renderer_vulkan.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <cstring>
  7. #include <memory>
  8. #include <optional>
  9. #include <string>
  10. #include <vector>
  11. #include <fmt/format.h>
  12. #include "common/logging/log.h"
  13. #include "common/settings.h"
  14. #include "common/telemetry.h"
  15. #include "core/core.h"
  16. #include "core/core_timing.h"
  17. #include "core/frontend/emu_window.h"
  18. #include "core/telemetry_session.h"
  19. #include "video_core/gpu.h"
  20. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  21. #include "video_core/renderer_vulkan/vk_blit_screen.h"
  22. #include "video_core/renderer_vulkan/vk_master_semaphore.h"
  23. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  24. #include "video_core/renderer_vulkan/vk_scheduler.h"
  25. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  26. #include "video_core/renderer_vulkan/vk_swapchain.h"
  27. #include "video_core/vulkan_common/vulkan_debug_callback.h"
  28. #include "video_core/vulkan_common/vulkan_device.h"
  29. #include "video_core/vulkan_common/vulkan_instance.h"
  30. #include "video_core/vulkan_common/vulkan_library.h"
  31. #include "video_core/vulkan_common/vulkan_memory_allocator.h"
  32. #include "video_core/vulkan_common/vulkan_surface.h"
  33. #include "video_core/vulkan_common/vulkan_wrapper.h"
  34. namespace Vulkan {
  35. namespace {
  36. std::string GetReadableVersion(u32 version) {
  37. return fmt::format("{}.{}.{}", VK_VERSION_MAJOR(version), VK_VERSION_MINOR(version),
  38. VK_VERSION_PATCH(version));
  39. }
  40. std::string GetDriverVersion(const Device& device) {
  41. // Extracted from
  42. // https://github.com/SaschaWillems/vulkan.gpuinfo.org/blob/5dddea46ea1120b0df14eef8f15ff8e318e35462/functions.php#L308-L314
  43. const u32 version = device.GetDriverVersion();
  44. if (device.GetDriverID() == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR) {
  45. const u32 major = (version >> 22) & 0x3ff;
  46. const u32 minor = (version >> 14) & 0x0ff;
  47. const u32 secondary = (version >> 6) & 0x0ff;
  48. const u32 tertiary = version & 0x003f;
  49. return fmt::format("{}.{}.{}.{}", major, minor, secondary, tertiary);
  50. }
  51. if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR) {
  52. const u32 major = version >> 14;
  53. const u32 minor = version & 0x3fff;
  54. return fmt::format("{}.{}", major, minor);
  55. }
  56. return GetReadableVersion(version);
  57. }
  58. std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_extensions) {
  59. std::sort(std::begin(available_extensions), std::end(available_extensions));
  60. static constexpr std::size_t AverageExtensionSize = 64;
  61. std::string separated_extensions;
  62. separated_extensions.reserve(available_extensions.size() * AverageExtensionSize);
  63. const auto end = std::end(available_extensions);
  64. for (auto extension = std::begin(available_extensions); extension != end; ++extension) {
  65. if (const bool is_last = extension + 1 == end; is_last) {
  66. separated_extensions += *extension;
  67. } else {
  68. separated_extensions += fmt::format("{},", *extension);
  69. }
  70. }
  71. return separated_extensions;
  72. }
  73. Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
  74. VkSurfaceKHR surface) {
  75. const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
  76. const s32 device_index = Settings::values.vulkan_device.GetValue();
  77. if (device_index < 0 || device_index >= static_cast<s32>(devices.size())) {
  78. LOG_ERROR(Render_Vulkan, "Invalid device index {}!", device_index);
  79. throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
  80. }
  81. const vk::PhysicalDevice physical_device(devices[device_index], dld);
  82. return Device(*instance, physical_device, surface, dld);
  83. }
  84. } // Anonymous namespace
  85. RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
  86. Core::Frontend::EmuWindow& emu_window,
  87. Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
  88. std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
  89. : RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
  90. cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
  91. instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
  92. true, Settings::values.renderer_debug.GetValue())),
  93. debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
  94. surface(CreateSurface(instance, render_window)),
  95. device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
  96. state_tracker(gpu), scheduler(device, state_tracker),
  97. swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
  98. render_window.GetFramebufferLayout().height, false),
  99. blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
  100. screen_info),
  101. rasterizer(render_window, gpu, gpu.MemoryManager(), cpu_memory, screen_info, device,
  102. memory_allocator, state_tracker, scheduler) {
  103. Report();
  104. } catch (const vk::Exception& exception) {
  105. LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
  106. throw std::runtime_error{fmt::format("Vulkan initialization error {}", exception.what())};
