gpu_synch.cpp 1.1 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "video_core/gpu_synch.h"
  5. #include "video_core/renderer_base.h"
  6. namespace VideoCommon {
  7. GPUSynch::GPUSynch(Core::System& system) : GPU{system, false} {}
  8. GPUSynch::~GPUSynch() = default;
  9. void GPUSynch::Start() {}
  10. void GPUSynch::ObtainContext() {
  11. renderer->Context().MakeCurrent();
  12. }
  13. void GPUSynch::ReleaseContext() {
  14. renderer->Context().DoneCurrent();
  15. }
  16. void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
  17. dma_pusher->Push(std::move(entries));
  18. dma_pusher->DispatchCalls();
  19. }
  20. void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
  21. renderer->SwapBuffers(framebuffer);
  22. }
  23. void GPUSynch::FlushRegion(VAddr addr, u64 size) {
  24. renderer->Rasterizer().FlushRegion(addr, size);
  25. }
  26. void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
  27. renderer->Rasterizer().InvalidateRegion(addr, size);
  28. }
  29. void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  30. renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
  31. }
  32. } // namespace VideoCommon