStreamBufferSize());
  388. const auto& entries = pipeline.GetEntries();
  389. SetupComputeConstBuffers(entries);
  390. SetupComputeGlobalBuffers(entries);
  391. SetupComputeTexelBuffers(entries);
  392. SetupComputeTextures(entries);
  393. SetupComputeImages(entries);
  394. buffer_cache.Unmap();
  395. TransitionImages(sampled_views, vk::PipelineStageFlagBits::eComputeShader,
  396. vk::AccessFlagBits::eShaderRead);
  397. TransitionImages(image_views, vk::PipelineStageFlagBits::eComputeShader,
  398. vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
  399. if (device.IsNvDeviceDiagnosticCheckpoints()) {
  400. scheduler.Record(
  401. [&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(nullptr, dld); });
  402. }
  403. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  404. grid_z = launch_desc.grid_dim_z, pipeline_handle = pipeline.GetHandle(),
  405. layout = pipeline.GetLayout(),
  406. descriptor_set = pipeline.CommitDescriptorSet()](auto cmdbuf, auto& dld) {
  407. cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline_handle, dld);
  408. cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, layout, DESCRIPTOR_SET, 1,
  409. &descriptor_set, 0, nullptr, dld);
  410. cmdbuf.dispatch(grid_x, grid_y, grid_z, dld);
  411. });
  412. }
  413. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  414. query_cache.ResetCounter(type);
  415. }
  416. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  417. std::optional<u64> timestamp) {
  418. query_cache.Query(gpu_addr, type, timestamp);
  419. }
  420. void RasterizerVulkan::FlushAll() {}
  421. void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
  422. texture_cache.FlushRegion(addr, size);
  423. buffer_cache.FlushRegion(addr, size);
  424. query_cache.FlushRegion(addr, size);
  425. }
  426. void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
  427. texture_cache.InvalidateRegion(addr, size);
  428. pipeline_cache.InvalidateRegion(addr, size);
  429. buffer_cache.InvalidateRegion(addr, size);
  430. query_cache.InvalidateRegion(addr, size);
  431. }
  432. void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
  433. FlushRegion(addr, size);
  434. InvalidateRegion(addr, size);
  435. }
  436. void RasterizerVulkan::FlushCommands() {
  437. if (draw_counter > 0) {
  438. draw_counter = 0;
  439. scheduler.Flush();
  440. }
  441. }
  442. void RasterizerVulkan::TickFrame() {
  443. draw_counter = 0;
  444. update_descriptor_queue.TickFrame();
  445. buffer_cache.TickFrame();
  446. staging_pool.TickFrame();
  447. }
  448. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
  449. const Tegra::Engines::Fermi2D::Regs::Surface& dst,
  450. const Tegra::Engines::Fermi2D::Config& copy_config) {
  451. texture_cache.DoFermiCopy(src, dst, copy_config);
  452. return true;
  453. }
  454. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  455. VAddr framebuffer_addr, u32 pixel_stride) {
  456. if (!framebuffer_addr) {
  457. return false;
  458. }
  459. const u8* host_ptr{system.Memory().GetPointer(framebuffer_addr)};
  460. const auto surface{texture_cache.TryFindFramebufferSurface(host_ptr)};
  461. if (!surface) {
  462. return false;
  463. }
  464. // Verify that the cached surface is the same size and format as the requested framebuffer
  465. const auto& params{surface->GetSurfaceParams()};
  466. const auto& pixel_format{
  467. VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
  468. ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
  469. ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
  470. screen_info.image = &surface->GetImage();
  471. screen_info.width = params.width;
  472. screen_info.height = params.height;
  473. screen_info.is_srgb = surface->GetSurfaceParams().srgb_conversion;
  474. return true;
  475. }
  476. void RasterizerVulkan::FlushWork() {
  477. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  478. // Only check multiples of 8 draws
  479. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  480. if ((++draw_counter & 7) != 7) {
  481. return;
  482. }
  483. if (draw_counter < DRAWS_TO_DISPATCH) {
  484. // Send recorded tasks to the worker thread
  485. scheduler.DispatchWork();
  486. return;
  487. }
  488. // Otherwise (every certain number of draws) flush execution.
  489. // This submits commands to the Vulkan driver.
