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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #ifndef _MATH_UTIL_H_
- #define _MATH_UTIL_H_
- #include "common/common.h"
- #include <vector>
- namespace MathUtil
- {
- static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
- DOUBLE_EXP = 0x7FF0000000000000ULL,
- DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
- DOUBLE_ZERO = 0x0000000000000000ULL;
- static const u32 FLOAT_SIGN = 0x80000000,
- FLOAT_EXP = 0x7F800000,
- FLOAT_FRAC = 0x007FFFFF,
- FLOAT_ZERO = 0x00000000;
- union IntDouble {
- double d;
- u64 i;
- };
- union IntFloat {
- float f;
- u32 i;
- };
- inline bool IsNAN(double d)
- {
- IntDouble x; x.d = d;
- return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
- }
- inline bool IsQNAN(double d)
- {
- IntDouble x; x.d = d;
- return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
- ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
- }
- inline bool IsSNAN(double d)
- {
- IntDouble x; x.d = d;
- return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
- ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
- }
- inline float FlushToZero(float f)
- {
- IntFloat x; x.f = f;
- if ((x.i & FLOAT_EXP) == 0)
- x.i &= FLOAT_SIGN; // turn into signed zero
- return x.f;
- }
- inline double FlushToZeroAsFloat(double d)
- {
- IntDouble x; x.d = d;
- if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL)
- x.i &= DOUBLE_SIGN; // turn into signed zero
- return x.d;
- }
- enum PPCFpClass
- {
- PPC_FPCLASS_QNAN = 0x11,
- PPC_FPCLASS_NINF = 0x9,
- PPC_FPCLASS_NN = 0x8,
- PPC_FPCLASS_ND = 0x18,
- PPC_FPCLASS_NZ = 0x12,
- PPC_FPCLASS_PZ = 0x2,
- PPC_FPCLASS_PD = 0x14,
- PPC_FPCLASS_PN = 0x4,
- PPC_FPCLASS_PINF = 0x5,
- };
- // Uses PowerPC conventions for the return value, so it can be easily
- // used directly in CPU emulation.
- u32 ClassifyDouble(double dvalue);
- // More efficient float version.
- u32 ClassifyFloat(float fvalue);
- template<class T>
- struct Rectangle
- {
- T left;
- T top;
- T right;
- T bottom;
- Rectangle()
- { }
- Rectangle(T theLeft, T theTop, T theRight, T theBottom)
- : left(theLeft), top(theTop), right(theRight), bottom(theBottom)
- { }
-
- bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
- T GetWidth() const { return abs(right - left); }
- T GetHeight() const { return abs(bottom - top); }
- // If the rectangle is in a coordinate system with a lower-left origin, use
- // this Clamp.
- void ClampLL(T x1, T y1, T x2, T y2)
- {
- if (left < x1) left = x1;
- if (right > x2) right = x2;
- if (top > y1) top = y1;
- if (bottom < y2) bottom = y2;
- }
- // If the rectangle is in a coordinate system with an upper-left origin,
- // use this Clamp.
- void ClampUL(T x1, T y1, T x2, T y2)
- {
- if (left < x1) left = x1;
- if (right > x2) right = x2;
- if (top < y1) top = y1;
- if (bottom > y2) bottom = y2;
- }
- };
- } // namespace MathUtil
- inline float pow2f(float x) {return x * x;}
- inline double pow2(double x) {return x * x;}
- float MathFloatVectorSum(const std::vector<float>&);
- #define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
- #define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
- // Rounds down. 0 -> undefined
- inline u64 Log2(u64 val)
- {
- #if defined(__GNUC__)
- return 63 - __builtin_clzll(val);
- #elif defined(_MSC_VER) && defined(_M_X64)
- unsigned long result = -1;
- _BitScanReverse64(&result, val);
- return result;
- #else
- u64 result = -1;
- while (val != 0)
- {
- val >>= 1;
- ++result;
- }
- return result;
- #endif
- }
- // Tiny matrix/vector library.
- // Used for things like Free-Look in the gfx backend.
- class Matrix33
- {
- public:
- static void LoadIdentity(Matrix33 &mtx);
- // set mtx to be a rotation matrix around the x axis
- static void RotateX(Matrix33 &mtx, float rad);
- // set mtx to be a rotation matrix around the y axis
- static void RotateY(Matrix33 &mtx, float rad);
- // set result = a x b
- static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
- static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
- float data[9];
- };
- class Matrix44
- {
- public:
- static void LoadIdentity(Matrix44 &mtx);
- static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
- static void Set(Matrix44 &mtx, const float mtxArray[16]);
- static void Translate(Matrix44 &mtx, const float vec[3]);
- static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
- float data[16];
- };
- #endif // _MATH_UTIL_H_
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