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- #include <QDialogButtonBox>
- #include "controller_config.hxx"
- #include "controller_config_util.hxx"
- /* TODO(bunnei): ImplementMe
- using common::Config;
- GControllerConfig::GControllerConfig(common::Config::ControllerPort* initial_config, QWidget* parent) : QWidget(parent)
- {
- ui.setupUi(this);
- ((QGridLayout*)ui.mainStickTab->layout())->addWidget(new GStickConfig(Config::ANALOG_LEFT, Config::ANALOG_RIGHT, Config::ANALOG_UP, Config::ANALOG_DOWN, this, this), 1, 1);
- ((QGridLayout*)ui.cStickTab->layout())->addWidget(new GStickConfig(Config::C_LEFT, Config::C_RIGHT, Config::C_UP, Config::C_DOWN, this, this), 1, 1);
- ((QGridLayout*)ui.dPadTab->layout())->addWidget(new GStickConfig(Config::DPAD_LEFT, Config::DPAD_RIGHT, Config::DPAD_UP, Config::DPAD_DOWN, this, this), 1, 1);
- // TODO: Arrange these more compactly?
- QVBoxLayout* layout = (QVBoxLayout*)ui.buttonsTab->layout();
- layout->addWidget(new GButtonConfigGroup("A Button", Config::BUTTON_A, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("B Button", Config::BUTTON_B, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("X Button", Config::BUTTON_X, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("Y Button", Config::BUTTON_Y, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("Z Button", Config::BUTTON_Z, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("L Trigger", Config::TRIGGER_L, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("R Trigger", Config::TRIGGER_R, this, ui.buttonsTab));
- layout->addWidget(new GButtonConfigGroup("Start Button", Config::BUTTON_START, this, ui.buttonsTab));
- memcpy(config, initial_config, sizeof(config));
- emit ActivePortChanged(config[0]);
- }
- void GControllerConfig::OnKeyConfigChanged(common::Config::Control id, int key, const QString& name)
- {
- if (InputSourceJoypad())
- {
- config[GetActiveController()].pads.key_code[id] = key;
- }
- else
- {
- config[GetActiveController()].keys.key_code[id] = key;
- }
- emit ActivePortChanged(config[GetActiveController()]);
- }
- int GControllerConfig::GetActiveController()
- {
- return ui.activeControllerCB->currentIndex();
- }
- bool GControllerConfig::InputSourceJoypad()
- {
- return ui.inputSourceCB->currentIndex() == 1;
- }
- GControllerConfigDialog::GControllerConfigDialog(common::Config::ControllerPort* controller_ports, QWidget* parent) : QDialog(parent), config_ptr(controller_ports)
- {
- setWindowTitle(tr("Input configuration"));
- QVBoxLayout* layout = new QVBoxLayout(this);
- config_widget = new GControllerConfig(controller_ports, this);
- layout->addWidget(config_widget);
- QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
- layout->addWidget(buttons);
- connect(buttons, SIGNAL(rejected()), this, SLOT(reject()));
- connect(buttons, SIGNAL(accepted()), this, SLOT(accept()));
- connect(this, SIGNAL(accepted()), this, SLOT(EnableChanges()));
- layout->setSizeConstraint(QLayout::SetFixedSize);
- setLayout(layout);
- setModal(true);
- show();
- }
- void GControllerConfigDialog::EnableChanges()
- {
- for (unsigned int i = 0; i < 4; ++i)
- {
- memcpy(&config_ptr[i], &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
- if (common::g_config) {
- // Apply changes if running a game
- memcpy(&common::g_config->controller_ports(i), &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
- }
- }
- }
- */
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