  490. scheduler.Flush();
  491. draw_counter = 0;
  492. }
  493. RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
  494. MICROPROFILE_SCOPE(Vulkan_RenderTargets);
  495. auto& dirty = system.GPU().Maxwell3D().dirty;
  496. const bool update_rendertargets = dirty.render_settings;
  497. dirty.render_settings = false;
  498. texture_cache.GuardRenderTargets(true);
  499. Texceptions texceptions;
  500. for (std::size_t rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
  501. if (update_rendertargets) {
  502. color_attachments[rt] = texture_cache.GetColorBufferSurface(rt, true);
  503. }
  504. if (color_attachments[rt] && WalkAttachmentOverlaps(*color_attachments[rt])) {
  505. texceptions[rt] = true;
  506. }
  507. }
  508. if (update_rendertargets) {
  509. zeta_attachment = texture_cache.GetDepthBufferSurface(true);
  510. }
  511. if (zeta_attachment && WalkAttachmentOverlaps(*zeta_attachment)) {
  512. texceptions[ZETA_TEXCEPTION_INDEX] = true;
  513. }
  514. texture_cache.GuardRenderTargets(false);
  515. return texceptions;
  516. }
  517. bool RasterizerVulkan::WalkAttachmentOverlaps(const CachedSurfaceView& attachment) {
  518. bool overlap = false;
  519. for (auto& [view, layout] : sampled_views) {
  520. if (!attachment.IsSameSurface(*view)) {
  521. continue;
  522. }
  523. overlap = true;
  524. *layout = vk::ImageLayout::eGeneral;
  525. }
  526. return overlap;
  527. }
  528. std::tuple<vk::Framebuffer, vk::Extent2D> RasterizerVulkan::ConfigureFramebuffers(
  529. vk::RenderPass renderpass) {
  530. FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
  531. std::numeric_limits<u32>::max()};
  532. const auto MarkAsModifiedAndPush = [&](const View& view) {
  533. if (view == nullptr) {
  534. return false;
  535. }
  536. key.views.push_back(view->GetHandle());
  537. key.width = std::min(key.width, view->GetWidth());
  538. key.height = std::min(key.height, view->GetHeight());
  539. return true;
  540. };
  541. for (std::size_t index = 0; index < std::size(color_attachments); ++index) {
  542. if (MarkAsModifiedAndPush(color_attachments[index])) {
  543. texture_cache.MarkColorBufferInUse(index);
  544. }
  545. }
  546. if (MarkAsModifiedAndPush(zeta_attachment)) {
  547. texture_cache.MarkDepthBufferInUse();
  548. }
  549. const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key);
  550. auto& framebuffer = fbentry->second;
  551. if (is_cache_miss) {
  552. const vk::FramebufferCreateInfo framebuffer_ci({}, key.renderpass,
  553. static_cast<u32>(key.views.size()),
  554. key.views.data(), key.width, key.height, 1);
  555. const auto dev = device.GetLogical();
  556. const auto& dld = device.GetDispatchLoader();
  557. framebuffer = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
  558. }
  559. return {*framebuffer, vk::Extent2D{key.width, key.height}};
  560. }
  561. RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineState& fixed_state,
  562. BufferBindings& buffer_bindings,
  563. bool is_indexed,
  564. bool is_instanced) {
  565. MICROPROFILE_SCOPE(Vulkan_Geometry);
  566. const auto& gpu = system.GPU().Maxwell3D();
  567. const auto& regs = gpu.regs;
  568. SetupVertexArrays(fixed_state.vertex_input, buffer_bindings);
  569. const u32 base_instance = regs.vb_base_instance;
  570. const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
  571. const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
  572. const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
  573. DrawParameters params{base_instance, num_instances, base_vertex, num_vertices, is_indexed};
  574. SetupIndexBuffer(buffer_bindings, params, is_indexed);
  575. return params;
  576. }
  577. void RasterizerVulkan::SetupShaderDescriptors(
  578. const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) {
  579. texture_cache.GuardSamplers(true);
  580. for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  581. // Skip VertexA stage
  582. const auto& shader = shaders[stage + 1];
  583. if (!shader) {
  584. continue;
  585. }
  586. const auto& entries = shader->GetEntries();
  587. SetupGraphicsConstBuffers(entries, stage);
  588. SetupGraphicsGlobalBuffers(entries, stage);
  589. SetupGraphicsTexelBuffers(entries, stage);
  590. SetupGraphicsTextures(entries, stage);
  591. SetupGraphicsImages(entries, stage);
  592. }
  593. texture_cache.GuardSamplers(false);
  594. }
  595. void RasterizerVulkan::SetupImageTransitions(
  596. Texceptions texceptions, const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
