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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "video_core/gpu_synch.h"
- #include "video_core/renderer_base.h"
- namespace VideoCommon {
- GPUSynch::GPUSynch(Core::System& system) : GPU{system, false} {}
- GPUSynch::~GPUSynch() = default;
- void GPUSynch::Start() {}
- void GPUSynch::ObtainContext() {
- renderer->Context().MakeCurrent();
- }
- void GPUSynch::ReleaseContext() {
- renderer->Context().DoneCurrent();
- }
- void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
- dma_pusher->Push(std::move(entries));
- dma_pusher->DispatchCalls();
- }
- void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- renderer->SwapBuffers(framebuffer);
- }
- void GPUSynch::FlushRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushRegion(addr, size);
- }
- void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().InvalidateRegion(addr, size);
- }
- void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
- }
- } // namespace VideoCommon
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