controller_config.cpp 3.5 KB

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  1. #include <QDialogButtonBox>
  2. #include "controller_config.hxx"
  3. #include "controller_config_util.hxx"
  4. /* TODO(bunnei): ImplementMe
  5. using common::Config;
  6. GControllerConfig::GControllerConfig(common::Config::ControllerPort* initial_config, QWidget* parent) : QWidget(parent)
  7. {
  8. ui.setupUi(this);
  9. ((QGridLayout*)ui.mainStickTab->layout())->addWidget(new GStickConfig(Config::ANALOG_LEFT, Config::ANALOG_RIGHT, Config::ANALOG_UP, Config::ANALOG_DOWN, this, this), 1, 1);
  10. ((QGridLayout*)ui.cStickTab->layout())->addWidget(new GStickConfig(Config::C_LEFT, Config::C_RIGHT, Config::C_UP, Config::C_DOWN, this, this), 1, 1);
  11. ((QGridLayout*)ui.dPadTab->layout())->addWidget(new GStickConfig(Config::DPAD_LEFT, Config::DPAD_RIGHT, Config::DPAD_UP, Config::DPAD_DOWN, this, this), 1, 1);
  12. // TODO: Arrange these more compactly?
  13. QVBoxLayout* layout = (QVBoxLayout*)ui.buttonsTab->layout();
  14. layout->addWidget(new GButtonConfigGroup("A Button", Config::BUTTON_A, this, ui.buttonsTab));
  15. layout->addWidget(new GButtonConfigGroup("B Button", Config::BUTTON_B, this, ui.buttonsTab));
  16. layout->addWidget(new GButtonConfigGroup("X Button", Config::BUTTON_X, this, ui.buttonsTab));
  17. layout->addWidget(new GButtonConfigGroup("Y Button", Config::BUTTON_Y, this, ui.buttonsTab));
  18. layout->addWidget(new GButtonConfigGroup("Z Button", Config::BUTTON_Z, this, ui.buttonsTab));
  19. layout->addWidget(new GButtonConfigGroup("L Trigger", Config::TRIGGER_L, this, ui.buttonsTab));
  20. layout->addWidget(new GButtonConfigGroup("R Trigger", Config::TRIGGER_R, this, ui.buttonsTab));
  21. layout->addWidget(new GButtonConfigGroup("Start Button", Config::BUTTON_START, this, ui.buttonsTab));
  22. memcpy(config, initial_config, sizeof(config));
  23. emit ActivePortChanged(config[0]);
  24. }
  25. void GControllerConfig::OnKeyConfigChanged(common::Config::Control id, int key, const QString& name)
  26. {
  27. if (InputSourceJoypad())
  28. {
  29. config[GetActiveController()].pads.key_code[id] = key;
  30. }
  31. else
  32. {
  33. config[GetActiveController()].keys.key_code[id] = key;
  34. }
  35. emit ActivePortChanged(config[GetActiveController()]);
  36. }
  37. int GControllerConfig::GetActiveController()
  38. {
  39. return ui.activeControllerCB->currentIndex();
  40. }
  41. bool GControllerConfig::InputSourceJoypad()
  42. {
  43. return ui.inputSourceCB->currentIndex() == 1;
  44. }
  45. GControllerConfigDialog::GControllerConfigDialog(common::Config::ControllerPort* controller_ports, QWidget* parent) : QDialog(parent), config_ptr(controller_ports)
  46. {
  47. setWindowTitle(tr("Input configuration"));
  48. QVBoxLayout* layout = new QVBoxLayout(this);
  49. config_widget = new GControllerConfig(controller_ports, this);
  50. layout->addWidget(config_widget);
  51. QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
  52. layout->addWidget(buttons);
  53. connect(buttons, SIGNAL(rejected()), this, SLOT(reject()));
  54. connect(buttons, SIGNAL(accepted()), this, SLOT(accept()));
  55. connect(this, SIGNAL(accepted()), this, SLOT(EnableChanges()));
  56. layout->setSizeConstraint(QLayout::SetFixedSize);
  57. setLayout(layout);
  58. setModal(true);
  59. show();
  60. }
  61. void GControllerConfigDialog::EnableChanges()
  62. {
  63. for (unsigned int i = 0; i < 4; ++i)
  64. {
  65. memcpy(&config_ptr[i], &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
  66. if (common::g_config) {
  67. // Apply changes if running a game
  68. memcpy(&common::g_config->controller_ports(i), &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
  69. }
  70. }
  71. }
  72. */