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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #ifndef _THREAD_H_
- #define _THREAD_H_
- #include "common/std_condition_variable.h"
- #include "common/std_mutex.h"
- #include "common/std_thread.h"
- // Don't include common.h here as it will break LogManager
- #include "common/common_types.h"
- #include <stdio.h>
- #include <string.h>
- // This may not be defined outside _WIN32
- #ifndef _WIN32
- #ifndef INFINITE
- #define INFINITE 0xffffffff
- #endif
- //for gettimeofday and struct time(spec|val)
- #include <time.h>
- #include <sys/time.h>
- #endif
- namespace Common
- {
- int CurrentThreadId();
- void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
- void SetCurrentThreadAffinity(u32 mask);
-
- class Event
- {
- public:
- Event()
- : is_set(false)
- {};
- void Set()
- {
- std::lock_guard<std::mutex> lk(m_mutex);
- if (!is_set)
- {
- is_set = true;
- m_condvar.notify_one();
- }
- }
- void Wait()
- {
- std::unique_lock<std::mutex> lk(m_mutex);
- m_condvar.wait(lk, IsSet(this));
- is_set = false;
- }
- void Reset()
- {
- std::unique_lock<std::mutex> lk(m_mutex);
- // no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
- is_set = false;
- }
- private:
- class IsSet
- {
- public:
- IsSet(const Event* ev)
- : m_event(ev)
- {}
- bool operator()()
- {
- return m_event->is_set;
- }
- private:
- const Event* const m_event;
- };
- volatile bool is_set;
- std::condition_variable m_condvar;
- std::mutex m_mutex;
- };
- // TODO: doesn't work on windows with (count > 2)
- class Barrier
- {
- public:
- Barrier(size_t count)
- : m_count(count), m_waiting(0)
- {}
- // block until "count" threads call Sync()
- bool Sync()
- {
- std::unique_lock<std::mutex> lk(m_mutex);
- // TODO: broken when next round of Sync()s
- // is entered before all waiting threads return from the notify_all
- if (m_count == ++m_waiting)
- {
- m_waiting = 0;
- m_condvar.notify_all();
- return true;
- }
- else
- {
- m_condvar.wait(lk, IsDoneWating(this));
- return false;
- }
- }
- private:
- class IsDoneWating
- {
- public:
- IsDoneWating(const Barrier* bar)
- : m_bar(bar)
- {}
- bool operator()()
- {
- return (0 == m_bar->m_waiting);
- }
- private:
- const Barrier* const m_bar;
- };
- std::condition_variable m_condvar;
- std::mutex m_mutex;
- const size_t m_count;
- volatile size_t m_waiting;
- };
-
- void SleepCurrentThread(int ms);
- void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
- // Use this function during a spin-wait to make the current thread
- // relax while another thread is working. This may be more efficient
- // than using events because event functions use kernel calls.
- inline void YieldCPU()
- {
- std::this_thread::yield();
- }
-
- void SetCurrentThreadName(const char *name);
-
- } // namespace Common
- #endif // _THREAD_H_
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