  597. const View& zeta_attachment) {
  598. TransitionImages(sampled_views, vk::PipelineStageFlagBits::eAllGraphics,
  599. vk::AccessFlagBits::eShaderRead);
  600. TransitionImages(image_views, vk::PipelineStageFlagBits::eAllGraphics,
  601. vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
  602. for (std::size_t rt = 0; rt < std::size(color_attachments); ++rt) {
  603. const auto color_attachment = color_attachments[rt];
  604. if (color_attachment == nullptr) {
  605. continue;
  606. }
  607. const auto image_layout =
  608. texceptions[rt] ? vk::ImageLayout::eGeneral : vk::ImageLayout::eColorAttachmentOptimal;
  609. color_attachment->Transition(
  610. image_layout, vk::PipelineStageFlagBits::eColorAttachmentOutput,
  611. vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite);
  612. }
  613. if (zeta_attachment != nullptr) {
  614. const auto image_layout = texceptions[ZETA_TEXCEPTION_INDEX]
  615. ? vk::ImageLayout::eGeneral
  616. : vk::ImageLayout::eDepthStencilAttachmentOptimal;
  617. zeta_attachment->Transition(image_layout, vk::PipelineStageFlagBits::eLateFragmentTests,
  618. vk::AccessFlagBits::eDepthStencilAttachmentRead |
  619. vk::AccessFlagBits::eDepthStencilAttachmentWrite);
  620. }
  621. }
  622. void RasterizerVulkan::UpdateDynamicStates() {
  623. auto& gpu = system.GPU().Maxwell3D();
  624. UpdateViewportsState(gpu);
  625. UpdateScissorsState(gpu);
  626. UpdateDepthBias(gpu);
  627. UpdateBlendConstants(gpu);
  628. UpdateDepthBounds(gpu);
  629. UpdateStencilFaces(gpu);
  630. }
  631. void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
  632. BufferBindings& buffer_bindings) {
  633. const auto& regs = system.GPU().Maxwell3D().regs;
  634. for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexAttributes); ++index) {
  635. const auto& attrib = regs.vertex_attrib_format[index];
  636. if (!attrib.IsValid()) {
  637. continue;
  638. }
  639. const auto& buffer = regs.vertex_array[attrib.buffer];
  640. ASSERT(buffer.IsEnabled());
  641. vertex_input.attributes[vertex_input.num_attributes++] =
  642. FixedPipelineState::VertexAttribute(index, attrib.buffer, attrib.type, attrib.size,
  643. attrib.offset);
  644. }
  645. for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexArrays); ++index) {
  646. const auto& vertex_array = regs.vertex_array[index];
  647. if (!vertex_array.IsEnabled()) {
  648. continue;
  649. }
  650. const GPUVAddr start{vertex_array.StartAddress()};
  651. const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
  652. ASSERT(end > start);
  653. const std::size_t size{end - start + 1};
  654. const auto [buffer, offset] = buffer_cache.UploadMemory(start, size);
  655. vertex_input.bindings[vertex_input.num_bindings++] = FixedPipelineState::VertexBinding(
  656. index, vertex_array.stride,
  657. regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
  658. buffer_bindings.AddVertexBinding(buffer, offset);
  659. }
  660. }
  661. void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
  662. bool is_indexed) {
  663. const auto& regs = system.GPU().Maxwell3D().regs;
  664. switch (regs.draw.topology) {
  665. case Maxwell::PrimitiveTopology::Quads:
  666. if (params.is_indexed) {
  667. UNIMPLEMENTED();
  668. } else {
  669. const auto [buffer, offset] =
  670. quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
  671. buffer_bindings.SetIndexBinding(&buffer, offset, vk::IndexType::eUint32);
  672. params.base_vertex = 0;
  673. params.num_vertices = params.num_vertices * 6 / 4;
  674. params.is_indexed = true;
  675. }
  676. break;
  677. default: {
  678. if (!is_indexed) {
  679. break;
  680. }
  681. const GPUVAddr gpu_addr = regs.index_array.IndexStart();
  682. auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
  683. auto format = regs.index_array.format;
  684. const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte;
  685. if (is_uint8 && !device.IsExtIndexTypeUint8Supported()) {
  686. std::tie(buffer, offset) = uint8_pass.Assemble(params.num_vertices, *buffer, offset);
  687. format = Maxwell::IndexFormat::UnsignedShort;
  688. }
  689. buffer_bindings.SetIndexBinding(buffer, offset, MaxwellToVK::IndexFormat(device, format));
  690. break;
  691. }
  692. }
  693. }
  694. void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage) {
  695. MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
  696. const auto& gpu = system.GPU().Maxwell3D();
  697. const auto& shader_stage = gpu.state.shader_stages[stage];
