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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "shader_recompiler/shader_info.h"
- namespace Shader::IR {
- enum class FmzMode : u8 {
- DontCare, // Not specified for this instruction
- FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
- FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
- None, // Denorms are not flushed, NAN is propagated (nouveau)
- };
- enum class FpRounding : u8 {
- DontCare, // Not specified for this instruction
- RN, // Round to nearest even,
- RM, // Round towards negative infinity
- RP, // Round towards positive infinity
- RZ, // Round towards zero
- };
- enum class MemoryScope : u32 { DontCare, Warp, Workgroup, Device, System };
- struct FpControl {
- bool no_contraction{false};
- FpRounding rounding{FpRounding::DontCare};
- FmzMode fmz_mode{FmzMode::DontCare};
- };
- static_assert(sizeof(FpControl) <= sizeof(u32));
- union TextureInstInfo {
- u32 raw;
- BitField<0, 8, TextureType> type;
- BitField<8, 1, u32> has_bias;
- BitField<9, 1, u32> has_lod_clamp;
- BitField<10, 1, u32> relaxed_precision;
- BitField<11, 2, u32> gather_component;
- BitField<13, 2, u32> num_derivates;
- };
- static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
- } // namespace Shader::IR
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