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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- namespace Shader {
- struct Profile {
- bool unified_descriptor_binding{};
- bool support_float_controls{};
- bool support_separate_denorm_behavior{};
- bool support_separate_rounding_mode{};
- bool support_fp16_denorm_preserve{};
- bool support_fp32_denorm_preserve{};
- bool support_fp16_denorm_flush{};
- bool support_fp32_denorm_flush{};
- bool support_fp16_signed_zero_nan_preserve{};
- bool support_fp32_signed_zero_nan_preserve{};
- // FClamp is broken and OpFMax + OpFMin should be used instead
- bool has_broken_spirv_clamp{};
- };
- } // namespace Shader
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