  107. }
  108. RendererVulkan::~RendererVulkan() {
  109. void(device.GetLogical().WaitIdle());
  110. }
  111. void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
  112. if (!framebuffer) {
  113. return;
  114. }
  115. SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
  116. if (!render_window.IsShown()) {
  117. return;
  118. }
  119. const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
  120. const bool use_accelerated =
  121. rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
  122. const bool is_srgb = use_accelerated && screen_info.is_srgb;
  123. RenderScreenshot(*framebuffer, use_accelerated);
  124. bool has_been_recreated = false;
  125. const auto recreate_swapchain = [&] {
  126. if (!has_been_recreated) {
  127. has_been_recreated = true;
  128. scheduler.WaitWorker();
  129. }
  130. const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
  131. swapchain.Create(layout.width, layout.height, is_srgb);
  132. };
  133. if (swapchain.NeedsRecreation(is_srgb)) {
  134. recreate_swapchain();
  135. }
  136. bool is_outdated;
  137. do {
  138. swapchain.AcquireNextImage();
  139. is_outdated = swapchain.IsOutDated();
  140. if (is_outdated) {
  141. recreate_swapchain();
  142. }
  143. } while (is_outdated);
  144. if (has_been_recreated) {
  145. blit_screen.Recreate();
  146. }
  147. const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated);
  148. const VkSemaphore present_semaphore = swapchain.CurrentPresentSemaphore();
  149. scheduler.Flush(render_semaphore, present_semaphore);
  150. scheduler.WaitWorker();
  151. swapchain.Present(render_semaphore);
  152. gpu.RendererFrameEndNotify();
  153. rasterizer.TickFrame();
  154. }
  155. void RendererVulkan::Report() const {
  156. const std::string vendor_name{device.GetVendorName()};
  157. const std::string model_name{device.GetModelName()};
  158. const std::string driver_version = GetDriverVersion(device);
  159. const std::string driver_name = fmt::format("{} {}", vendor_name, driver_version);
  160. const std::string api_version = GetReadableVersion(device.ApiVersion());
  161. const std::string extensions = BuildCommaSeparatedExtensions(device.GetAvailableExtensions());
  162. LOG_INFO(Render_Vulkan, "Driver: {}", driver_name);
  163. LOG_INFO(Render_Vulkan, "Device: {}", model_name);
  164. LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
  165. static constexpr auto field = Common::Telemetry::FieldType::UserSystem;
  166. telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
  167. telemetry_session.AddField(field, "GPU_Model", model_name);
  168. telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
  169. telemetry_session.AddField(field, "GPU_Vulkan_Version", api_version);
  170. telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
  171. }
  172. void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
  173. bool use_accelerated) {
  174. if (!renderer_settings.screenshot_requested) {
  175. return;
  176. }
  177. const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
  178. vk::Image staging_image = device.GetLogical().CreateImage(VkImageCreateInfo{
  179. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  180. .pNext = nullptr,
  181. .flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
  182. .imageType = VK_IMAGE_TYPE_2D,
  183. .format = VK_FORMAT_B8G8R8A8_UNORM,
  184. .extent =
  185. {
  186. .width = layout.width,
  187. .height = layout.height,
  188. .depth = 1,
  189. },
  190. .mipLevels = 1,
  191. .arrayLayers = 1,
  192. .samples = VK_SAMPLE_COUNT_1_BIT,
  193. .tiling = VK_IMAGE_TILING_OPTIMAL,
  194. .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
  195. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
  196. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  197. .queueFamilyIndexCount = 0,
  198. .pQueueFamilyIndices = nullptr,
  199. .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  200. });
  201. const auto image_commit = memory_allocator.Commit(staging_image, MemoryUsage::DeviceLocal);
  202. const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
  203. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  204. .pNext = nullptr,
  205. .flags = 0,
  206. .image = *staging_image,
  207. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  208. .format = screen_info.is_srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM,
  209. .components{
  210. .r = VK_COMPONENT_SWIZZLE_IDENTITY,
  211. .g = VK_COMPONENT_SWIZZLE_IDENTITY,
  212. .b = VK_COMPONENT_SWIZZLE_IDENTITY,
  213. .a = VK_COMPONENT_SWIZZLE_IDENTITY,
  214. },
  215. .subresourceRange{
  216. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  217. .baseMipLevel = 0,
  218. .levelCount = 1,
  219. .baseArrayLayer = 0,
  220. .layerCount = VK_REMAINING_ARRAY_LAYERS,
  221. },
  222. });
  223. const VkExtent2D render_area{.width = layout.width, .height = layout.height};
  224. const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
  225. // Since we're not rendering to the screen, ignore the render semaphore.