  698. for (const auto& entry : entries.const_buffers) {
  699. SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
  700. }
  701. }
  702. void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage) {
  703. MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
  704. auto& gpu{system.GPU()};
  705. const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage]};
  706. for (const auto& entry : entries.global_buffers) {
  707. const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
  708. SetupGlobalBuffer(entry, addr);
  709. }
  710. }
  711. void RasterizerVulkan::SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage) {
  712. MICROPROFILE_SCOPE(Vulkan_Textures);
  713. const auto& gpu = system.GPU().Maxwell3D();
  714. for (const auto& entry : entries.texel_buffers) {
  715. const auto image = GetTextureInfo(gpu, entry, stage).tic;
  716. SetupTexelBuffer(image, entry);
  717. }
  718. }
  719. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage) {
  720. MICROPROFILE_SCOPE(Vulkan_Textures);
  721. const auto& gpu = system.GPU().Maxwell3D();
  722. for (const auto& entry : entries.samplers) {
  723. const auto texture = GetTextureInfo(gpu, entry, stage);
  724. SetupTexture(texture, entry);
  725. }
  726. }
  727. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
  728. MICROPROFILE_SCOPE(Vulkan_Images);
  729. const auto& gpu = system.GPU().KeplerCompute();
  730. for (const auto& entry : entries.images) {
  731. const auto tic = GetTextureInfo(gpu, entry, stage).tic;
  732. SetupImage(tic, entry);
  733. }
  734. }
  735. void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
  736. MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
  737. const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
  738. for (const auto& entry : entries.const_buffers) {
  739. const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
  740. const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
  741. Tegra::Engines::ConstBufferInfo buffer;
  742. buffer.address = config.Address();
  743. buffer.size = config.size;
  744. buffer.enabled = mask[entry.GetIndex()];
  745. SetupConstBuffer(entry, buffer);
  746. }
  747. }
  748. void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
  749. MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
  750. const auto cbufs{system.GPU().KeplerCompute().launch_description.const_buffer_config};
  751. for (const auto& entry : entries.global_buffers) {
  752. const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
  753. SetupGlobalBuffer(entry, addr);
  754. }
  755. }
  756. void RasterizerVulkan::SetupComputeTexelBuffers(const ShaderEntries& entries) {
  757. MICROPROFILE_SCOPE(Vulkan_Textures);
  758. const auto& gpu = system.GPU().KeplerCompute();
  759. for (const auto& entry : entries.texel_buffers) {
  760. const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
  761. SetupTexelBuffer(image, entry);
  762. }
  763. }
  764. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  765. MICROPROFILE_SCOPE(Vulkan_Textures);
  766. const auto& gpu = system.GPU().KeplerCompute();
  767. for (const auto& entry : entries.samplers) {
  768. const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex);
  769. SetupTexture(texture, entry);
  770. }
  771. }
  772. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  773. MICROPROFILE_SCOPE(Vulkan_Images);
  774. const auto& gpu = system.GPU().KeplerCompute();
  775. for (const auto& entry : entries.images) {
  776. const auto tic = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
  777. SetupImage(tic, entry);
  778. }
  779. }
  780. void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
  781. const Tegra::Engines::ConstBufferInfo& buffer) {
  782. // Align the size to avoid bad std140 interactions
  783. const std::size_t size =
  784. Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
  785. ASSERT(size <= MaxConstbufferSize);
  786. const auto [buffer_handle, offset] =
  787. buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
  788. update_descriptor_queue.AddBuffer(buffer_handle, offset, size);
  789. }
  790. void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
  791. auto& memory_manager{system.GPU().MemoryManager()};
  792. const auto actual_addr = memory_manager.Read<u64>(address);
  793. const auto size = memory_manager.Read<u32>(address + 8);
  794. if (size == 0) {
  795. // Sometimes global memory pointers don't have a proper size. Upload a dummy entry because
  796. // Vulkan doesn't like empty buffers.
