utils.cpp 5.4 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string>
  5. #include <fmt/format.h>
  6. #include <glad/glad.h>
  7. #include "common/assert.h"
  8. #include "common/common_types.h"
  9. #include "common/scope_exit.h"
  10. #include "video_core/renderer_opengl/gl_state.h"
  11. #include "video_core/renderer_opengl/gl_texture_cache.h"
  12. #include "video_core/renderer_opengl/utils.h"
  13. #include "video_core/surface.h"
  14. namespace OpenGL {
  15. using Tegra::Shader::TextureType;
  16. using Tegra::Texture::SwizzleSource;
  17. using VideoCore::Surface::SurfaceTarget;
  18. using VideoCore::Surface::SurfaceType;
  19. BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
  20. BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
  21. void BindBuffersRangePushBuffer::Setup(GLuint first_) {
  22. first = first_;
  23. buffers.clear();
  24. offsets.clear();
  25. sizes.clear();
  26. }
  27. void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
  28. buffers.push_back(buffer);
  29. offsets.push_back(offset);
  30. sizes.push_back(size);
  31. }
  32. void BindBuffersRangePushBuffer::Bind() const {
  33. const std::size_t count{buffers.size()};
  34. DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
  35. if (count == 0) {
  36. return;
  37. }
  38. glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
  39. sizes.data());
  40. }
  41. SurfaceBlitter::SurfaceBlitter() {
  42. src_framebuffer.Create();
  43. dst_framebuffer.Create();
  44. }
  45. SurfaceBlitter::~SurfaceBlitter() = default;
  46. void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
  47. const Common::Rectangle<u32>& dst_rect) const {
  48. const auto& src_params{src->GetSurfaceParams()};
  49. const auto& dst_params{dst->GetSurfaceParams()};
  50. OpenGLState prev_state{OpenGLState::GetCurState()};
  51. SCOPE_EXIT({ prev_state.Apply(); });
  52. OpenGLState state;
  53. state.draw.read_framebuffer = src_framebuffer.handle;
  54. state.draw.draw_framebuffer = dst_framebuffer.handle;
  55. state.ApplyFramebufferState();
  56. u32 buffers{};
  57. UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
  58. UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
  59. const GLuint src_texture{src->GetTexture()};
  60. const GLuint dst_texture{dst->GetTexture()};
  61. if (src_params.type == SurfaceType::ColorTexture) {
  62. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
  63. src_texture, 0);
  64. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
  65. 0);
  66. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
  67. dst_texture, 0);
  68. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
  69. 0);
  70. buffers = GL_COLOR_BUFFER_BIT;
  71. } else if (src_params.type == SurfaceType::Depth) {
  72. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
  73. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
  74. 0);
  75. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
  76. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
  77. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
  78. 0);
  79. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
  80. buffers = GL_DEPTH_BUFFER_BIT;
  81. } else if (src_params.type == SurfaceType::DepthStencil) {
  82. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
  83. glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
  84. src_texture, 0);
  85. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
  86. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
  87. dst_texture, 0);
  88. buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
  89. }
  90. glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
  91. dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
  92. buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
  93. }
  94. void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
  95. if (!GLAD_GL_KHR_debug) {
  96. // We don't need to throw an error as this is just for debugging
  97. return;
  98. }
  99. std::string object_label;
  100. if (extra_info.empty()) {
  101. switch (identifier) {
  102. case GL_TEXTURE:
  103. object_label = fmt::format("Texture@0x{:016X}", addr);
  104. break;
  105. case GL_PROGRAM:
  106. object_label = fmt::format("Shader@0x{:016X}", addr);
  107. break;
  108. default:
  109. object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
  110. break;
  111. }
  112. } else {
  113. object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
  114. }
  115. glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
  116. }
  117. } // namespace OpenGL