  226. void(blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated));
  227. const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
  228. const VkBufferCreateInfo dst_buffer_info{
  229. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  230. .pNext = nullptr,
  231. .flags = 0,
  232. .size = buffer_size,
  233. .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
  234. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  235. .queueFamilyIndexCount = 0,
  236. .pQueueFamilyIndices = nullptr,
  237. };
  238. const vk::Buffer dst_buffer = device.GetLogical().CreateBuffer(dst_buffer_info);
  239. MemoryCommit dst_buffer_memory = memory_allocator.Commit(dst_buffer, MemoryUsage::Download);
  240. scheduler.RequestOutsideRenderPassOperationContext();
  241. scheduler.Record([&](vk::CommandBuffer cmdbuf) {
  242. const VkImageMemoryBarrier read_barrier{
  243. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  244. .pNext = nullptr,
  245. .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
  246. .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
  247. .oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
  248. .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
  249. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  250. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  251. .image = *staging_image,
  252. .subresourceRange{
  253. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  254. .baseMipLevel = 0,
  255. .levelCount = VK_REMAINING_MIP_LEVELS,
  256. .baseArrayLayer = 0,
  257. .layerCount = VK_REMAINING_ARRAY_LAYERS,
  258. },
  259. };
  260. const VkImageMemoryBarrier image_write_barrier{
  261. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  262. .pNext = nullptr,
  263. .srcAccessMask = 0,
  264. .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
  265. .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
  266. .newLayout = VK_IMAGE_LAYOUT_GENERAL,
  267. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  268. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  269. .image = *staging_image,
  270. .subresourceRange{
  271. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  272. .baseMipLevel = 0,
  273. .levelCount = VK_REMAINING_MIP_LEVELS,
  274. .baseArrayLayer = 0,
  275. .layerCount = VK_REMAINING_ARRAY_LAYERS,
  276. },
  277. };
  278. static constexpr VkMemoryBarrier memory_write_barrier{
  279. .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
  280. .pNext = nullptr,
  281. .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
  282. .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
  283. };
  284. const VkBufferImageCopy copy{
  285. .bufferOffset = 0,
  286. .bufferRowLength = 0,
  287. .bufferImageHeight = 0,
  288. .imageSubresource{
  289. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  290. .mipLevel = 0,
  291. .baseArrayLayer = 0,
  292. .layerCount = 1,
  293. },
  294. .imageOffset{.x = 0, .y = 0, .z = 0},
  295. .imageExtent{
  296. .width = layout.width,
  297. .height = layout.height,
  298. .depth = 1,
  299. },
  300. };
  301. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
  302. 0, read_barrier);
  303. cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
  304. copy);
  305. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  306. 0, memory_write_barrier, nullptr, image_write_barrier);
  307. });
  308. // Ensure the copy is fully completed before saving the screenshot
  309. scheduler.Finish();
  310. // Copy backing image data to the QImage screenshot buffer
  311. const auto dst_memory_map = dst_buffer_memory.Map();
  312. std::memcpy(renderer_settings.screenshot_bits, dst_memory_map.data(), dst_memory_map.size());
  313. renderer_settings.screenshot_complete_callback(false);
  314. renderer_settings.screenshot_requested = false;
  315. }
  316. } // namespace Vulkan