  797. constexpr std::size_t dummy_size = 4;
  798. const auto buffer = buffer_cache.GetEmptyBuffer(dummy_size);
  799. update_descriptor_queue.AddBuffer(buffer, 0, dummy_size);
  800. return;
  801. }
  802. const auto [buffer, offset] = buffer_cache.UploadMemory(
  803. actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten());
  804. update_descriptor_queue.AddBuffer(buffer, offset, size);
  805. }
  806. void RasterizerVulkan::SetupTexelBuffer(const Tegra::Texture::TICEntry& tic,
  807. const TexelBufferEntry& entry) {
  808. const auto view = texture_cache.GetTextureSurface(tic, entry);
  809. ASSERT(view->IsBufferView());
  810. update_descriptor_queue.AddTexelBuffer(view->GetBufferView());
  811. }
  812. void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& texture,
  813. const SamplerEntry& entry) {
  814. auto view = texture_cache.GetTextureSurface(texture.tic, entry);
  815. ASSERT(!view->IsBufferView());
  816. const auto image_view = view->GetHandle(texture.tic.x_source, texture.tic.y_source,
  817. texture.tic.z_source, texture.tic.w_source);
  818. const auto sampler = sampler_cache.GetSampler(texture.tsc);
  819. update_descriptor_queue.AddSampledImage(sampler, image_view);
  820. const auto image_layout = update_descriptor_queue.GetLastImageLayout();
  821. *image_layout = vk::ImageLayout::eShaderReadOnlyOptimal;
  822. sampled_views.push_back(ImageView{std::move(view), image_layout});
  823. }
  824. void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
  825. auto view = texture_cache.GetImageSurface(tic, entry);
  826. if (entry.IsWritten()) {
  827. view->MarkAsModified(texture_cache.Tick());
  828. }
  829. UNIMPLEMENTED_IF(tic.IsBuffer());
  830. const auto image_view = view->GetHandle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
  831. update_descriptor_queue.AddImage(image_view);
  832. const auto image_layout = update_descriptor_queue.GetLastImageLayout();
  833. *image_layout = vk::ImageLayout::eGeneral;
  834. image_views.push_back(ImageView{std::move(view), image_layout});
  835. }
  836. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
  837. if (!gpu.dirty.viewport_transform && scheduler.TouchViewports()) {
  838. return;
  839. }
  840. gpu.dirty.viewport_transform = false;
  841. const auto& regs = gpu.regs;
  842. const std::array viewports{
  843. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  844. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  845. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  846. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  847. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  848. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  849. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  850. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15)};
  851. scheduler.Record([viewports](auto cmdbuf, auto& dld) {
  852. cmdbuf.setViewport(0, static_cast<u32>(viewports.size()), viewports.data(), dld);
  853. });
  854. }
  855. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
  856. if (!gpu.dirty.scissor_test && scheduler.TouchScissors()) {
  857. return;
  858. }
  859. gpu.dirty.scissor_test = false;
  860. const auto& regs = gpu.regs;
  861. const std::array scissors = {
  862. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  863. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  864. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  865. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  866. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  867. GetScissorState(regs, 15)};
  868. scheduler.Record([scissors](auto cmdbuf, auto& dld) {
  869. cmdbuf.setScissor(0, static_cast<u32>(scissors.size()), scissors.data(), dld);
  870. });
  871. }
  872. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
  873. if (!gpu.dirty.polygon_offset && scheduler.TouchDepthBias()) {
  874. return;
  875. }
  876. gpu.dirty.polygon_offset = false;
  877. const auto& regs = gpu.regs;
  878. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  879. factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
  880. cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
  881. });
  882. }
  883. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
  884. if (!gpu.dirty.blend_state && scheduler.TouchBlendConstants()) {
  885. return;
  886. }
  887. gpu.dirty.blend_state = false;
  888. const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
  889. gpu.regs.blend_color.b, gpu.regs.blend_color.a};
  890. scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
  891. cmdbuf.setBlendConstants(blend_color.data(), dld);
  892. });
  893. }
  894. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
  895. if (!gpu.dirty.depth_bounds_values && scheduler.TouchDepthBounds()) {
  896. return;
  897. }
  898. gpu.dirty.depth_bounds_values = false;
  899. const auto& regs = gpu.regs;
  900. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  901. auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
  902. }
  903. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
  904. if (!gpu.dirty.stencil_test && scheduler.TouchStencilValues()) {
  905. return;
  906. }
  907. gpu.dirty.stencil_test = false;
  908. const auto& regs = gpu.regs;
  909. if (regs.stencil_two_side_enable) {
  910. // Separate values per face
  911. scheduler.Record(
  912. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  913. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  914. back_write_mask = regs.stencil_back_mask,
  915. back_test_mask = regs.stencil_back_func_mask](auto cmdbuf, auto& dld) {
  916. // Front face
  917. cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront, front_ref, dld);
  918. cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront, front_write_mask, dld);
  919. cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront, front_test_mask, dld);
  920. // Back face
  921. cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, back_ref, dld);
  922. cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, back_write_mask, dld);
  923. cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack, back_test_mask, dld);
  924. });
  925. } else {
  926. // Front face defines both faces
  927. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  928. test_mask = regs.stencil_back_func_mask](auto cmdbuf, auto& dld) {
  929. cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack, ref, dld);
  930. cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack, write_mask, dld);
  931. cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack, test_mask, dld);
  932. });
  933. }
  934. }
  935. std::size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
  936. std::size_t size = CalculateVertexArraysSize();
  937. if (is_indexed) {
  938. size = Common::AlignUp(size, 4) + CalculateIndexBufferSize();
  939. }
  940. size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
  941. return size;
  942. }
  943. std::size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
  944. return Tegra::Engines::KeplerCompute::NumConstBuffers *
  945. (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
  946. }
  947. std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
  948. const auto& regs = system.GPU().Maxwell3D().regs;
  949. std::size_t size = 0;
  950. for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
  951. // This implementation assumes that all attributes are used in the shader.
  952. const GPUVAddr start{regs.vertex_array[index].StartAddress()};
  953. const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
  954. DEBUG_ASSERT(end > start);
  955. size += (end - start + 1) * regs.vertex_array[index].enable;
  956. }
  957. return size;
  958. }
  959. std::size_t RasterizerVulkan::CalculateIndexBufferSize() const {
  960. const auto& regs = system.GPU().Maxwell3D().regs;
  961. return static_cast<std::size_t>(regs.index_array.count) *
  962. static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
  963. }
  964. std::size_t RasterizerVulkan::CalculateConstBufferSize(
  965. const ConstBufferEntry& entry, const Tegra::Engines::ConstBufferInfo& buffer) const {
  966. if (entry.IsIndirect()) {
  967. // Buffer is accessed indirectly, so upload the entire thing
  968. return buffer.size;
  969. } else {
  970. // Buffer is accessed directly, upload just what we use
  971. return entry.GetSize();
  972. }
  973. }
  974. RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
  975. using namespace VideoCore::Surface;
  976. const auto& regs = system.GPU().Maxwell3D().regs;
  977. RenderPassParams renderpass_params;
  978. for (std::size_t rt = 0; rt < static_cast<std::size_t>(regs.rt_control.count); ++rt) {
  979. const auto& rendertarget = regs.rt[rt];
  980. if (rendertarget.Address() == 0 || rendertarget.format == Tegra::RenderTargetFormat::NONE) {
  981. continue;
  982. }
  983. renderpass_params.color_attachments.push_back(RenderPassParams::ColorAttachment{
  984. static_cast<u32>(rt), PixelFormatFromRenderTargetFormat(rendertarget.format),
  985. texceptions[rt]});
  986. }
  987. renderpass_params.has_zeta = regs.zeta_enable;
  988. if (renderpass_params.has_zeta) {
  989. renderpass_params.zeta_pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
  990. renderpass_params.zeta_texception = texceptions[ZETA_TEXCEPTION_INDEX];
  991. }
  992. return renderpass_params;
  993. }
  994. } // namespace Vulkan